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Jammersix

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Posts posted by Jammersix

  1. Ten magazines has been the starting point since 1975. What's changed is that in 1975, the army had 20 round magazines and the Marines had 30 round magazines. Now everyone has 30 round magazines. In 1975, no one put more than 18 rounds in a magazine, and no one wanted the 30 round magazines. That may have changed, the reasons were urban legends.

    The other thing I remember is the infamous ruck of loaded magazines. You didn't want to be that guy.

    If you load your digital soldiers up with everything that's in a Stryker, I think you should go out, find a thousand rounds of 5.56, and carry it around the block. Just once. Then come back and look at the 3,500 or 4,000 extra rounds that are in the Stryker, let alone the missiles and grenades.

    It's the oldest equation in warfare.

    If we're going to fight, I want the 203 and every grenade on the vehicle. If we're not going to fight, I want an M4 with one magazine with one round in it.

  2. I don't accept that the statement "in certain times and places" as true, because the place doesn't have anything to do with it-- it was the time, and the time alone. That was my point. (And I didn't do a very good job of explaining it. Sorry.)

    I won't go back to revolvers, let alone single action revolvers or percussion cap weapons. Because their time is over, and even an old semi-auto is a better choice.

    I think we agree, but I can't get the damn words in the right order.

  3. 2 minutes ago, panzersaurkrautwerfer said:

    Flamethower operators suffered appalling losses all the same, but it was mostly from carrying 80 lbs of weapon+being a high priority target from folks who object to being on fire.   

    Yup. The very definition of "there has to be a better way."

    And there is.

    Read Korean war history. It wasn't flamethrowers that did the job.

    Why do we still have the M2?

  4. On 6/20/2016 at 5:52 AM, panzersaurkrautwerfer said:

    I'd contend in certain times and places flamethrowers were invaluable, namely the Pacific Theater in World War Two.  But there's nothing modern that invalidates your main statement.  

    Contend away.

    What we know is that flamethrowers got the flamethrower gunner killed a lot, in an absolutely horror filled manner, and that in light of their experience using flamethrowers in the Pacific Theatre during World War Two, the American army decided to stop using them. Because as valuable as they may have been (and I contend that a dead gunner is counter productive) it turns out that there are better uses for the lives, materiel, time and treasure. There are more effective ways to kill the enemy.

    That's not invaluable.

    The M2 is invaluable. The flamethrower concept, not so much.

  5. Oh, damn.

    Okay, then the only way to make an enemy reinforcement appear to attack you from an unknown direction is to put five copies out there, and give them variable entry times that are three or four times longer than the scenario, so that on average, only one or two will show up, from a direction and with a plan that can't be predicted. Oh, and there's a thin chance that no one will show up, and there's an equally thin chance that they'll all show up, and you'll get your pecker stomped shut.

  6. Because American soldiers like to come home.

    Everything is a tradeoff. If it can be done faster, cheaper, with fewer people who are younger, lower ranked with less training, with less hardware or with less risk, political fallout or pieces, with equipment that is stamped instead of cast, has a larger magazine, is more accurate at night, in fog, rain and weighs less, it's a dead end.

    The advantages of a vehicle mounted or infantry flamethrower have never outweighed the disadvantages.

  7. Okay, contradicting information. Here is a setup on a different map. The Tac Group HQ is split into two groups, one is set up by hand, outside the AI's setup order, on the third floor of the Command Center:

    Tac%20Group%20Setup_zps6o6boxza.jpg

    And running the scenario in Scenario Author's mode, the Tac Group HQ is still split into two groups, but it is set up in the AI group's setup zone:

    Tac%20Group%20Actual_zpszad6fsjp.jpg

    I am well and truly out of theories and explanations. This can't be how it was designed to work.

  8. Well, that certainly mirrors my experience. No matter what the setup orders say, all reinforcements come in where they were placed on the map in the editor.

    It does make me wonder what the setup orders are for, though.

  9. Nope, I eliminated the variable time, set the entrance to five minutes after scenario start, (just so I could test it faster) and ran it in Scenario Author mode. I ran it for ten minutes past where the reinforcements came in, they came in at the wrong place, and never moved.

  10. 1 hour ago, Combatintman said:

    Yep - I need to see what the setup order is in plan 2 - your image shows the plan 1 setup.  Otherwise what Kevinkin says is correct - they will appear either where you set them up or where the computer places them for about a nano second before reappearing where the setup order puts them.

    You should also note that in your first screenie you have a potential issue in that you have a variable arrival time of 5 minutes meaning that the unit could arrive at any time between 5 and 15 minutes while in your second screenie you have your  movement order stating that movement will occur between 1000 and 1030.  There is a danger that this movement order won't execute if your unit arrives at 11 minutes or after, which given the variable arrival time is an entirely possible outcome.

    I stopped looking past the entry when I realized that they weren't coming in anywhere near the plan. I figured I'd get them to come in at the right place before I worried about what they do then. 

    Plans 2,3,4 and 5 are off for testing by using the "Not Used" order. I've been concentrating on one thing at a time: getting this company to come in at the right place. 

    Group%202_zpsvhqduvmi.jpg

  11. Other than that, for troubleshooting purposes, rather than me guessing at where you guys want to look, if you tell me (or show me with a screenshot) exactly what screen and what data you need to see, I'll go get it. Now that I have it figured out how to display stuff here.

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