verulam
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Posts
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Posts posted by verulam
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Thanks once again. Indeed good news about Qhia.
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HERE we go again lol
Quite right. Boring.
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My Documents, Battlefront, Combat Missions, Red Thunder, Data, Mods. There you go
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Many thanks waclaw, I've downloaded it and it is a truly great mod. It takes the game to another level
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Thanks Aris for this super group of mods. Hope all goes well with Qhia.
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Many thanks Umlaut.
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My last cat made it to almost 20 and we had a great relationship.
It strikes me that we humans are like gods to these critters.
You Know Erwin that I suspect it's the other way around. God bless them.
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So sorry to hear about your beloved cat.
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Tanktastic
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Aren't those two boys in the photo... sweet?
Yes, but they did far more in their young lives than a lot of people. I doubt if they survived the war.
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Great stuff, your work is much appreciated.
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I first i thought I could play CMRT "straight out of the box", no fiddling with textures, filenames,, options or decals. BFC has obviously done a great job with the game. But I may try something to start with...and see wherte it takes me,...Is there any actual interest in the community for vehicle modding?
Oh yes please. Your Mods are pure works of art and I much appreciate your time and effort. I suppose that make me a "fanboy"
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Thoroughly enjoying Red Thunder. Played the tutorial.
Better graphics, noticeably better load speed.
It just keeps getting better.
Sure beats Steel Panthers.
Absolutely spot on. Best wargame out there.
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Yup, soundmods should work, however, all the russian weapons will need new sounds.
(I'm working on an Eastern Front version for my soundmod)
That's excellent news. Aris's flames and HD explosion mods also are fine.
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CMBN and CMFI sound and tracer/ muzzle flash :)Mods working in RT
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I want to see a panther take on a goat.
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I am reduced to reading "The Rock Paper Shotgun" review over and over again. It can't be healthy this can it?
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Is that a maximum security establishment?
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Played it, you are spot on. Great little scenario, thanks for doing this.
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You select the waypoint, then choose a targeting order. Pre-RT, until you finalise the order, the line is drawn from the current position of the unit, but it is calculated from the waypoint you have selected (from the centre of the waypoint AS, at the current height of the unit, to the centre of the AS where you're mousing over at either the ground or 1m elevation). When you click to set the target, the targeting line is drawn from the waypoint where it was calculated from. It has ever (right back to CMSF) been thus.
I haven't trawled through Chris's vids: is the line now drawn from the waypoint?
Yes it was from the end of the way-point itself.
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Womble and
George MC
Thanks ever so much Gents. I'd worked out the first part but it was getting the line from the way-point eluded me.
Thanks for taking the time to reply.
Verulam.
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Please Chris how do you do the sighting target line form the end of a waypoint? I've tried to replicate this but always fail. The manual is not clear on this.
I've been playing this since the year dot but your videos always teach me something new..
Well done.
Cheers,
Verulam.
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I am enjoying the exquisite pain of waiting.
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I'll let these sink in for a bit while I work on other stuff. Plenty to do.
Question: can anyone tell me what German Branches we can expect to see in the game. Heer, obviously, but will there be SS and Luftwaffe units as well? Can't seem to find any info on that.
Thanks in advance.
No only Heer, I know I did see it somewhere.
VM's Soviet Unit Skins/Gear (WIP)
in CM Red Thunder Maps and Mods
Posted
Now that has really blown my skirt up.