SNAFU
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Posts posted by SNAFU
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You can trim those options down to what ever level you want. Having just started messing with that myself, I'll let someone with more experience tell you how. The reason it is set up the way this is way is for historical reasons, displaying formations as they actually were set up. It's easier to trim down to a company that to "trim up" to a battalion...
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But in QB there is no designer, or designer notes.
Actually, the map designer for the QB map actually has "designed" what the enemy's plan will likely be. All that remains is to see how evil Mar...the designer was.
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1st there has to be a setup zone (color area on map). If there isn't one--such as the 1st scenario in the demo--you can't deploy them to other locations.
If there is a setup zone however, you can simply use a move command to reposition units anywhere within the setup zone. If you use a move order (or other commands) that are outside of the color indicated setup area, you are actually giving a command that the unit will obey when you hit the start button.
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@YankeeDog
Ah HA. Yep, that makes perfect sense. I guess the other thing is that Iron mode will be AWESOME (getting ahead of myself here) if/when co-play ever arrives. The "fun" part will be not knowing where other friendly forces are and needing to spot them if you come into contact, etc...
That would be an intersting (and rather tasty) kettle of fish!
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SSG D 1st Mortar Section, 2/501st INF
Off topic: My son is in the 2/502. Coming home next week from Afghanistan. I'll be at Fort Campbell to see the plane land.
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Any game where you guys think about playing for 4 hours as opposed to spending 4 hours thinking about Megan Fox and Jessica Alba together must not be all that bad.
I can spend a solid 10-15 minutes thinking about them and then alimony pops into my mind. BFBN is a much safer distraction.
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I've been in proximity of 81mm mortors firing a couple rounds and I thought it was loud as hell. Definitely makes more noise than anything I've fired for sport.
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Fascinating replies. Thank you.
It's interesting to find out how players' styles of play differ so greatly. I think this is probably quite unusual for a videogame, which goes to show what an exceptional game CMBN (I feel I do CMBN an injustice calling it a game) really is.
I couldn't agree more! That's also what makes H2H so interesting (different styles of play).
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It takes time to process all pre-orders, guys. We expect about 7 days in fact before the last pre-order leaves the warehouse. They are processed strictly in the order that they were received.
That makes sense. After all, that is a lot of stamp licking. I was informed that my box is in the mail!
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Just out of curiosity...
It takes me roughly 4 days to complete a mission (playing about 4 hours a day).
Is this normal?
Or am I taking a ridiculously long time over each turn?
And that's why they don't implement WeGo by LAN!
That's a long time in my book. Naturally time to do a scenario depends on the size of the forces involved. Still, I managed to play Huzzar in one night (5-6 hours). I tend to be agressive though and charge hard, a tactic that usually carries the battle in my favor or leads to a rapid demise.
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Ugh maybe I had a bit of a brain fart or something but in my eagerness to grab the game I bought the mac version by accident.
Big sad face..
That's quites a manly confession
Let it be a lesson to us all. When you've waited for years to get something, don't order until the caffine wears off, the brain relaxes, heart flutters cease and trembling fingers somewhat steady. I typically go for a short walk as well.
My bet is BF will exchange your purchase but you should expect a strongly worded letter of reprimand as well. Perhaps a picture of Steve wagging his finger at you is in order.
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I was in the 3D view of the editor making a map last night. Noon on the map, but way too late for me. I ALT/TAB to check the forums, then go to bed. With the editor in 3D mode minimised.
I come home tonight after work, and realise CM is still running at the bottom. I click to maximise.
IT IS ALMOST DARK on the map! Full moon on the horizon.
A freakin' clock runs in the editor while you are in 3D view mode.
Color me astounded.
That's excellent! Maybe I'll get to work on a 24 hour scenario!
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Also bear in mind that when you check los from a waypoint, the line will originate from where your unit is but is actually showing the los from the waypoint. Slightly confusing but it works fine.
Thank You. That'll likely save me some head-scratchin'.
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Hi there,
I see what you are saying, and yes - when the ground is perfectly flat its easy to scroll down and use the camera to look around. However if any point is on a slope, without a means of tilting the camera to see if the far point can actually be seen - finding LOS can be really difficult.
I'm not positive this will answer your question: To check LOS I choose "Target" and drag my line-of fire to check LOS. What I haven't tried is doing this from created waypoints (still some things I'm getting used to with the new system). Be sure I'll check into it though!
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Of course, my brand new HP won't let me update my ATI driver. Another HP hapless owner that won't be purchasing this game.
Another work-around I used (until I updated my drivers) is to open task manager (cntrl+alt+del), look in the processes, highlight the BattleFront program and click end task. After doing that the program should start up again. At least it worked for me. It's a couple extra steps but a lot better than not playing the game
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Here we go again!
1. Order tank to area fire a spot with 20 second pause.
2. Order tank a very short length quick move.
3. From the new move "bubble" order the tank to area fire a new spot with 20 second pause.
4. Order tank to do a very short length quick move.
5. From new move "bubble" order tank to area fire for rest of turn (20 seconds).
Three areas shot at in one turn. Work? Yes. But we love WEGO don't we?
Yes and I actually do use that method sometimes (and it works well). As far as WeGo? When it comes to battles like Huzzar where I have many units moving for long distances from seperate reference points--I LOVE it!
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Great idea. I'm getting to that tender age where my senior moments cause me to do the same thing you're talking about.
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LOL !! A person can be "smart" yet due to cultural differences also have a "lack of understanding" in a particular situation.
I'm sure you recognize the gentleman I refer to.
Yo entiendo perfectamente.
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my dad was a medic/stretcher bearer/ambulance driver in WW2... he passed away last month. but seeing a Red Cross/White circle on a helmet or two would be most welcome to me ... but not dad, as he rarely spoke of his experiences.
My uncle was a medic in Europe as well. He never talked about his service even to his brothers who were both combat veterans.
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And stop my soldiers shooting surrendering enemy while you're at it. I find it rather disturbing...
I've seen that too but if you look close you'll probably see a couple soldiors who aren't surrendering. They won't be as visible as they are the ones still hunkering down.
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Something I would like to be able to do with icons though is to have a hot-key where I can turn off "Types" (such as disable armor). It's definitely not a huge deal but during the setup phase (especially during) it would be nice.
For example: It'd be great to toggle off armor icons and heavy weapon icons so it is easier to sort out my infantry units. That would also be great in scenarios like Huzzar where a large part of the scenario involves moving troops by half-track (turn off all but armor icons for that).
It's not a deal-breaker by any means but it would simplify the game at times, especially for real-time battles.
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My quick test stated arrival time was 10 minutes, actual arrival time closer to 14.
Yeah. And don't leave those fly-boys alone with your wife for over 14 minutes either.
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(Please don't flame me for my seeming lack of understanding - I'm from Barcelona !!)
I met some pretty smart people when I was in Barcelona so don't try to use that as an excuse!
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I also like the idea. Use the same mechanics as Linear Targeting that artillary uses but transfer it to infantry, armor or anything that can shoot. That way units could lay supressing fire down the length of an area of bocage or a couple houses rather than just concentating on 1 small area. Naturally, the results shouldn't be as affective as if they were concentrating on one focal point...
Mortar Questions
in Combat Mission Battle for Normandy
Posted
That was me.