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Vencini

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Posts posted by Vencini

  1. Playing the "elephants and tigers" mission Gustav Line. I found the beast, yes! But I need a good position to fire at. War Movie view. Great immersion and... Why this macho man of 7.5 tons can't destroy those carts, passing by or over they? Has Battlefront plans to allow light /medium/ heavy chain wheel vehicles to move / pass over / destroy another light vehicles / soft objets in future?

    caretasb.jpg

    Thanks for answers or opinions. Regards

  2. One of the first misions in GL is with canadians /english. I removed the range weapons mod from the "z" folder of FI. I installed GL. I installed range weapons mod in "z" folder FI. I installed CMCW /BN range weapons mod at FI /GL "z" folder. But the mod from Marco Bergman don't work well.

    I'm doing something wrong? Have the names of CW, BN and FI files changed and they not work in GL?

    (oh please I hope i'm doing something wrong...) Anyone has the same isues?

    Please Battlefront, think about include the weapons range mod from Marco Bergman to the game. It's a brilliant mod / idea

    Thanks for answers and help.

    Regards

  3. I'm not an expert. I give my modest opinion. I think this debate is very interesting. POsted by ASLveteran

    No, the question was always what happens if one is fired and how that should be handled by the game.

    Don't the game already handle tha with the "friendy fire" rules?Make a rule for a "back blast into buildings" and apply like "friendly fire" ?

    1. Not allow them to be fired from buildings (simple solution)

    Yeah, simple solution= boring solution. I hope this debate change that

    2. Allow the Tac AI to fire the Panzerfausts when it decides to fire one with the possibility of death or injury to the firer or other occupants of the building. (complicated solution)

    "Friendly fire heavy damage?"

    3. Allow the weapons to be fired from damaged buildings in the assumption that it is open enough that the chances of accidental death or injury are reduced sufficiently. (halfway solution)

    "friendly fire light damage?"

    Only applicable in buildings not in open terrain

    Chaos49

    but my wish was that grenades and demo charges could be cast from windows. that will give all country an advantage to tanks in build up areas.

    They could be throw by windows but only agains opened vehicles and not against tanks...(a pity!)

    Regards

  4. I'm learnig a lot with your conversations sirs. Like always...

    I did a little test and they don't fire from buildings, even if they don't have front or rear walls (not through too)

    zoca1.jpg

    What about the posibility,in game, to fire from inside buildings, but with chances of get wounded,killed, pinned (TURNED INTO FIRE, in future modules, of course)? :D

    Regards

  5. Maybe they are giving us features like this little by litlle , (to get hooked and buy all his games, great job Battlefront ;-) ) and no overwhelm new players (like me) with a too "complicated and detailed game". At the end, we will have all the features we want (and more) and maybe Combat Mission Campaings, how knows?

    Thanks for the AAR, the wait is more easy and I'm learning new things

    Regards

  6. But, but...This map is...MONTE CASINO! ;-)

    Thanks for the two AAR. I read allways this forum with interest to learn. I've see the armchair videos to learn tactics in WW2. I read manuals about infantry tactics fighting in Bocage...I known how to move the units in the map, but I feel, I still give "bad" orders to my units...

    - Could some one recommend some (free) read :-) about WW2 tactics in Italy?

    - Could be possible to do this AAR according to those tactics?

    Thanks again and regards!

  7. I would love that scenario designers, like Aris, put their superpowers doing simpler scenarios for beginners. For example, to learn combat tactics. How to move, how to cover, how the chain of command and artillery works, tanks use ... All this with clear and simple instructions and objectives, like, "Go up here, look for a couple of turns, cover in this area" etc. Scenarios designed to solve questions of the community and ignite debates about tactics and "tricks" for beginners like me ...

    Ah! Another thing! What we will do without Bill Handerberger and GreenAsJade AAR?WHAT ARE WE GOING TO DO MY GOD! ;-) So please, another AAR or some news about CMGL...Thanks and regards!

  8. Mmmmm... I think that If you use light fire command (yellow line) with your infantry or your tanks, you will not have loses. Hight explosive ammunition will cause friendly loses, but if you use light fire command you will not have this problem.

    Sorry if this have been fixed or I'm wrong Mr. Emrys...

    So "Seamountanda" use light fire (yellow fire line order) and your troops will be more secure that with the fiere command (red line)order.

    Hope that helps and sorry if I'm wron, but I think I read this on this forum! Sorry for not post too the messages! If anyone can verify this, tahnks!

    Oh...I use this post too to ask for an AAR from the future Gustav Line, or new photos or somenthig...

    Regards and have a good week end all of you sirs! ;-)

  9. +1

    I miss too the capacity (in numbers) of vehicles, for example, trucks. Now I have to count the extra-little small circles (ok let's see one,two,three,four...F**K! I lost the count...So Let's do it again...So please, a number to see the capacity of the vehicle will be nice...I play WEgo, but for RT players will be nice to a quick look to know how many places there are in vehicles

    Maybe the orders with space-bar button could be replaced for the information panel...

