Frankly, I never thought a game could rival close combat. That game was to me a true reflection of small unit tactics, with the exception of borg spotting, and indirect fire. I grew up with ASL, and i played those gamrs for weeks..literally. When CC came along, I stopped playing SL & ASL. Since that time, ive been looking, oh you never get rid of the SL itch..(I still have all my boxes, cross of iron, GI anvil..).
But It was the 3d..too slow, and not what top town 2d provided in terms of player experience, drama, performance.. but BFC seems to have hit it on the head with cm:bn.
Also, I related everything to 2d real time, and 3d real time takes getting used to...which, for some reason the wego system finally hit me the right way..not sure... I think its really the infantry implementation that is what is working for me, its really perfectly modeled.