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delliejonut

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Posts posted by delliejonut

  1. He has been debunked over and over again, but he never really listens. Read some of his replies to JonS in the linked threads up above, and you'll see what I mean. 

     

    I read through the linked threads, for the most part. I don't think you're at all wrong in critiquing John when you feel that he has said something untrue. Everyone should be open to critique- it's necessary and healthy.

     

    However, critique is not my problem. Caustic behavior towards other individuals is. If someone posting a rebuttal does so negatively then logic is displaced, and there can be no genuine discussion. At that point, because of negativity bias, all discussion will become paranoid, defensive, and aggressive. 

     

    I know you guys have a history I don't fully understand, but both parties are valid, even if one side is sometimes incorrect. I'm not asking you to stop fact checking or become apathetic. Just try to pretend that other people on the forums are actually people. 

     

    Source

  2. Kettler has a very long history here (to say nothing of his website) of posting and repeating downright nonsense (and quoting authors like Viktor Suvorov) that is easily debunked. That's why JonS, myself, and others take a generally dim view of anything he posts.

     

    If he's wrong about something, wouldn't it be better to say as much and debunk him with evidence? I'd much rather read that coversation. Your current system of downvoting and bullying is a little lacking for all parties involved.

     

    Don't fear, it's just the internet.

  3. Lol, don't be too hard on them. Map making in CM has come a long way. I can remember the first time broadsword and I used a QB map from CMBN for a hth game. We were both very disappointed. Since then we have stuck to our own maps but a lot of the maps released these days are gorgeous. One of my favorites is still Studienka in CMRT. I can't hold snowball accountable to a standard that is still developing. And I agree with others, this is an overlooked game. I just reinstalled it on my new PC a couple weeks ago, but never seem to give it the attention it deserves.

     

    Do you have any maps on the repository?

  4.  

    Bud_B,

     

    You're welcome. Understand this. JonS has a very long history, years,  of intimidating and attacking Forum Members, and by no means just me. Have gotten PMs from others attesting to the same. Some won't post for fear they'll draw his ire. He is singularly fortunate to still be here, I suspect his doing scenario work for BFC helps, for he has been publicly warned by BFC in the past, and this doesn't exactly show he's figured out gentlemanly behavior yet. The link tells the sordid tale. No matter how good the evidence I present, he not only won't acknowledge it, but he'll lash out at me some other way.

     

    I've never claimed my memory is perfect, and, regarding the Stuart vs bocage business, I may have conflated several things I read, but disagreement should consist of courteously debating the evidence, not making sweeping dismissive claims to others about everything said by the other party, and it certainly should never descend to the level of ad hominem attacks. Claiming I'm going around deliberately spreading incorrect information is pretty rude, and that's some of his better behavior.

     

    JonS,

     

    After the way you ungraciously, ungratefully and gratuitously exploded on me in the Katusha thread, then made Bulletpoint collateral damage from your outburst, which you then capped off by prohibited name calling targeting me, I'm surprised you have any spleen to unload! Please stop behaving like a board bully, start behaving like a mature adult male, stop slanging me and poisoning people toward me.

     

    Regards,

     

    John Kettler

     

     

    Wow, John. I just looked through your posts that received reputation. Looks like you attracted the ire of a very select group of individuals including JonS, 4 posters to be exact. I'm not sure why, since I find all of your posts very helpful and good natured, including the posts that were downvoted. Can't please everyone, I guess :)

  5. Wouldn't it be cool if you could watch a battle you just completed from beginning to end, skipping through the dull parts (if necessary)? And then save said video for future playbacks/video AAR's? 

     

    Is possible, or no? If it was, would the file size simply be too huge to be practical?

  6. That all makes sense. The HE explosion coupled with the collision should be enough to shake a real human crew. Hell, if I were in that Tiger, unable to maneuver for some reason and deaf from an explosion, I would bail too. They must have been confused as all get out, and assumed something catastrophic had happened, even though the Tiger was probably still fully functional.

