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JG11Preusse

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Posts posted by JG11Preusse

  1. Hi MMM,

    yes .. maybe that is the only way. Was wondering that this forum knows my email address, but the main page does not.

    Lets see what will happen.

    I wrote a ticket, but got no responce from the helpdesk, that they received my ticket. For an answer from helpdesk its to early, but at the moment i dont know if they received something from me.

    I also sent an email to sales@battlefront.com, a reply to their email from 2011, where they sent me the download link and the licence key.

    But i dont know it this email address is still working

    Greetings

    Andi

  2. Hello,

    i bought Battle for Normandy 2011 and played it a long time. Then i paused and want to start now again.

    Problem is, i cant log in to download the game and a password reset dont works, because my email address ist unknown at Battlefront. But they should know it, because i got also Email from them and i also received the download link and the licence key via this email address.

    I wrote a ticket to the helpdesk and after the ticket was sent, i found my licence key in an older Email from December 2011.

    How i can get the installation files now ?

    Thank you and greetings

    Andi

  3. But it isn't normal to have that many snipers doing that sort of stuff. So it's also artificial.

    yes thats right, but i wanted to test the snipers abilities, so i used snipers.

    when i found out, that maybe something is wrong, i played a normal quickbattle with 1 sniperteam inside my infantry troops.

    after seeing something, i described earlier, i wanted to do it with some more sniper troups to see what then will happen and at least i used snipers only.

    ------------------------------------

    now i also made the tests with the map from siffo with the 10 lanes at 100 meter and 50 meter.

    gamesetting itself (difficoulty) was veteran and als 6 tests where made in realtime:

    1 tryout 100 meters : 0 tc hits

    1 tryout 50 meters : 2 tc hits

    2. tryout 100 meters: 0 tc hits

    2. tryout 50 meters : 0 tc hits

    3. tryout 100 meters : 0 tc hits

    3. tryout 50 meters : 0 tc hits

    arround 85% bullets hit the turret, appr. 12% the weapon mount, rest missed the whole tank

    tanks where looking 90 degrees away from the sniper to the left, so they dont react immidiately and the sniper have some first shots without tanks firing back. i let the game runs itselfs until all snipers are dead. if some or 1 sniper was alive, i let the game run, until the scenary ends itself

  4. maybe it can help, if i tell how i make my tests.

    i start the game and choose quickbattle.

    here i choose small battle and setup "moving engagement" (not attacking or defending or else).

    i also choose troops for both sides myself and i use tiny open map from the 11 qb map-pack or other small maps, but most time the tiny open one.

    for german side i choose 10 elite (sometimes not only elite) snipertroops and for us side i choose infantry only, but a huge ammount more then these 10 snipertroops or i choose tanks only or a mix of both.

    then i place the snipers in a line near the spawnpoint behint a row of bushes. can not directly place them there, have to run some dozent meters after game starts.

    after starting the battle, i let everything almost himself go its way and observe what happens.

    this way i think i will have an enviroment almost like in a normal battle from this game and not an artifical build scenario.

    sometimes i use small maps with buildings on it, to get one or two snipers get moving in such buildings while the game runs.

    i dont use a mapeditor or something else, just let get happen, what happens in this game and observe what each of these snipertroops will do.

  5. Sometimes it is more about what isn't written that is what is the true meaning, "reading between the lines".

    Perhaps Stuka was suggesting that the manner in which you express yourself sometimes actually offends or turns away those who are wishing to help and discuss your posts to work though the issue at hand.

    Turning away a helping hand is not really logical is it.

    but well knowing of a language problem and steady raise fingers is helpfull, isnt it ?

    also insult people is very helpfull.

    a helping hand looks different i guess and even if i try to return to the topic, you again try to stear the discussion to a personel level .

    if you dont like me, i dont have a problem with it and if you dont like what i write or the way i write it, ignore me and ready.

    not wondering to see such sentence at the end of stukas postings "Stuka walks with the Phantom and cannot die * Magpie_Oz"

    please just ignore me, dont answer if you think i only write rubbish and dont try to heat up discussion level for your personal enjoyment.l

