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derbius

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Posts posted by derbius

  1. Just started Angriff myself - I really feel sorry for recon units in this war. They didn't really have a chance - I didn't even get the chance to move them! I suppose if I had left them behind the treeline to start - but  then they wouldn't be recon units then would they?

  2. I think I remember from early CM games (but I may be mistaken) that one used to be able to "order" companies or battalions and then have them "take casualties" before deployment to reduce their unit costs. As far as I can see here in CMRT either you have fully-formed formations or you have to customise by buying individual units one at a time. Also, is there any way to start with a "typical" combined arms combo and edit it from there? I can make one myself of course but I wouldn't know whether my balance of inf, armour, arty and support weapons was properly balanced for the time. Of course I could always forget about what was typical and just give myself what I liked but I would prefer to at least have the option of historicity. (And historically I am guessing that not many formations ended up at full field strength for very long...

     

    Am I missing an option somewhere? Apologies if this is a FAQ...

  3. Looking back there are actually two different things people are looking for – one is something more or less cinematic which would be difficult to do and one (my primary objective) which is more interactive and maybe easier to accomplish. I want to be able to look back through the battle primarily so I can find out what went on – dipping in and out of the battle looking at it from both sides - not so that I could make an attractive AAR (although that would be nice too, I guess).

     

    I am guessing that one could do something like that by opening saved game files – has anybody produced an add-on to make that easier? Or a guide? If you are playing against the AI is it possible to open their files easily?

  4. I was sure I'd read somewhere that CMRT was going to be upgraded to CMx3 and that it was going to be a paid upgrade so I held off my purchase. Is that still on the roadmap?  Or was I mistaken and should I just go ahead and purchase the existing product?

     

    --

    Reviewed (and loved) the original Combat Mission in 2000 http://www.mindjack.com/games/combat.html. Played mainly CMBB, lapsed and am looking to get back into CM (WWII)

  5. I believe it is possible to check LOS by ordering a move, then clicking on the order waypoint and doing a "target" command pointing at the place you want to target but since I believe also it is not possible to drag around a waypoint any more as one used to be able to do in "old" CM, one is still forced to do a lot of 'click and test, click and test' to check LOS. A "move in this direction until you can see this spot" might be a useful way around this problem.

  6. There does not seem to be a “master" suggestions thread that has been "stickied" –some kind of “official" place to put feature suggestions (maybe even a wiki?) Would seem useful. I would like to second several of the previous suggestions:

    Armored covered arc.

    Recovering support weapons.

    I recall all the arguments about players potentially using this in a “gamey" fashion but as long as crewed weapons cannot be voluntarily abandoned it would seem logical for weapons whose crews have fled or died could be re-crewed by appropriately qualified people. One recent problem I encountered was the death of some pioneers carrying vital demo charges. There were other pioneers who had already used theirs but I couldn't get them to pick up the unused ones from their dead comrades.

    Combined command with LOS - If it could be implemented it would be one way around the problem of “move unit, find it still out of line of sight, guess where might work, move again, find it still doesn't work etc–repeat until bored".

    Discriminating AT from bullet fire

    Better playback & End of game full intelligence playback

    it is frustrating that playback is only in 1 min chunks. I would like to be able to view back through more than 1 min and to go back and replay easily at any point in the game. Often I find that a key unit has died without my noticing it in the replay phase. Particularly when playing with the artificial intelligence I would love to know after the game is over just what had been going on on the other side all this time. The fog of war is realistic enough that a lot of units end up being shot by an enemy they never see.

  7. Drescher - all well and good for getting the points and a good way of getting through it but getting the Amis to fire on you goes against the mission objectives as expressed in the scenario description ie don't alert them to your presence or get fired upon. I don't know in that case if you can actually achieve the scenario conditions without getting the Amis to fire on you though you can get 350 points by scouting the 4 victory areas then run away I guess. Speedy - did you actually spot any Amis just by sitting there and listening?

  8. I am thinking particularly of the M16 quad .50 cal halftrack which is one of America's few 'superweapons' and which appears to have been available in 1943 (http://www.collingsfoundation.org/autos_m16halftrack.htm)

    Ditto for the Wirbelwind which was also developed in 1943 (and is even more 'uber' having 4x 20mm cannon).

    From what I remember there are no dedicated AA weapons on-map except the 88 (which is in any case for high-flying bombers not tac air) but in future modules would AA weapons be able to scare off or even shoot down air support? From what I remember of CMBB AA weapons were too able to shoot down aircraft - in real life they could certainly 'have a go' and would probably put planes off their aim but wouldn't be very likely to hit.

  9. For the second time I found that instead of retreating and looking for an alternative route when a platoon of armour comes under deadly fire, the AI seems not satisfied until every last element of the platoon goes to the same spot to get eliminated. It isn't until the next platoon comes along that someone in command seems to realise that another route is appropriate. I have seen this behaviour now as both Germans and Americans.

  10. For the second time I found that instead of retreating and looking for an alternative route when a platoon of armour comes under deadly fire, the AI seems not satisfied until every last element of the platoon goes to the same spot to get eliminated. It isn't until the next platoon comes along that someone in command seems to realise that another route is appropriate. I have seen this behaviour now as both Germans and Americans.

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