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Bolteg

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Everything posted by Bolteg

  1. It's a pity I can't use Fraps with normal framerate to film an epic minute from my multiplayer battle on "Around the block" scenario, when my little brave insurgents destroyed two Bradleys (both with ERA blocks) with three RPG shots in just one minute! I was celebrating like.. I don't know, like it was something special (and it was )
  2. I'm not a programmer, so I don't know, if it's true, but wouldn't it be something along the lines of already existing static Syrian tanks? But again, static and anti-tank guns are the same, actually. They could be used in scenarios or quick battles, to fight from ambushes etc. Feature that would allow player to move them would be nice, but it isn't really necessary. Insurgents already have technicals with DShK. DShK was widely used in anti-aircraft role, from Great Patriotic war to Afghanistan. They can be used against choppers in real life, but in the game those insurgents just stand there, doing nothing, when Apache comes. How many people protest this issue at the moment? Imagine a DShK technical, but only without DShK, instead a twin 23mm gun is mounted on it, that has 2000 rounds/min rate of fire and can penetrate 24mm at 500 meters. Now, imagine Shilka (which can be stipped of its electonics to be used in anti-ground role - that way more ammo can be put inside of it, if I remeber correctly, this was done in Chechnya) - 4 such 23mm guns firing at a squad of Marines who just occupied some mud hut. This thing is lightly armoured, but still is protected from small arms fire. And what's interesting, 400 Shilkas were delivered to Syria. In CMx1 there was a possibility to use anti-aircraft guns in both ways - to shoot at the incoming planes and to shoot at ground targets. It's a pity it isn't done in such way in CMSF (it isn't done at all, no protection from air danger - they don't have MANPADs in Syria or what?). It is hard to negotiate with people who don't want to negotiate and only yell about how all your nation should be annihilated. It takes two to tango. I really-really hope some day Palestinians will sort their own **** out, by removing hard-liners such as Hamas from the power, and at the same time Israelis will implement soft politic towards them.
  3. Quoting Alex from the thread about possible innovations for the NATO module: He made a lot more suggestions regarding TO&E and various issues such as wrong ammo, mortar fire for insurgents etc. http://www.battlefront.com/community/showthread.php?t=89369
  4. Which is a shame in my opinion - I mean, that there's almost zero chance we could get a module on Israeli-Arab wars. But even if it had been modern Israeli-Syrian conflict, it would be still very playable - IDF is not stronger than US or British forces, is it? Merkava vs various (including newer) versions of T-72 and T-90, BMPs vs Achzarits etc. It would be a cool module. We shouldn't forget this, I agree. That's why I said that there is no need to paint Palestinians as helpless victims - they have their hands in blood also (blowing night clubs, buses, firing rockets at cities etc). Well, sucks to be them, I guess. Having such a vast support and then still blow it. I understand this, my last phrase about Blue forces wasn't directed to you personally, Ali Baba.
  5. Who stops Battlefront from adding new vehicles and equipment to the Red side? There are still a lot of things they could have added - we made a big list of suggestions, but somehow Battlefront wasn't very interested in it. Please do elaborate. Except that in IDF's history there were many conflicts where IDF were the David, surrounded and attacked from all sides. Boys that throw rocks at the big mean bulldozer sure gives a strong message to all who watch any Western media, except they rarely show or tell why exactly that bulldozer demolishes some guy's house. The are some chances mortars were firing/rockets were launched from its backyard. And the bombardment of Gaza strip - please don't try and portray Palestians as helpless victims. They all - Israelis and Palestians did ****ty things, no need to bash only one side of a conflict. Not exactly. One can say that - a) there were many nations in the East who where very supportive of them and from '41 Soviet union faced not Germans, but whole united Europe - they fought Germans, Finns, Romanians, Hungarians, Italians, volunteers from Norway, Croatia, Slovakia, Denmark, Latvia, Estonia, Sweden, France, Spain, as well as Crimean tatar, Kalmyk, Ukranian and Russian collaborators; Czechoslovakian and French industrial capacity was working for them. Not exactly whole world against the Germans, as I said. I myself would really like to have an IDF module - they have very interesting weaponry and vehicles. Or even not a module, but a stand alone game! I, as many guys with whom a spoke, think that it would be a better choice to portray Israeli-Arab conflicts of the past (not modern) instead of picking fictional Syrian-US conflict - wars back then (in 50-70s) were more "balanced", this way BFC could find the right gameplay faster than they did with CMSF (the game became playable in H2H mode after like what? 12 patches?). The gear and weapons in those conflicts were closer to WW2 stuff that CM series and its players were used to, it would be a lot better choice in my opinion. Also, I can't believe all you guys flamming about how IDF is just evil etc - you guys play as Blue side, don't you? IDF didn't do more evil than US forces did in Iraq or Afghanistan, and yet you have no problems to command those Abrams or Chally tanks? How come? By the way, I'm far from a zealous IDF supporter - I was even banned once by a mod on one military forum because he thought I was "racist" during one of the discussions about Lebanon and Georgia. Didn't know that Jews were a separate race.
