My 2 cents
I will talk only about a certain thing I see emerging often in this thread.
People often try to “quantify” quality by examining casualty rates. “X inflicted more casualties on his opponent than Y did, therefore X demonstrated higher quality”. I have dozens of objections regarding this type of logic. I will mention just two of them
First, one obvious question is the appropriate yardstick we should use. Should we talk simply about the casualty ratio or should we talk about “casualties inflicted per fighter”? I am not familiar with the official historical numbers so I will use hypothetical ones. Say 100,000 Germans in Normandy inflicted 10,000 casualties on Allies and 200,000 Allies inflicted 20,000 casualties on Germans.
If somebody tallies the total number and uses the ratio of Allied to German casualties, he will conclude that German casualties were double compared to Allied ones. But does this imply any quality advantage on behalf of the Allies?
Someone else may use another yardstick implying different results. Say we examine “casualties inflicted on enemy per friendly fighter”. In the above example 100,000 German fighters were responsible for the 10,000 Allied casualties and 200,000 Allied fighters were responsible for the 20,000 German casualties. In other words, the number of casualties inflicted on the other side per fighter is equal for both sides implying equal “quality”.
My second objection is more complex to describe so I will use an analogy to make my point.Let’s use another type of “fight” say a war game like combat mission. We all know that a digital army commanded by an experienced human player has more “quality” compared to the one controlled by the PC. Here is one case you might want to consider.
Let’s assume that statistics show that when you play a certain scenario against computer, you manage to get a victory by annihilating your opponent after suffering X casualties on average. Say that you want to gather similar statistics for a slightly modified version of the same scenario. Everything will be the same, except that you start the game with double the amount of forces you had originally.
Isn’t it a reasonable expectation to see better results in the form of suffering fewer casualties on average till the end of the game? Does this mean that somehow your quality as a player improved or that the AI became worse?
by the way my screen name is pamak1970 but for some reason the system didn't let me in. Perhaps because it was an old account? I haven't posted here for quite sometime. So i created a new one