  6. http://www.2shared.com/file/qsQDCUYM/test_lane.html

    here is a upload from my test lane (it should be equipped with the last setup from my test... you can use it as you want to) :)

    you can upload your map too if you want... but i will not share my e-mail sorry.

    its no problem taht you wont share you emailadress.

    i hit the link, but looks like i cant have access from here, where i am. some links dont work, facebook, youtoube and some others also wont work, but if you agree i can give you my emailadress and you send it there ?

    you maybe also can create a 1 time emailadress like webmail or google, yahoo or others.

    for repository i use the same logindata i use to buy the game.

    p.s. with generalizing i meant that i talked about 3 or 4 situations and you wrote : "sorry preusse but i cannot reproduce your "my sniper hits nothing against infantry" experience"

    sounds like generalizing or maybe i didnt understand enought due to language lacks

  7. actually as far as i can tell these two examples of yours say that your snipers hit nothing... i was reffering to them...

    i use a selfmade testlane... flat ground about 2000m long and 1000m wide. each 100m i used a big wall to divide one lane from another... you can easily build it in the editor and modify it the way you like.

    sorry but i cannot use the repository because it allways says my account or password is unvalid... (i use the same as here)... what is this map like ? is it just open ground without any elevation or vegetation ? as soon as there are bushes, trees or elevation etc. the test scenario has to many variables in it and is very hard to reproduce. this is why you should use test lanes (according to steve) to eliminate as much variables as possible.

    i can send you the map via email if you want and i also will be glad if you can send me your selfmade one.

    if you want to, you can send me your emailadress via pm. the map is only 154kb size and i guess this i can handle also with this bad internetconnection wich i have to use at the moment.

  8. to see if i can reproduce the sniper vs. infantry behaviour that preusse has experienced i ran another test:

    this time (opposing to my first sniper (german) vs. infantry (us) ) i ran it in the follogwing setup:

    8 lanes

    Us snipers (full headcount, spotter (with garand) and marksman) "elite" in foxholes at ground level.

    8 German Grenadier Squads (headcount 9) moving ("move") towards them.

    1 sniper team vs. 1 infantry squad per lane. (total 8 tests)

    this time no sniper squad can fire in another lane due to the ground level placement.

    Initial Range 300m+

    Results after one minute (one turn):

    Us Side:

    No casualties

    no panic

    German SIde:

    Team 1, 4 KIA, 0 Injured, 5 OK, Shaken

    Team 2, 3 KIA, 0 Injured, 6 OK, Shaken

    Team 3, 4 KIA, 2 Injured, 3 OK, Panic

    Team 4, 2 KIA, 1 Injured, 6 OK, Rattled

    Team 5, 3 KIA, 0 Injured, 6 OK, Shaken

    Team 6, 3 KIA, 1 Injured, 5 OK, Shaken

    Team 7, 3 KIA, 1 Injured, 5 OK, Shaken

    Team 8, 4 KIA, 0 Injured, 5 OK, Shaken

    Sidenote: i wanted to exclude the mp40 fire of the spotter but on the other side i wanted to prevent a spotterless sniperteam because the spotter fullfills a vital role in the team so i used us sniperteams with a garand as spotter weapon. second i expanded the range to 300m. third i placed all teams at ground level.

    additional note: during testing i experienced that all spotters are not fulfilling their role as spotter (with binoculars) but use their garand to fire at the enemy (maybe that should be changed because in a sniper team the spotter has the job to provide information for the marksman with his binoculars, at least in my opinion)

    My opinion:

    the test results showed no real difference to my first test at page 5. all squad except one were shaken or worse. sorry preusse but i cannot reproduce your "my sniper hits nothing against infantry" experience. i think we will have to wait until you are back from asia and can pprovide some save games.

    can you do me a favor and download the 11 quickbattlemaps and use the tiny open map please.

    maybe a map problem ? i use this map for most tests, because it is small and practicable.

    you maybe also can tell me, what kind of map you use and i will do same tests there then.

    btw. to stay fair ... i never said my sniper hit nothing. maybe you read my posts again and examine exact what i described.

    i gave some detailed explanations about what i saw in the game while shooting from 43 meters to a unbuttoned tank, from arround 140 meters to an observer..shooting with 2 elite snipers at him, also the 170 example to the one who gave first aid in the open field.

    dont generalize everything please. if you want to show that you have different experiences, please look at what i wrote and observe such behavior in the game.

    some time ago i sent a savefile because a bridge eats all my tanks. here you also can not drive abouve different bridges and say that everything is wrong what i saw. the battlefront people saw my savefile and recognized a problem, so i also wasnt wrong there.

