Polo
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Posts
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Posts posted by Polo
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I just did a test, 800m away was a Sherman unbuttoned, in the forest (completely open field in front of it) 1-2 trees deep and fairly open was an AT gun. The Sherman failed to notice 2 shots flying just over it's hatches, the guy on the top only realized something was up when a shell smacked into the ground a few meters from the front of the tank.
Sounds good to me...
On the other hand, I don't agree trenches provide enough cover against small arms fire. But that doesn't mean I won't later on.
Regarding protection against artillery, it may be OK for what I have seen.
Polo
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I also noticed there was contact when enemy vehicules are moving in the vicinity. Probably not a bug, but a quite cool feature: great for quick ambushes. I doin't think it is the case with infantry.
Polo
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This Ding, you probably just would have to ask the author. He will probably be glad to help.
Polo
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Probably because at least half the buyers for Battlefront are not Americans, most of them not so much interested in the Pacific theater.
Polo
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Yes, apprently some missions have intelligence indications (for example because of success of previous recon mission)
Polo
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You sure it is the crew from the very vehicule you are trying to recrew?
Polo
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What was the issue, Blackcat ?
Polo
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For French speakers, get to:
(Best French site, if not the most active world-wide CM online club, I am not kidding)
Polo
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Right! I was wondering why I seldom had the choice! That makes sense, since I guess you have to be very precise with those fuse timers. (except if you have VT)
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In fact, some buildings appear much better for cover. Anybody has stats or tips about that?
Is it possible the upper floors are really less protected for some reason?
Polo
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By the way, I have a problem with buildings IN GENERAL in CMBN. Hedges are fortresses, but house aren't.
You should not be mistaken: in Normandy (and most other parts of Europe I know, except maybe in Northern Europe), nearly ALL buildings were (and still are) either stone, bricks or concrete (not sure but I don't think there are so much bricks in Normandy). And I say ALL. So unit hidden in houses should be virtually invulnerable to all but the bigger caliber small arms and MGs. That is not at all the case.
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Thank you for the historical perspective, guys; but in fact I was requesting a game (CMBN) tip.
Polo
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Well flamethrower are a must with Commonwealth. I guess with those modern fancy directx packages or OpenGL, fire would be quite easy to implement (and a nice change for the "burning tank" too), and so awesome visually. I would be worth the effort.
On my side, I would only buy a Commonwealth add-on if there were flamethrowers in it! :-) And Jagdpanthers too... And a Bourgebus ridge 4kmx4km scenario.
Polo
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Well, on the other hand I got one with the 2nd or 3rd 37mm round from a Stuart... Shouldn't you use AP instead of HE?
Polo
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Sorry SlapHappy, but I don't get your point: having the trenches with FOW does not necessarily imply they are not working...
On my part, I agree the trenches are partly disfunctional: I don't think they are protecting enough from small arms. You just have to test the training campaign to be convinced of it, but I have had other examples of it. It appears hedges ("bocage") is almost like a supernatural protection, whereas trenches seem far less efficient. I hope they are more protective against mortar fire. Have you also go this impression?
Polo
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What kind of artillery stetting are using against specific targets?
For example: what kind are you using against trenches, or AT guns? Or AT guns in trenches?
Thanks for your advice.
Polo
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+1 for AT covered arc.
It is one of the very few regressions with CMx2, and I don't even understand why it could have been overlooked in a CM game...
AT guns management is a real issue in CMBN.
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I agree Skelley. As you just have to punch a hole to reach the lines, a concentrated tactic would be quite efficient.
Polo
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Probably visibility issues during spotting round observation.
Anybody has further details about the exact way it works?
Polo
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Well well well...
In fact I forgot about the 105mm during my bocage game (because of the "2 page" artillery menu!)
I tell you it was a slaughter. The Germans didn't forget about THEIR arty!
I only managed a draw rushing the second line, but I freaked out a bit near the end losing tanks after tanks after my infantry got slaughter 50%, panicked and became useless as a fighting force.
Pretty damn interesting fight if you ask me.
I just tried an opening barrage for the fun, only with the 105. The Germans lost 35% of their inf and the barrage went for 10 minutes! One other third of the Germans got lightly injured.
Polo
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Lemon,
You may be right about mortars (in general), but 120mm and 81mm were probably far more potent.
Anyway the German didn't have any 60mm mortar, so I guess your stat is no answer, as Thin Red Line was speaking about the 60.
Anybody with significant historical information about casulaties from 60mm and casulaties stats in general?
Polo
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Well, you still are able to play multi in PBEM, so what is the problem? Sending e-mails?
Could you explain me?
Polo
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It is indicated that he is in contact with his HQ. But isn't his HQ "shaken" or "panicked" or something like that?
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Well, the demo is excellent (a much better looking CMSF... which I mean as a compliment)
But unfortunately at the best graphic settings, the game crashes regularly. That is not very surprising for a new game, but it may be time for a tech support topic forum here for CMBN!
Using battleship bombardment AAR
in Combat Mission Battle for Normandy
Posted
By the way, isn't there a way to edit the ammo supply in a QB or editor? Sometimes the amount of ammo may be a bit overkill.
Polo