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ExurbanKevin

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Posts posted by ExurbanKevin

  1. I for sure do not know what was the reasons for what made it in the game and what did not.

    Development cycle and feature creep, that's why. In order to ship product within the 21st century, they had to make a list of the things to keep from CMv1 and what to leave out.

    Me? I miss fire, AAA and the on-map plane silhouettes. There was a certain "Oh crap, here it comes" moment when a plane's shadow swept across the map, no matter whose side the plane was allegedly on...

    Even though there's things I miss, I'll never trade down to v1. v2 is so much better in most every way.

  2. The burning jeep was first blood. I miss understood the briefing and thought I was moving into a undefended area. Ooops the recon guys paid for it. Actually some of them got away but the jeep sure did not. Also the team in the near ground were caught in the open by a HT's MG42 all lined up. It sucked to watch that one burst and four men down.

    This is getting interesting.

    I am endlessly fascinated by CMBN's ability to suck me in to cheering for my pixeltrüppen. I wince when one of my Shermans get Ronson'd, I cheer when an MG team holds the line and stops an oncoming infantry charge dead in it's tracks. Unlike other RTS games where you're too busy clicking on things to feel the battle, in Combat Mission, you're acutely aware of all those (virtual) letters you're going to have to write home when you charge against the bocage fails in front of your eyes.

    1. On-map 75mm pack howitzers. The Germans can have infantry guns, why can't airborne troops have their support weapons on-map? I used to love setting up QB's in CMBO where misplaced glider infantry has to defend an artillery position from a German counterattack.
    2. Allied anti-aircraft guns.
    3. Troop casuality reports for off-map artillery. If they're already in the game, I can't find them.
    4. Agree with the single file infantry columns 100%.
    5. And the shooting around corners thing as well. There' a word for infantry that runs into the middle of the street to engage the enemy: Casualties.
    6. More half-track variants. Where are the M16's and T12's?

  3. They do continue to fire on a tank that has just buttoned up, to the same degree that AT weapons sometimes continue to fire on a target they've destroyed "to make sure".

    I'm running CMBN with the patch on OSX.

    The issue shows up the most with "A New Dawn", and I now that I think about it, it may be because the Germans saw an M5A1 unbuttoned, started shooting and then because of the darkness, they couldn't see that the tank is now unaffected.

  4. I'd love a "Cover Armor/Cover Infantry/Cover All" option as well. I'm tired of my infantry wasting ammo and revealing their location by blazing way with small arms at buttoned-up tanks. AFV's and light vehicles? Maybe. But a Kar98k ain't punching through the front armor of a M5A1, no matter how much Jerry wants it to happen.

  5. Ran into the "Tank Crew with Attention Deficit Disorder" problem yesterday, playing a QB in WeGo against the AI.

    My Sherman was hiding behind some bushes when a Pzkfw IV wandered into LOS less than 100 yards away. My first shot was a miss, then the Pzkfw moved behind some trees and out of view. The Sherman immediately slewed it's turret around and engaged some infantry off on the horizon, when less than 10 seconds later, the panzer continued pass the trees, turned, and Ronson'd my Sherman.

    I get the limitations of the game, but an existential threat that's less than 100 meters away is a BIG DEAL even if I can't see it and it deserves all my attention, not a few scattered figures off in the distance.

  6. Battlefront's argument for not coding in tank riding in CMBN is their same argument for not coding in horses and motorcycles in CMx1: battle has been joined and thus there's no need to display transport capabilities that would not be important to actually fighting a battle. (Still, I remember many a CMx1 scenario where I would load up my infantry on tanks to rush them into the fight or off the map for victory points.)

    I found tank-riding in CMv1 was very useful in two circumstances: Getting my forces up to their first defensive positions in Meeting Engagement battles, and similarly, moving reinforcements up to the thick of the fight after they appeared on the map.

    Both of those situations occur after the battle has "officially" started and having the ability to move a squad of infantry at the same rate as my armor would be very useful in both circumstances.

    After all, if the infantry can hitch a ride off the map, why can't they hitch a ride ON the map?

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