    Regards

  10. welcome! here you are one video from crossroads:

    some others videos from a nam veteran : (there are six videos)

    some good information from the "few good men pages" :

    1)http://www.thefewgoodmen.com/thefgmforum/threads/bocage-low-bocage-and-hedgerows.8356/

    2)positioning:http://www.thefewgoodmen.com/thefgmforum/threads/calling-poor-old-spike-positioning.9798/

    3)how can croos what:http://www.thefewgoodmen.com/thefgmforum/threads/who-can-cross-what.8379/

    one wikipedia too: http://combatmission.wikia.com/wiki/Bogging

    and of course a lot of good advices from veteran forum players... :D

    welcome again!

  11. Can tanks break through building walls, or standalone (garden?) walls?

    I'm playing in Wittman's Demise and Im in an area with an orchard surrounded by a wall. I wanted to knock a hole in the wall by driving a tank through it, but the tank promptly backed away and tried to go around it.

    "how can cross what" by PoorOldSpike from The few good men page:http://www.thefewgoodmen.com/thefgmforum/threads/who-can-cross-what.8379/

    Hope that helps

    Please Battlefront, will be possible to do the tank's wheels more resistants in game? I tend to avoid wood fences (or other "light" obstacles) with my tanks because they get damaged too soon

    It will be possible too that heavy or medium tanks can destroy light vehicles? For example, a Sherman hiting and destroying a Kubelwagen and cross over it?

    It's that the "surprise"? :D

    Regards and thanks for answers

  12. I am attempting to watch this tutorial, but it doesn't stream fast enough to keep up with the video, thus frequent long pauses that interrupt the flow of the narrative to the point where it is almost unwatchable. This is by no means a knock on the person who made it, just a statement of fact on my machine, which has no trouble on other videos. I am really appreciative of the generosity of people who do these sorts of things.

    Is anyone aware of a way to overcome this obstacle? I cannot find any way to pre-download the video.

    This video it's interesting too. There are more videos like this

  13. I do have a likely dumb question now...working on a practice scenario. Really tried to recon a good spot to site a Sherman and thought he was safe from a LOS. However, he was nailed almost immediately by "something"...an AT team or AFV posted in a further field, and appeared to be at the same level as the tank..i.e. words both my unit and the enemy unit seemed to be on the same level AND there was hedgerow blocking the enemy's LOS (I though). It does occur to me that maybe a AFV was able to fire indirectly? By radio contact from an FO in a higher location, like a house

    One of my teachers says there is no dumb questions but dumb answers... Maybe I'll give you a dumb answer I hope not :)

    This page is really useful:http://www.thefewgoodmen.com/thefgmforum/threads/line-of-sight.8377/

    Hope that helps to understand the diference between: LOS & LOF

    And for example, when one reads that an ammo bearer or a FO without a radio has to be "within 50 metters" my question is how does one know on any particular scenario map...the relative distance of just 50 meters...or for that matter 200 or 500 meters?

    Select the unit, then push a fire order and you will see that the range in meters will appear next to the blue (or grey / red) line. So you known how many meters there are

    regards

  14. they will spend more time than usual. look yankeedog post number 3. you should be patient be patient... hope taht helps

    http://www.battlefront.com/community/showthread.php?t=108005

    - i want to take advantage of this post to bet. i think when battlefront removes information in anouncements forum (now there is just one) that means tha they will anounce some news soon...Or not?Anyway, could give us some news? Thanks

    - I want to do a recomendation, too. Could be posible to move the green artillery lines (area or line) like we do actually with the waypoints? Thanks

    Regards

  15. 1. CM: Battle for Normandy Module 2. This Module picks up where CM:BN and Commonwealth left off... with the September push out of France to the German border. The content centers around Operation Market Garden, though it covers more ground than just that. The game includes a number of new vehicles, formations, and new terrain models/textures. Adding new terrain, a first for any Module so far, ensures that you feel like you're fighting near Germany and not still back at the beacheads.

    2. CM: Eastern Front 1. The first of four Eastern Front "families" starts with Operation Bagration (June 1944) and eventually covers through to the end of the war (May 1945). For many tactical warfare enthusiasts, this period is considered the most tactically interesting since both sides were at their peak of their military technology, organization, and experience. The scope and scale of the combat offers plenty of subject matter to explore.

    We have more games planned for 2013, however we are making no formal announcements at this time. These three mini-announcements should be enough to keep you busy for a while.

    I'm been playing CMFI busy for a while... :D Please, It will be possible to put some pictures, some news,AAR or somethig about the two future CM? Thanks

    Ah! And about Banzai attacks... It is not the old "human wave" order? :P

    Regards

  16. Sorry for the double post...

    Txema q he visto q eres Vasco... :D He buscado en el foro de battlefront pero no lo he encontrado. Yo me lo bajé hace tiempo y lo q he hecho ha sido copiar el nombre del fichero y hacer una búsqueda en Internet...En la página q te he puesto, es el htofix q estás buscando. Si no te fías, a ver si alguien te da un enlace oficial aquí en el foro de battlefront...

    Agur! :D

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