  9. Who's objective is to model or possibly simulate reality. Many of the answers you are looking for are based on what is perceived to happen in reality.I offer suggestions as to why things might be as they are in the game, not answers.

    I have no idea what you are talking about can you explain a little more what you mean?

    The stuff you put in red is a comment I made mainly because it contrasts markedly with another thread on the forums where a number of players find their game play suffers because they feel compelled to spend a lot of time caring for the casualties, something they never did in earlier incarnations of the game. The red bit was also directed at JSB as it was he who suggested the buddy aid problem could be fixed with high explosive, thought that was obvious, my bad.

    if i read many answers to this or that problem or topic, it seems that there is a object to simulate reality.

    the green marked question to this sentence: "also not good and human things are realistic or do you think a war is aslo only a game where everyon acts like in a hollywood movie ? "

    i will try to explain what i meant.

    regarding "solve a problem by killing a man", i tried to say, that for sure it is a "worse" thing to kill a man, but its also the truth that f.e. at war times also soldiers look at their lifes only. every human has a different character, one cant let a mate leave there, without doing everything to help him, others care their lifes first and before running out of ammunition, they pick up ammu (or whatever) first in aware that their situation will be worse without ammunition.

    all i suggested was that in this game its maybe better that the AI itselfs picks up ammunition or weapons or the player should have the option to do this. in theatre of war and kharkov 1943 for example it is possible.

    it is not seldom that i meet soldiers in my quickbattles, which have a gun, no ammunition for it or they have panzerschreckammunition, but no panzerschreck.

    in smal scenarios it is maybe possible to keep an eye on this, but in large battle scenarios it is almost impossible to overview this.

    have to say that i only play realtime and i hit the icon on a troup, i will be aware of this situation sometimes, but then i can not send my soldier with panzerschreckammu only back to search for his mate, who carried the gun.

    hope this time it was understandabloe english, if not please ask again, then i will try again

    p.s.

    "

    Don't confuse JG11Prissy with logic, it gives him a headache.

    wondering that people who write things for blaming only, are talking about "logic" :)

  10. He does deserve a lot of credit, but this behavior was noted previously.

    what i wrote (see topic) is what i saw at many qb-games. i dont invent thing, only to write something, even if some dont want to hear it.

    it happened not only one time, and for each of my test i spent 45 minutes and try to look at what happens on this tiny map.

    if the problem doesnt exist, i would never have written about it and i guess i own the same game with the same patch as all others, wich use a pc.

    i also said several times, that i will send exact data and savefiles after being back from asia in arround 2 weeks, so then you can look yourself what goes on.

    i also dont talk about tank commanders only, this was only 1 example i described. all other things happend without any tanks.

    for exampled i watched yesterday at 2 elite snipers, wich shot at arround 170 meter distance at an enemy observer wich hooked beside a bush. good visible with no obstacles in the line of fire.

    because the 1. sniper wasnt able to hit, i ordered a second one to his place, so that 2 together tried to hit, but without success. after the 45 minutes szenario was end, the observer still hokked there and bith snipers had no ammu left.

    same thing happened with a soldier at 140 meter distance. he was giving first aid in the open field and no sniper was able to hit him. because battlecom admin said that the grade of the sniper is very important (green, regular, veteran and so on) i always use a mixe of elite and one step lower.

    so ... tried to explain in english as good as i can, if something is wrong but understandable, then keep it as it is, i cant write better and it wont change if raised fingers point at me to tell me whats wrong

  11. E1002860 Pte

    1RNZIR Support coy then Victor coy

    East timor 2001

    Personal experiences and the vast literature shows that hit rates go down during actual stressful situations like combat and police shootings, good things to look for are trained NY police men managing to miss a poor chap in a hallway plus my own experience in wide open hillsides.

    Tell me about the number of people you've killed at 300metres, mate.

