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akmatov

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Everything posted by akmatov

  1. Thx a lot, now it makes complete sense. You are ofc correct that I had changed the start date. Was primarily interested in having some time to play around with the Research section and noticed the seemingly odd DOWs. The ability for to easily mod event triggers in SC is one of the main reasons I have purchased such a chunk of your games this week. One thing I will try is to modify severely the chances of the US coming into the war in Europe - first, Germany declaring war on the US was weird and second, I've long wondered how things would have turned out in Europe without the US. Granted this is 'only' a game, but it is likely a higher level 'guess' than sitting sitting around sipping bourbon and SWAGing it.
  2. I'm very much just getting into this system, but based on one limited experimental run of the early part of WW2 via 1939 Storm over Europe/SC2 it seems things are guided via the Event Scripts along a very linear historical path. I was running Germany in the scenario that starts March 1939 just to become familiar with the Research section, but on the side I also decided to forgo the pleasures of invading Poland and be a good european citizen. My reward for being a good little non-aggressive member of the great european community was for Russia to invade and occupy the Baltics and all of Poland. Then France declared war on me. Then Russia declared war on me. Then UK declared war on me. This, or at least the UK France part, is very hard to believe as happening. Knowing the inevitability of the Allies attacking forces Germany to be very aggressive and move forward in lock step with history, a history in which Germany can be criticized for not being very adroit. I don't like this. Given the linear drive of the stock game, is it even possible to avoid US entry into either WW1 or WW2? Especially, in the case of WW2 it should be quite possible to avoid US European involvement. However, this is the SC engine, so I can go in and mod the scripts to my liking. Hence, I like SC Still, it seems the scripted events might have been more imaginative.
  3. I'm still very much learning, but greatly enjoying this game series (I now have SC2 and SCWW1-early signs of addiction). I have played portions of several scenarios to get a feel for things and have read chunks of the 92 pages of rules. These may be covered somewhere, but I haven't found them: 1) Are nuclear and gas weapons possible, in reality they were? 2) How do I figure out the Attack - Defense - Movement abilities of a unit? I see lots of interesting data, but no end result. For example, on clear terrain how far can an infantry corps move, what about if it is motorized? Also, I searched and don't find a Terrain Effects Chart, could I have missed it? 3) A search for 'stacking' comes up 'not found', so I assume you can't concentrate forces on a single hex, right? 4) Can corps be merged to form armies and armies be divided to form corps?
  4. Many Thx!!!! I'll go explore now that I know what to be looking for. Huge help and I really appreciate the support for what is no longer your 'newest and hottest'. Ofc as I get addicted to this other toys become more and more tempting. I'm quite excited that it seems to be moddable by the likes of me.
  5. First, I must admit I'm trying to edit SC2-Patton Drives East and I have posted there. But things down there are pretty dead and it is a very related game engine (I think). So here goes and hoping for the best 1. Nazi Pacifists Just bought the three SC2 games, out of nostalga about the old old version of SC and because of the post-WW2 Allies vs Soviet scenarios. Went in to experiment with the Editor and the saved new mod will not play correctly. All I did was add a few names to the map and changed the start date. Loaded up just fine and every thing seemed good, except the Germans will not fight. When attacked they take losses, but I can not get them to fight. They don't even intercept incoming bombers. 2. On Map Unit Info Available? For example, when I open up the Editor and load a particular campaign there is a French armoured unit sitting in Paris in the Editor. Is there any way to get the unit data of the unit? 3. Editor Help seems to say one thing, but Editor does another When loading a campaign to modiy, the Editor Help seems to want a saved game. But the Editor itself will only load a .cgn file. Is there something I'm not understanding? Any assistance appreciated.
  6. Just bought the three SC2 games, out of nostalga about the old old version of SC and because of the post-WW2 Allies vs Soviet scenarios. Went in to experiment with the Editor and the saved new mod will not play correctly. All I did was add a few names to the map and changed the start date. Loaded up just fine and every thing seemed good, except the Germans will not fight. When attacked they take losses, but I can not get them to fight. They don't even intercept incoming bombers. Please help.
  7. Thanks, knowing what I was looking for was very helpful. Actually the v1.02 is available from Paradox and it inserts the tutorial campaign, it is from BattleFront that the patch is missing. Weird that BattleFront doesn't include this fix. Patch is at: http://www.paradoxplaza.com//index.php?option=com_content&task=view&id=39&Itemid=120
  8. Thanks, knowing what I was looking for was very helpful. Actually the v1.02 is available from Paradox and it inserts the tutorial campaign, it is from BattleFront that the patch is missing. Weird that BattleFront doesn't include this fix. Patch is at: http://www.paradoxplaza.com//index.php?option=com_content&task=view&id=39&Itemid=120
  9. Just purchased CMSF and installed the 1.10 and 1.11 patch BUT no YTC and obviously I'd like to do some training before leaping into the campaign. Thanks
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