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Vein

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Posts posted by Vein

  1. You know what... there might be.

    If there aren't any guys wearing shorts in that download then there is another version on my hard drive.

    I need to add a lot of CM stuff back into my dropbox so will have a look when I get around to it. I am straddling England and Germany at the moment so at any one time I might not have access to all my hardrives.

  2. Tracer and muzzle flashes updated in my Special Effects mod.

    This is option C only (in case you downloaded from the old repository instead of from my dropbox). These are the only ones there will be.

    If the link has a daily download limit you'll just have to wait for it to refresh. If it goes dead for any reason just drop me a PM. I have only tested red and green tracers so let me know if the white ones come out rainbow coloured or somesuch foolery.

    Enjoy (updated link):

    https://www.dropbox.com/s/q262mctll7m4osy/Veins CMBS special effects.rar?dl=0

    CM Black Sea 2016-12-30 15-56-51-96.jpg

  3. 1. Create your base pattern to be double the size you'll need it. Either from scratch or if it's a bugger like the US camo find a good swatch image online and splice it together using the clone tool or masked layers or whatever.

     

    2. Fill the uniform layer with your pattern and resize so the pattern is the correct size to its real world counterpart. Make the pattern different for each arm/leg (move it up or down on one leg for variation), and make sure you note that the pattern is the right way up (as the arms on the bmp are head to toe).

     

    3. Add in creases on a new layer using a much darker version of your base colour. Make a selection on your base layer pattern a little larger than a crease and use 'Transform/warp' to bend the pattern around the crease so that it looks more realistic.

     

    4. Add a vest base colour. Find a few images of the vest you want and start selecting bits and reconstruct it on your vest layer. You will probably need to clone bits, warp bits and even redraw bits in to get a complete vest depending on how accurate you want it to look.

     

    5. Add in shadows along the vest bits. Not too deep. A 4 pixel brush at around 60% opacity should do it. Or you could ultilise Drop Shadow if you know how to use it with deftness.

     

    6. Repeat 4-5 for knee pads etc.

     

     

    This is just a broad stoke guide to making a diffuse map. You could add in cloth texture patterns, dirt, desaturate bits where the cloth would be stressed - knees, elbows etc.

    If you need any advice just drop me a PM.

    Attached is the layout of the Russian uniform showing which bit is which (if I recall correctly).

    post-68632-0-69462800-1433792115_thumb.j

  4. It should be simple enough if you have the Marines module.

     

    Unpack the game  files. Find the Gun_M16.mdr (or whatever it's called) and its corresponding Lods and copy them.

     

    Rename the files to match that of the Gun_m4.mdr and lods and drop them in your mod folder.

     

    So Gun_M16.mdr becomes Gun_M4.mdr etc.

     

    I don't have CMSF installed at the moment so the names are just guesswork.

     

    Edit: Ninja'd

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