  7. Why redundant, Dellie?

     

    Meh I just realized my friend already made a bug report in the technical forum. I didn't want to be that guy who posts in all the wrong places :D

     

    He made me resend my turn to him without taking advantage of the breach in the hedgehogs, which I think is a bunch of hooey :P

     

    Seems to me that since you historically should be able to blast hedgehogs, the game is becoming self aware and rewriting its own code. We need to accept our new master and be grateful for his benevolence. :D :D

     

     

    Slim, thats also a good point about the terrain mesh. Seems like most small objects completely disappear when crater big enough appears under them.

  8. Acht!  Not paying enough attention!  Thanks for the gentle reminder of what is undoubtedly my increasing senility! :)

     

    Oh, and as proof of that, I went and checked to make sure, because for a minute there I couldn't even remember seeing any hedgehogs in the game.  I think it's time to put me in a home.

     

    Lol no worries. As long as the home has decent internet, you should be alright :P

  9. I am playing a large QB against another player. He placed a few hedgehogs in the middle of road between some buildings. Not realizing they were indestructible, I placed a blast command on one of the hedgehogs adjacent to a building and lo and behold, the hedgehog was destroyed. I know you can't place blast commands on hedgehog tiles per se, but are they meant to be destructible using my method? Thoughts?

  10. Given that, as I read it, Ian's test had the drivers "Banzai" into streams of lead poisoning afoot, and dellie's file has them dying at the spade handles of Ma deuce and her little brother, perhaps it's the crew dying while operating a vehicle that is causing the distant destruction.

     

    That's my assumption. Another test could be switching drivers to different trucks, and seeing if the original trucks still bite the dust. I'll try that now and report my results.

  11. Yes, to pinpoint unspotted ATGs to the exact action spot. Really great...

    Chess vs checkers.

    Trying to attract checkers players to play chess can only result in losing both in the long term.

    CM is WAAAY to complex to be attractive for the masses EVER. It will always be a niche product.

    Chess will also NEVER appeal to the masses. NEVER. One could pump up the graphics of chess and make it look like a FPS, but after the initial spike of shallow interest, it will again only be played by chess players who are not interested in explosions and action, but like the challenge of the mind.

    The same is with CM. I think the core CM-player was interested in realism above all.

    Now what will have the bigger impact on sales: those that like CM more because of hit decals, and therefore will buy the next game, or those disappointed customers who no longer perceive guns as threat after the first shot because of hit decals?

    I believe each of a disappointed core customer is a customer who bought all their products - contrary to those who are quickly attracted by shallow visual effects like hit decals and other gimmicks at the cost of degrading realism. Graphical effects attract quickly but the same crowd is also moving on to the next shallow effect in the next game.

    But beneath everything the core of the problem seems to be something completely different:

    The main game designer plays the game not in the mode the vast majority of wargamers play his products. That's never good, if you develop something and don't know, what your core customers need. There are no ladders, no campaigns, nothing played realtime. One could say: realtime does not exist among the wrgaming community.

    The result of this dramatic discrepancy could be observed since CMSF was released.

    The spotting problems as a result of keeping the calculation affordances as low as possible to make realtime play possible. Spotting works good enough for realtime but often not good enough for turn based.

    And I think this has dramatic consequences for potential new turnbased customers: they try the demo, recognize a strange spotting behaviour and lose interest. The 1:1 representation makes things even worse, since it leaves much less room for imagination than a symbolic representation. So again: 1:1 is attracting the visual oriented player, but if there are discrepances between presented action and results, itdegrades the experience of the customer who is interested in realism.

    The majority of realtime customers cannot be attracted, because FPS games offer them the much better quick action and cooler graphics. Additionally the game concept is so extremely different, that 99% will only shake their head. So the core group is lost and the big part of the massese cannot be attracted because it is chess and not checkers.

    I will never forget the disastrous relative hotkeys-concept when I tried CMSF the first time. What a punch into the face of WEGO-players that was.

    Or the water-effects since CMRT breaking FOW. Sounds from unspotted units? A problem since CMSF. But in combination with hit-decals since engine v3 this problem has been even increased instead to become solved. How easily foxholes can be spotted. Bunkers and trenches breaking FOW. And much more.

    I believe all these are results of a design process done from a realtime-player's perspective and therefore many of the problems are only discovered very late in the design process, or even too late after implementation.

