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Eddie

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Everything posted by Eddie

  1. Currently I am working on one. It will take some more time but I will upload the mission when it is ready.
  2. If I click on the link I get a message explaining the page can not be found (HTTP Error 404 File or directory not found). I guess it won't be easy to find out exactly why the mujahedeen icons don't show up in the game the way You want them to. Maybe You will get it right, but after reading Your post I think it will be a difficult thing to do.
  3. If You could indeed produce a mod with the Siren program and give the Soviets the colours they should have when playing Red on Red this would be great. I would be interested in such a modification.
  4. Erik, thanks for Your reply and help. As I mentioned, the file unrarred fine with me to so I guess there's nothing wrong with it at all. I agree the size of this mission is rather large and one has to like these kind of battles to give it a try. And it is indeed a bit strange one has to pick blue to play as Reds. Maybe this will be fixed one day so certain mods still function as well. If You do find a solution for this little problem I would like to know.
  5. Hi Phantom Captain, Thanks a lot, thats really great!!! And never mind the comments, its all about the stars. To answer Your question; yes, I'm working on a new one. The map is already done, and it has become larger than I planned. This does not mean that there will be lots more units though. I am testing the first and second stage of the mission; units engaging each other, the outcome of firefights, timing etc. I would say the new mission is done for about 70%. I also have a question which can only be answered if You downloaded Battlegroup Ivanov and installed it. This morning I saw a comment beneath this file in the repository that stated the file was broken and partly a winrar file. The latter could be the case as the file also contains a textfile which is not compressed with Winrar. I deleted my version, installed it again and it works perfectly well.:confused: In case You do have this file and experienced any abnormalities while unpacking the file would You be so kind to let me know? Maybe I can see what's wrong with it and upload a new version.
  6. I get the picture, the orderuserinterface does look a bit strange to say the least. But I would not spend time on modding this. It would take less time learning the ordershortcuts and ignore this part of the screen. By the way, when I deleted Version 1.0 of Hamids attack I also deleted the five star rating You gave me.:mad: I was very proud to be a five star CMA missiondesigner. I know I'm asking a lot, but would You be so kind to give the file another five star rating? Every now and then I could take a look at it and get back that awardwinning feeling.
  7. Sorry Schultz, I can't help you with Your question on the fake Cyrillic that looks Russian but is English. This goes beyond me, but maybe You can find an answer or information in Battlefronts Knowledge database. In the past I also googled to get answers for questions I had concerning CMSF, and in most cases I found what I was looking for.
  8. They are indeed clever, more then one would give them credit for. So always keep a close eye on them, even if they are dressed or act as friendlys.
  9. Hi Erwin, I will give You a small list of mods I use in CMA that were made for CMSF and CMBN: Eliminate_Red_Cross (CMBN) Veins_flames V1 (CMBN) Veins_explosionsandsmoke V1 (CMBN) Vein Skys (CMBN, I know I did not write Veins but this is how the file is named in the Z folder I use in CMA) Scippio Muzzle Fire (CMSF) Newredtracer2 (I am pretty sure this mod was for CMSF and made by Scippio). These are all modifications I use in CMA accept for the AKDSM V1.2 sound mod. For modification of the interface in CMA I use scippio_cma_gy_1.02b. I can't tell what other mods for CMSF or CMBN are compatible with CMA as I have not tried them. The mods I mentioned work perfectly well for me and make the game a better one , at least in my opinion.
  10. Hi Phantom Captain, I did it again. In my post of 11:55 am I wrote Captain Phantom when I thanked You for correcting my mistake. I ofcourse meant Phantom Captain.
  11. Hi Erik and Phantom Captain, Erik, sorry for directing You in the wrong direction regarding the AKDSM soundmodification. It has been a long time since I downloaded it. I did not even realize that it is actually a CMSF mod. Thank You Captain Phantom for correcting this. Erik, I will take a look at Fraps and the costs for a license and maybe get it too. I get the impression it is a nice piece of software.
  12. Hi Erik, Wow, I did not think I would ever get such a number of downloads. I am honoured. I watched the movie You made on Youtube, it was a pleasure to see. What programm did You use to record the mission? I think I noticed in Your movie that You did not use a sound modification, and could it be You did not use any graphical enhancements either? In case I am right, there is an excellent soundmod in the repository for CMA which I believe is called AKDSM V1.2. I also use Vein's superb modifications for tracers, smoke and fire etc. which he made for CMBN. It makes the gaming experience much better.
  13. Hi Phantom Captain, You have a good memory and with some missions I can remember some actions as well, sometimes even after years, but not as detailed as You do. The time that You crossed the bridge explains why You did not get shot at with at-rockets. The at-teams covering the bridge and the retreat of Hamid were pulling back already and even could have left the field of battle. The same goes for Phaseline Svetlana. There were some muja's hiding and ready to ambush any sovietunit near the stream beneath Hill 412B in case the player would send them toward Hill 412B via the ford. The minute Hamid starts to retreat, so will they and when they do they will become targets themself as You experienced. I figured it to be wise for Hamid, being an important commander, to retreat when he knew the tank and the APC's headed toward Hill 412B so he could live to fight another day. You clearly did not feel the need to use Sgt. Tomashov and his men to help defending Hill 412. The next time I put something like this in a mission I will try to create circumstances that You or any other player will. Erwin, You are right, to me it also makes a big difference playing CM missions in RT or WEGO. I only play WEGO as well.
  14. Hi all, This evening I saw that I mispelled the title of hamid's attack on Hill 412 and that the fileversion was 1.0 instead of 1.1.:confused: I deleted the file, made the needed corrections and uploaded again. It should be available in one or two days.
