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transporter

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Posts posted by transporter

  1. Concerning the 120 mm mortars.  My experience with mortars is limited to my time in Nam back in the 60's so forgive me if I seem a bit critical.  In playing the training scenario in the  CMSF 2 demo I have come to the conclusion that they cannot hit the broadside of a barn.  The targeting shots are a long ways from where you want them to go and the fire for effect is not much better.  You seem to spend a great portion of your meager supply of rounds just trying to get close to where you want them.  I would think that veteran crews with a good line of sight by the FO would yield good results.  We know exactly where the mortars are and we have good coordinates of where we want them to go so you would think with all the fancy electronic hardware we have they could better.  For anyone of you who have served in with the 120 are they really that inaccurate? 

  2. A lot of good posts here and we seek many things.  For my two cents I love the graphics and admire those who are smart enough to make them. Having said that I look for playability too.   I really don't care if helmets don't have chin straps or the pistol holster is on the wrong side or if the shoulder patch isn't quite historically correct.  I want vehicles that go around corners without stop pivot move stop pivot move etc..  I would like to see, in the WWII games, all of the equipment from CM1 into CM2. But I do like the products and will continue to purchase them.

  3. On 1/11/2018 at 12:40 PM, markus544 said:

    Does anyone think that these battles might be in our future...Crossing the Rhine,  Cologne tank fights where Panther was knocked out by a Pershing.  I hope we get to see some of stuff.  

    You must be referencing the YouTube video of that confrontation.  Although a Pershing could indeed knock a Panther, the one at Cologne took all of it's hits in the side.

  4. On 6/9/2018 at 12:50 PM, Badger73 said:

    Okay.  That helped me better understand your meaning.  I still think the game does so now.  In your example, the mortar direct fire aiming point would be the top of that wall.  In the game, mortar rounds fire in a small but variable pattern around that aiming point; some long, some short, some left, some right.  The blasts suppress the enemy.  Shrapnel has a pretty good chance to kill or wound.  I think the effort to calculate, code, test, and finalize such a small tweak in the game incurs costs to Battlefront which far outweighs negligible benefits.  To me, there are far better uses of programmer time.  :ph34r:

    I remember reading a story about the Korean War.  We knew the bad guys were on the other side of the hill but were not in sight.  But they used the mortars to saturate the other side the result of which was many bad guys killed.  If you can see something but use area fire some of the rounds will fall where there is no line of sight but can be just as damaging.

  5. Much discussion about blowing up bridges.  In CMx1 you could artillery a bridge to death.  The scenarios are only 1 hourish +/- long.  Some only have 1 bridge strong enough to hold armor.  As the game starts one forward observer with a artillery reference point and a couple of big guns can win the game against any number of enemy armored divisions just by blowing the bridge.  Realistic, yes.  Fun, not too much, unless your the guy blowing the bridge but once it is gone it is virtually game over.

  6. There seems to be much "wish" listing so I would like to add my two cents.  I've been war gaming since the early seventy's.  Board games, 1/285 scale micro armor, and remember those war games you subscribed to.  You would get one every few months that had a battle on a paper map and small cardboard units.  Well it was always fun to mix and match units from one game to another, especially with the micro armor.  In that light I would like to see all of the vehicles and equipment from the x1 games in the x2 games with the ability to use them in any of the series.  Historically accurate no, but fun yes.  Also, remember "shoot and scoot".  And while I am at it expand shoot and scoot to infantry especially anti-tank folks.  Fire that bazooka and run like hell.  If a vehicle comes under fire have the troops bail and not sit there and be slaughtered.  Also another real nice feature in x1 was the ability to hit the return key and get all the stats about armor and gun penetration values in actual numbers.  And of course the ability for vehicles to make turns without "stop pivot move, stop pivot move etc.  Sorry I rambled on but I am in my seventies and that is something we old folks do.  I do enjoy the games and appreciate the hard work that is put into them and will gladly pay for upgrades.  Thanks.

  7. I may have asked this before.  When a quad 50 (either stand alone or 1/2 track mounted) runs out of ammo how do you get them more.  I have tried ammo carriers (like those who carry 50 cal for the infantry Ma Duce) but that didn't work.  I have tried dismounting the crew, going to a 1/2 track or truck, acquiring 50 cal and returning and remounting but that did not work.  They put out a nice chunk of fire power and it would be nice to keep them in the game.

    Thanks

  8. Either I missed this in the book and in these forums or it has not been addressed but:

      Is there any way to split a squad while the squad is riding in a half track.  This would allow you to dismount half a squad and then drive the other half to a perhaps flanking position.

    I have a M12 with one WP round remaining.   The vehicle is in good shape and the crew is full without casualties or wounds.  No matter what I try I cannot get that M12 to fire that WP.  It won't do direct fire and it won't do smoke.  Any thoughts?

     

    Thanks much

  9. While some folks are adding to the wish list perhaps some form of module could be written so that any weapon from from any of the games (the WWII ones) could be interchangeable.  For example just for fun Pershing's  or  King Tigers in CMBN, some Jumbos in Market Garden etc.  I enjoy the authenticity but every once and awhile it would be fun just to play what if.  

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