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Polo

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Posts posted by Polo

  1. I just did a test, 800m away was a Sherman unbuttoned, in the forest (completely open field in front of it) 1-2 trees deep and fairly open was an AT gun. The Sherman failed to notice 2 shots flying just over it's hatches, the guy on the top only realized something was up when a shell smacked into the ground a few meters from the front of the tank.

    Sounds good to me...

    On the other hand, I don't agree trenches provide enough cover against small arms fire. But that doesn't mean I won't later on. :)

    Regarding protection against artillery, it may be OK for what I have seen.

    Polo

  2. By the way, I have a problem with buildings IN GENERAL in CMBN. Hedges are fortresses, but house aren't.

    You should not be mistaken: in Normandy (and most other parts of Europe I know, except maybe in Northern Europe), nearly ALL buildings were (and still are) either stone, bricks or concrete (not sure but I don't think there are so much bricks in Normandy). And I say ALL. So unit hidden in houses should be virtually invulnerable to all but the bigger caliber small arms and MGs. That is not at all the case.

  3. Well flamethrower are a must with Commonwealth. I guess with those modern fancy directx packages or OpenGL, fire would be quite easy to implement (and a nice change for the "burning tank" too), and so awesome visually. I would be worth the effort.

    On my side, I would only buy a Commonwealth add-on if there were flamethrowers in it! :-) And Jagdpanthers too... And a Bourgebus ridge 4kmx4km scenario.

    Polo

  4. Sorry SlapHappy, but I don't get your point: having the trenches with FOW does not necessarily imply they are not working...

    On my part, I agree the trenches are partly disfunctional: I don't think they are protecting enough from small arms. You just have to test the training campaign to be convinced of it, but I have had other examples of it. It appears hedges ("bocage") is almost like a supernatural protection, whereas trenches seem far less efficient. I hope they are more protective against mortar fire. Have you also go this impression?

    Polo

  5. Well well well...

    In fact I forgot about the 105mm during my bocage game (because of the "2 page" artillery menu!)

    I tell you it was a slaughter. The Germans didn't forget about THEIR arty!

    I only managed a draw rushing the second line, but I freaked out a bit near the end losing tanks after tanks after my infantry got slaughter 50%, panicked and became useless as a fighting force.

    Pretty damn interesting fight if you ask me.

    I just tried an opening barrage for the fun, only with the 105. The Germans lost 35% of their inf and the barrage went for 10 minutes! One other third of the Germans got lightly injured.

    Polo

  6. Lemon,

    You may be right about mortars (in general), but 120mm and 81mm were probably far more potent.

    Anyway the German didn't have any 60mm mortar, so I guess your stat is no answer, as Thin Red Line was speaking about the 60.

    Anybody with significant historical information about casulaties from 60mm and casulaties stats in general?

    Polo

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