  15. Hi Phantom Captain, First of all I appologize for calling You Captain Phantom instead of Phantom Captain in my post of today at 03:01 am. It was early in the morning and I was in kind of a rush. It is amazing how You described details on how You played the mission. Did You do this by memory or did You make notes during gameplay? I would have liked to give Schultz and Erik or anybody some extra information on how to achieve certain goals but decided not to do this because I would not want to spoil anything. But I am glad You made a second AAR and give them and other players the opportunity to bring the mission to a good end. After all that is what everybody is playing the game for. Spoiler alertSpoiler alertSpoiler alert You were right in positioning one HQ in the northert most bunker and let other forces leave their bunker(s) to avoid getting shot at. You were also right in the way You let Your forces, including reinforcements, move across the field of battle to continue the fight and pin down the mujahedeen. I did not think that any player would leave Sgt. Tomashov at his hidingplace because every man is needed for defence. One can let him and his men retreat alongside the river toward Hill 412A and from there on to Hill 412. But apparently You did not even need Sgt. Tomashov. I am impressed by the way You managed to keep of the mujahedeen without Sgt. Tomashov untill reinforcements arrived, and the way You ultimately ended the mission. I have one question I hope You will answer; where You being shot at with at-rockets while crossing the bridge or not? Because if You were not, this could be changed in version 1.1 depending on what minute of the mission You cross the bridge. The at-teams covering the bridge are there untill Hamid is starting to retreat. Also Hamid and his men are now better armed and their AI=plan has been slightley changed which could make it harder to kill them.
  16. Hi Schultz and Erik, Schultz: to bad You suffered a minor defeat but I'm glad You had fun playing the mission anyway. So You had a lone rifleman hanging out a window at the small town eh, than You must have been completely overrun at Hill 412. If You had more time You would have probably recaptured Nikita and could have won a minor victory. Thanks for Your reply and Your rating, I am really taking this as a compliment. The concept for my new mission is buzzing in my mind and I have already started working on the map. It will be about the same size and I will upload once it is done. Erik: thanks for Your reaction and the recording of the fire exchange and placing it on Youtube.:cool: I do not want to be rude to any one, so in order for everybody to understand what we are writing I will continue in English only. Every uploaded file is checked for its content by Battlefront and it could take 24 to 48 hours before any uploaded file is available at the reposistory. I uploaded on saturday and therefore I can imagine that it stil needs to be checked. You should be carefull when counterattacking the mujahedeen because I lost the BTR about the same spot You did. If You give the mission another try maybe You should organize Your defences in an other way so You wont get overrun at Hill 412. It is possible, Captain Phantom did it and I did it as well. To answer Your latest question: yes, I live in the same town You do. And all this time I was thinking to be the only one here playing these awesome games. To my surprise I have never met any person here who plays them to. Well I am sure glad I am not the only one because my wife sometimes doubts my sanity because of the time I spend with these games. Now I can show her that I am not the only person living in Groningen who likes to blow up things on a digital battlefield.
  17. Hallo Erik, Jammer dat je de missie hebt verloren. Heb je de BTR verloren bij de brug of bij heuvel 412? Zelf had ik het voertuig al verloren bij heuvel 412. En vanaf dat moment ging alles helemaal fout. Zoals ik gisteren al had aangegeven heb ik een versie 1.1 geupload. Als je de missie nog een keer wilt spelen zou ik die downloaden. In die versie heb ik enkele foutjes gecorrigeerd die best enige invloed kunnen hebben op het verloop van de missie. Sorry hoor, maar toen ik las dat je bij jou naam als locatie Groningen stond kon ik het niet laten mijn reactie in het Nederlands te schrijven. Groet'n uut Grunn!
  18. Hi Phantom Captain, Thank You for Your comprehensive AAR and rating, five stars.:cool: You did a better job than I did, especially at Hill 412. I lost one BTR there because of this fellow with a RPG.:mad: Hm, this makes me wonder whats wrong with my tactics considering the fact I created this mission myself and knew what was coming at me. I had a draw both times I played the mission.:confused: This evening I uploaded version 1.1. This version eliminates two small matters I overlooked in the original file, and I gave Blue some more points when they achieve certain objectives. Now that these matters are fixed and Blue gets better rewarded things could get a little bit more difficult. Anyway, I intend to start on a new mission in the coming days and it will be about the same size as this one. A small sized battles is less timeconsuming to create and at least as much fun to play as a larger battle. I will have to start from scratch but eventually I will get there.
  19. Hi Captain Phantom, I'm wondering how You used the reinforcements; for the recapture of Hill 412B and the killing of Hamid, or to defend Hill 412. On my first try I ended up in a terrible mess, and in my second try I only have 12 minutes left before the mission is finished and it looks like I will end up the same way.
  20. Hi Schultz, You are welcome, and if You do get to play the mission this weekend I hope You enjoy it. I played it myself before uploading and the result was a draw:o. I made a few minor changes before uploading and started the mission again yesterday. I saved it halfway and so far lost one BTR and a few men, so it looks like I won't be doing any better this time:D.
  21. Hi all, Dima, You are right, I did indeed spend a lot of time building this scenario but it was a a joy doing it and I am planning to do another one in the future;). If You have any comment on the mission, it does not matter if its good or bad, I would like to hear. Also, If You have any suggestions or ideas You would like to see, or not see in any future mission I would like to know. I could than try and leave surtain things out, or implement them. Erwin, somehow I find it more fun to mess around with the editor of CMA then CMBN or CMSF. So, as long as people like to have new missions for CMA I for one will keep creating, and uploading them:).
  22. Hi Schultz, I hope You do get Your revenge one day and I wish You all the best on Your tour of douty in the early eighties. I had a good time playing this campaign. I will be moving over to CMBN after finishing the mission I am now creating for CMA. Thanks for Your attention and time.
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