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derbius

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Posts posted by derbius

  1. It appears that the effects of command and control on speed of reaction to orders has changed. It used to be in CM 1.0 that if you wanted to make new orders you might have to wait as much as several minutes for you units to listen and react (depending on their command/control status and veterancy status). Now (at least in the tutorial) it seems they react right away to new orders. Is that because I am not spotting the delays?

    Obviously, higher quality units in C2 would be less likely to break/panic and might be more accurate (?) - what, broadly, are the other effects? It would be amusing if green units actually got orders wrong... Come to think of it you might want to introduce a difficulty level where if units aren't in C2 they simply can't be given orders at all (or only very reduced sets of orders) and react according to AI-set behaviour. But I digress!

    Any other CM v1 people have questions about the differences that could be collected and answered here?

  2. It would be great if after doing a me vs computer game I could go back and play through the entire playback concatenated one turn after the other as the computer side to see what it is they did and how my moves looked to them. I wouldn't have thought that would be too hard to do?

    The after action look around the map gives you little information about how the battle went.

    I was quite frustrated to find in the tutorial that although my MG ammo team were standing right beside a MMG crewed by a dead team they couldn't 'acquire' it. That's not a 'specialist' weapon is it?

    If 'broken' crews of, for example, an AT gun then rally can they be asked to re-crew their gun again? It would be cool if they could. It would be equally cool if you could ask your crews to leave their weapons temporarily then return to them eg if the area is being hit by mortar fire or something.

  3. Tooltipping would be helpful I think. And some way of more easily visualising gently rolling terrain to enable infantry to place themselves easily behind ridge lines. As it is you have to place the camera 'on the floor', trace line of sight, try to figure out where it is blocked, remember that spot and move to it. I always get it wrong... I also find that I can't seem to ask my infantry to go exactly where I want - I click on a spot and the movement indicator is placed somewhere nearby. Is that to indicate that with several people they will naturally move in an imprecise blob?

  4. I just don't like modern warfare games but CM:BB was one of my favourite games. I would be happy to buy a revised and updated version even if it just included a few years from the war on the Eastern Front. As yet another "Shock Force" game is rolled out have there been any statements on whether CM:BB or Overlord might get a makeover? If not, could someone from Battlefront make such a statement? Anyone care to back me up in my begging?

    PS I am not a new person I had an account here and was active but long enough ago that my posts are probably long gone...

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