    Because in my experience we're not even sure who actually hit the TNI soldiers and we were right there. But hey as a helo pilot you know that 300 metre range work is the same as actual combat.

    My very last word on the matter, as it is never congruent to a game attempting to simulate on PC WW2 combat.

    And sorry to everyone else who is properly testing the situation in game.

    so you are from new zealand.

    why are you fixed on 300 meters ? my tests also talk about 43 meters, 140 meters and 170 meters. 300 meters was an example without a scope at a training yard, to show that maybe with a scope 140 meters should more easy.

    btw ... i didnt shot with a helicopter at 300 meter distance at humans.

  12. Sheesh, Mr. Preusse,

    we know that English is not your first language so nobody is worried when you don't pick up on the nuances in a post. However, maybe you might want to think about the fact that people do use language constructions such as sarcasm, irony, hyperbole etc. before you respond because then you are more likely to catch the meaning of posts such as that by Mr. OZ.

    ah mr english teacher is back ..... dont care, i dont read your posts.

    and if you have to say something smart, then please talk about you and dont start your sentences with "we" ... or are you a whole club and you talk for many others ?

  13. ok preusse i rerun the test with infantry here are the conditions and results:

    8 lanes each separeated from the other.

    8 German Snipers Squads "Elite" (everything else on normal "0") in buildings (2 floors, placed in the upper floor) facing the enemy (one us rifle squad) in the lane with a cover arc. (each squad consits of 2 men, sniper and spotter)

    8 US-Rifle Squad "Regular" (everything else on normal "0") moving ("move") towards the buildings (each in his own lane). (each squad consists of 12 men, some have bazookas others not)

    range between the teams in one lane: 200m (us squads moving towards the enemy)

    (so every german squad is facing one us-squad in his lane. i know the test conditions are not perfect because in some situations the germans in the 2nd floor could shoot over the wall that is separating the lane and kill enemys from another test lane!)

    Results after one minute (one round) testing = 8 different tests:

    German Side:

    No losses at all

    No Panic

    Everything ok

    US Side:

    Team 1: 4 OK, 2 Injured, 6 KIA, Team panicked

    Team 2: 5 OK, 0 Injured, 7 KIA, Team panicked

    Team 3: 4 OK, 1 Injured, 7 KIA, Team panicked

    Team 4: 8 OK, 1 Injured, 3 KIA, Team shaken

    Team 5: 4 OK, 0 Injured, 8 KIA, Team panicked

    Team 6: 6 OK, 0 Injured, 6 KIA, Team panicked

    Team 7: 4 OK, 0 Injured, 8 KIA, Team panicked

    Team 8: 5 OK, 2 Injured, 5 KIA, Team panicked

    My opinion:

    In my opinion nothing seems to be wrong with the results or the game. My results are completely different from your results. Do you use a MAC version of the game ? Please post detailed testing conditions or rerun the test with my testing conditions maybe we will see a difference ?!

    PS: this was a yankee massacre !!!! I would definitly invest points in elite snipers. :D

    i use the pc version with patch 1.01

    as i said before, when im back from asia, i will send all savegame files and complete description about map, settings, troups and whatever.

    i alltime use for testing the tiny open map from the downloadable mappack with 11 qb-maps.

  14. wondering why someone makes a screenshot at the setup army phase and dont look what will happen after starting the battle ?

    one mouseclick further and then you would have seen how it looks like then.

    you are also able to zoom in and out and maybe take a glanz when zoomed more inside and not only from most outside

  15. Buddy aid can be done by anyone, in a lot of cases players use the XO for buddy aid so the rest of the unit is not delayed. This does have an impact on whether weapons are retrieved or not. Not sure on what happens if units from other platoons give buddy aid in terms of guns and ammo.

    While "running into the deadly zone an doing first aid for a long time" may not be what you want to have happen but I cannot imagine a situation where a solider would simply take the weapons and ammo off a live buddy without attempting some form of aid. Nice touch there is "solve" a problem by killing your men. Even if dead it will take an appreciable time to get ammo etc of a body.

    Weapons and ammo are retrieved, but the nature of what is taken and under what circumstances, including the pros and cons of taking enemy weapons has been debated at length with varying opinion as to what constitutes "real" behaviour and what doesn't.

