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Polo

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Posts posted by Polo

  1. When infantry attack tanks with grenades and satchels, it is partially an abstraction of close assaulting the tank. You'll note they only attack with grenades at very short range, not normal grenade range.

    Really? So what is this range? (normal and reduced)

    In CMx1, I 've got used to use 30m target arcs.

  2. Bottom line, if I were testing on this project it would be filed as a bug, marked to be fixed, priority 3, since it's not crashing anything and it's half working as desired.

    Priority 3? You must be kidding...

    It is one of the worst "non crash" bug/feature in the history of CM. I ruins the FOW system of CMx2. (And I say that as a big fan of CMBN)

    Unfortunately I guess it must be hard to fix, since if it wasn't, it would have been fixed years ago. I really hope it is a tough one.

    Number one on my priority list, even before AT target arcs.

  3. I am currently playing one of the well designed scenarios from the repository. Unfortunately, it has a big default! I wanted to share the issue in order to influence scenario design.

    I was playing with Germans. One of the group (3rd platoon) was a fusilier platoon with light armored vehicules attached (one 20mm AC and a 75mm HT). At a given turn, the platoon was taking a beating (40-50% casulties in the inf squads) and the 20mm got killed by a 105mm shell, while the platoon team only took one casualty, being only "nervous". The destruction of the AC in front of the men was impressing them badly.

    At the next turn, two Pz IV and two HT with infantry (part of it attached to the Bn, part of it to the 3rd Plt). The two Pz were attached to 3rd platoon (a bit of an oddity, BTW). I give them fast movement orders for the next turn.

    Then, the next turn: none of the tanks moved: one was "panicked", the other "shaken". From the inf teams, the ones attached to the Bn were OK, the rest at least "rattled".

    The tanks were not even arrived, already panicking!

    Apart from the fact their reaction was a bit violent (the situation was not so critical...), it is clearly a design flaw.

    So general rule, please: except for lone vehicules, maybe.

    DO NOT ATTACH REINFORCEMENTS TO HQs ALREADY ON MAP (and choose this HQ).

    General rule, at least take a look at the issue while design in your scenario.

    Polo

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