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Crender

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Posts posted by Crender

  1. Playing Fight at Vallebruca, I noticed when the turret of the SdKfz 231 turns it moves off-centre revealing the hole in the hull over which the turret fits.

    It isn't a damage model because the armoured car is undamaged. It happens to all the 231's in this scenario

    Not sure if this is scenario specific, but could do with fixing.......

  2. QB maps have a set of data (weather, time of day etc) attached to them including Length of Battle. Quite a lot of the CMFI QB maps have 2 hours as their Length of Battle.

    If I create a QB and select a battle length of say 45mins in the QB selection screen, then choose a map that has battle length data of say 2 hours, will this cause a problem? I am thinking that the ai is time-driven so the ai might plan to do something at 1 hour but my battle ends after 45 mins.

    Is it better to match the battle length I select with the battle length that is attached to the map I want to play?

  3. I am getting almost the same. Turn-based Iron, for clear conditions fortifications stay invisible (tested for 15mins). Low Visibility and No Visibility all fortifications pop into view some time during the first half of the second turn.

    Initial testing with RT suggests fortificastions remain invisiible - odd, since I was playing School of Hard Knocks in RT. Will test RT further tomorrow.

    I agree with you that this is in part at least related to conditions. Thank you for devising the tests.

  4. Well I'm kind of glad someone else has it! You start to wonder if it is just you after a while.

    I've only tested further in a couple of scenarios where I know there to be trenches or foxholes - Bois de Baugin and Buying the Farm and it does not happen in these.

    Could it be some sort of bug to do with the graphics card and scenarios with lots of field works?

    I'm using an nvidia gts250

  5. Here is a video of what I get.

    This is version 1.10, School of Hard Knocks which is the second mission in the C&F Campaign.

    Played Real Time, Veteran.

    As you can see, as soon as I hit the red button, the foxholes and trenches appear, which is not right, but I don't know what causes it - maybe a bug?

    This does not happen in Version 1.01

  6. No, playing the normal C&F campaign.

    Have tested again as follows:

    Clean install v1.01, no mods, Veteran, real time

    against

    Clean install v1.10, no mods, Veteran, real time

    Start campaign, hit cease fire on first mission to get major defeat. That takes you to second mission, School of Hard Knocks. Leave set up as per scenario design and hit red button.

    In 1.01 you cannot see any enemy fortifications.

    In 1.10 the trenches and foxholes become immediately visible.

    PT, you are a beta tester? This is very easy to test and only takes a couple of minutes -just cease fire in the first mission to get straight through to School of Hard Knocks.

    You have to move the camera to near where the foxholes are to see them. The trenches can be seen quite easily from the US side of the map.

    BTW, if I save this mission in the set-up stage and try to load from that, I get a CTD. Not sure if that is relevant to the visible foxholes issue.

  7. Playing Veteran Level. Went back to the save coming out of the first scenario, made no changes in setup, hit the red go button and the enemy foxholes and trenches immediately pop into view.

    Checked Buying the Farm which also has trenches and it doesn't happen with that scenario.

    This is odd. Not sure what is going on here.

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