  6. Yes, they did. RPG-7 and shots for it. Not only grenades, as it is in the game at the moment. The issue could be solved by adding RPG-7 to all such vehicles or by creating a "new" vehicle class, let's say, "BRDM-2 recon" which will have RPG-7 and ammo for it or no RPG-7 and RPG-7 ammo to not confuse people.
  7. More issues that I, for example, would really like to see fixed in the next patch/module. - When the company is armed with AKM, they don't need so much 5.45 ammo in BTRs - When company is armed with АК-74, they need not 7.62х39, but 7.62х54R ammo - Airborne company on BMPs doesn't need 7.62 ammo at all, because they don't have AKMs nor PKs - Also, BRDMs of recce platoons has PG-7V shots, altough nobody in such platoon has RPG-7 or even AT skill.. What gives?
  8. Apocal, you could put any vehicle in this scene from Generation Kill - be it SPG-9, AGS-17 or even BRDM-2. Is it easy to kill while having absolute air superiority? Yes, it is. Do US soldiers and marines have air support every mission in the game?.. No, you say? So, if SPG-9 or ATGM can cause some heavy damage in the game to blue forces, why can't fixed ZU-23-2 or even a guntruck with ZU-23-4, or better yet, Shilka cause even heavier carnage? Photos of various guns, HMGs and AAA mounted on trucks in Afghanistan and Chechnya http://otvaga2004.narod.ru/otvaga2004/wars0/wars_15.htm Article about ZSU-23-4 Shilka used in wars, in Russian, but with photos also. http://otvaga2004.narod.ru/otvaga2004/wars1/wars_02.htm Russian guntrucks http://otvaga2004.narod.ru/publ_w2/guntrucks.htm These things work and were and are being used in anti-infatry roles. Article with a lot of photos showing ZU-23-2 used in anti-infantry role http://pvo.guns.ru/zu23/zu23_btv.htm Also, Apocal, if you want to play in such way (posting a link to a video, suggesting that all this equipment will be easy pray for Cobras and Apaches), I raise your bet: http://pvo.guns.ru/pzrk/igla_s.htm
  9. I had to surrender during Night Stalkers mission, then mission "dagger fight" loads, I an play it normally, but have to surrender again, because when I load the next one, it has the same bug. And when I surrender during Dagger fight, it shows me a summary screen of the campaign - some vitory, major or tactical, can't remember. Is it supposed to do so? That's the end of the game?
  10. Hm, one lears something new every day! Thanks for interesting information!
  11. Penetrating power? It's not a sabot round, the penetration values are the same, be if a shot from 10 meters or 500 meters.
  12. You do guys realise that if the team during the training doesn't make it in the time that's written in the manual, it gives a reason to "old guys" - "dedy" - to kick some butts? If it's written, then one doesn't have to be superman, but just trained soldier to complete in the requested time.
  13. Just an illustration - ATGM Metis is being transported by its crew
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