    Instead that Battlefront had followed their former clear path torwards realism and protected and taken care of their brilliant WEGO-child, they lost this focus and now, with an ageing engine, they are sitting between the chairs, trying to keep new shallow action-customers somehow interested while they lose more and more of realism-focused wargamers which one after the other slowly give up, because the problems persist year after year and game after game and sometimes even become worse.

     

    What

    what

    ....

    what are you talking about?

     

    Not sure if I had a stroke while reading this.

  12. That was my experience, too, Ian.

    @ delliejonut, are you certain it wasn't just coincidental/observation bias? We're the trucks actually knocked out with appropriate destroyed icon, or just that they wouldn't take movement orders but otherwise had no damage?

     

    That's entirely possible, but IIRC, I closely watched a turn in which my truck had been destroyed. I drew the connection between the driver and the truck itself when the driver bought it, then 5 or 10 seconds later the truck became knocked out. To clarify, the trucks were actually knocked out with a red X and everything, but appeared to have taken no damage. 

  13. Do you know if Battlefront has considered kickstarter? They seem to be in a rut (maybe) where they have very tight time constraints  where they can't take the extended time needed to implement these features.

    I'll reiterate that I'd like to see them make a sandbox, where they provide the tools and we provide the dreams. I'd hate to use another game to compare but thats one of the reasons arma has done so well. that map editor is powerful and the ability for the community to make whatever units they can dream up. Its that unlimited potential that makes that game such a selling point.

               I'd love to see this one the Unreal 4 engine where they provide a base frame work and then release packs for that framework. Like a "WW2 Nazi 38-44" pack, a "USMC 56-81" pack, or for the large money packs they could include features like "infrared player screen" or something along the lines to expand the sandbox.

               I'd also like to see the community have the tools to make their own units, weapons, and tanks. I know the community would as well. I've heard the reason that battlefront hasn't allowed that before is "balance and historical accuracy" which really translates into "We need DLC money" which is fine but they shouldn't stifle the community with that fact thought. If people think MOD units are unbalanced then they can ask for changes or just uninstall the mod.

     

    +1 this

     

    The kickstarter idea could only work in BF's favor. More than a few guys in the community are willing and have the means to contribute. Not so sure about the last two paragraphs though. How would you ensure certain weapon systems had the right ballistics?

  14. I'll see if I can recreate it or I might still have a save file for you guys to look at. 

     

    I just tried this.  I was not able to reproduce it.  What I did was put the two trucks and half tracks in a safe place and dismounted every one - passengers too.  I put one squad back in one truck just to see if there was a difference between an empty truck and a full one.  Then I put the crews up front and ran them to take the objectives.  All dead within two minutes.  All transport were find.

     

    I am running the newest version 3.11 of CMBN

     

    The only thing I did differently was allowing the truck drivers to man the halftrack mgs.

  15. @womble

     

    Really not looking for a flame war. I do enjoy CMBN quite a lot, and I wish nothing but the best for Steve and the rest of the company. I know they are a small team, and cannot do everything they want to as quickly as they would like. That's fine. When I said I "personally can't justify" myself paying more money, I meant just that. I can't afford it. If you want to spend more, do so. 

     

    I'm not really objecting to BF's pricing model. I fairly simply stated that I can't really afford to keep giving BF money to keep playing the same game. I am mostly interested in H2H play, so if an upgrade package did come out that cost up to $60, I would have to buy it just to be able to play PBEM's. The 3.0 upgrade was only $10, but it was the same situation. Buy or be unable to play. I just don't like the feeling of being forced into something like that.

     

    The reasons that I only bought one HOI is the same as why I only bought one CM game- money, and the amount of time I'll actually be able to spend playing. I research, play demos, and then pick the one I think I'll enjoy the most. It's not a question of whether something has been good enough for me so far. It has been good so far. The thing is with CMBN, all the way from 1.0 to 3.12 (expansions aside) it IS just one game, but I'm sure someone will explain to me how an upgrade and a patch are different things.

     

    Sorry for not using quotes, didn't feel like using them. I don't have any magic solutions for BF to increase their revenue stream. I appreciate all they do, but I'm not going to pay $60 for an AI upgrade. Period.

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