The CM series is, far and away, the best WWII tactical wargame simulator ever produced.
Nothing else comes close to replicating the obvious amount of effort that was invested into acquiring unprecedented levels of realism.
But it's for this reason that I think BF needs to be a little less defensive and a little more receptive to the fact that buildings serve as little more than a visual reference - they provide zero cover.
There's a reason buildings offered a wopping +2 or +3 modifier in ASL.
If buildings had provided as little cover as they do in CMBN, the Sixth Army wouldn't have lasted a day in Stalingrad.
It's round about now that a boneheaded grognard will point out that Stalingrad was full of industrial warehouses and not farmhouses... that's not the point, slappy.
The point is this: in CMBN, deploying troops in a building is a surefire way of getting them killed or routed.
Also, there's a disturbing (read: undeniable) propensity for leaders to be the casualty of any and all incoming fire.
I'll bite my tonge on the "yes, but leaders were - by definition - leading their troops into battle and therefore often copped it" argument related to small arms fire, but how does the shrapnel of a mortar that explodes in the midst of a squad always seem to find its way to the guy with the most stripes on his arm?
To the developers: admit you got it wrong and fix these issues so that we can get on with playing your masterpiece.