    As always BFC have made a choice that seems to cover many likely situations.

    this is a game and you all time about what can happen in real and what is maybe realistic at these or that circimstances. you have an explanation for almost all strange things, because in real war its like this or that and now you want to tell me such things like the red marked sentence ??? bbahhhhhhhhhhh ... thats is strange ....

    your kind of argumentation looks like "from where the wind blows" ... whatever fits to your argumentation is good, all other is minor good.

    also not good and human things are realistic or do you think a war is aslo only a game where everyon acts like in a hollywood movie ?

  16. I think the idea of the buddy aid before picking up is to give a certain degree of choice to the player as to whether they pick up the weapons or not.

    I guess it simulates the process of getting the weapon and ammo etc

    if there are dead teammates for example you only need to take ammunition or weapons, thats all. ammunition sometimes get very low and then everyone picks up what he can.

    also if you lost you team mate who was carrying the mainweapon, you can not run into the deadly zone an doing fist aid for a long time while all the bullets are flying arround your head, to get the maingun.

    if possible you can try to draw your mate out of the fireline and then try to help, but not the way as it is done in this game.

    in other games with this subject, you also can take weapos, ammunition from dead soldiers, even from enemy ones. in cm: normandy you cant do either this or that or maybe i dont know how to do it.7

    i wish you can choose if you want to pick up items or the k.i has to be smart enough to do it themselfes

  17. That's the topic.

    Michael

    ok ... because you are talking about nco´s :)

    underofficers never where promoted automatically to officers.

    i know that some stabs- , oberstabs- and hauptstabsfeldwebel had the offer to get promoted to a rank of a leutnant and a lot of the unteroffiziers ranks didnt wanted to get promoted and stayed at ther rank.

    p.s. maybe due to this issue they generated the rank of a hauptstabsfeldwebel for those who dont wanted to become a leutant. not sure, can not remember exact in this case

  18. hello,

    i saw that soldiers share ammunition automatically, when they are near each other. did they also take ammunition from a teammate or from other dead soldiers ?

    at least in special teams like panzerschreck or sniper teams it happens that if one man of the team get lost, you will have a soldier still alive with panzerschreck ammunition only, but no panzerschreck.

    the only way i found out is to give first aid to the teammate and then he picks the weapon automatically.

    same way it works with sniper teams.

    wouldnt it be better to take the wep automatically or give the option to pick it up by the user ?

    besides i saw that solders give first aid to comrades and when they are ready, they look and observe a total wrong position afterwards.

    you manually have to give the order to look into the correct position, where he observed before giving first aid.

    its no problem at small qb-maps with a handfull of army, but on big maps, missions or campains, someone will lost the overview.

    better the soldiers who helped injured mates will pick up their former job (orders) andgo further with their former given tasks.

  19. Let's keep the temperature down, OK? Instead, let's focus on the issues.

    First, since the very beginning of game making experience we have always rejected anecdotal, vaguely described "tests" as meaningless. We need to see a very detailed, specific set of circumstances to verify there is a problem. This is called "scientific rigor" and it is the ONLY way to approach potential problems in a sim. Otherwise we would be spending large amounts of time looking for problems that do not exist or at least wasting our time testing the wrong variables and making conclusions based on that.

    This is an example, from siffo998, of the sort of scientific reporting that has value to us:

    Compare this with JG11Preuse's comments:

    I hope everybody sees a clear difference. Now, there could be some sort of tweak needed. But siffo988's test doesn't suggest there is anything wrong. JG11Preuse's experiences, however, may be valid. But what variables can we use to reproduce his experience and not reproduce siffo998's? If JG11Preuse can so easily produce these bad results, then he needs to tell us what they are by providing a test scenario. Which apparently he already has on his harddrive, so we're not asking the impossible.

    "Scientific rigor" is the *only* way to examine something like this in more detail.

    Steve

    you are right steve, will do some more test later, wenn im back at hoem from asia and then i will report detailed the situations.

    if i remember right, it is also possible to save a quickbattle game ? if so i can snd the save file and your team will be able to review the what happened right ?

    last time i reported and sent a safe file, it was from a single player missin, where several vehicles was eaten by a bridge :)

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