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akmatov

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Everything posted by akmatov

  1. Searched docs and the install directory, no joy UPDATE Damn, looked in wrong directory. WW1 not WW1Breakthrough, sorry
  2. Thx Hubert. I really appreciate you and Bill correcting my misunderstanding. These thing bug me and sometimes I can't pull the info out of the Manual. Clearing these things up and finding that you guys have really addressed a lot of the historical issues adds greatly to my enjoyment of your game. I've gone back and looked carefully and I think I was erroneously comparing the cost to move a Corps vs an Army. This is a strange game, as was it's ancient original, with a somewhat simple presentation with a LOT behind it. There is this very strong 'just one more turn' nature to it.
  3. Thx Bill. I was looking and searching in the wrong document. I'm delighted to find such a depth of detail and such fast, patient response to my questions.
  4. Thx, Bill. You saved me getting frustrated poking away trying to get something to work that wouldn't.
  5. Just had an idea, could this be handled via Decision Events, ie something like this: Germany If Infantry Weapons Tech Level = 1 Then Event Triggered A-H "Do you want to license from Germany the new Infantry Weapons Tech Level 1? If yes, then it will cost 20MPP. [Yes] [No] If Yes, -20 MPP A-H +20 MPP Germany + 1 Infantry Weapons Tech Level AH No idea if this is doable, but seems just maybe? It would be quite realistic as the technical research advances probably wouldn't be just given away, but rather would be authorized under a license from on business to another business concern, ie Skoda could license the tech to build really big guns to Krupp in exchange for a fee. Please let me know if this might be a possible solution.
  6. I just looked at moving a German corps in Germany in the winter and the MPP cost to operationally move it was 36 MPP instead of the 12 - 13 during the summer. Why? Yes, it is cold and the troops will be unhappy; but why would it cost more resources to move them in the cold? Civilian trains continue to run in the cold weather and operating costs don't triple. Please share with me where in the Editor I can adjust this! I have looked but didn't see anything. And another thought, is there a way to differentiate troop movement speeds between moving in a combat area and a route march over a secure route? The usual 4 seems right in combat areas, but what if you are marching across your own country to get to somewhere? Secure areas should cost less to move through.
  7. Thank you for your comments Furchtlosundtrew. Your suggestion of a research bonus as a side benefit of being allied is much more subtle than what I was thinking and I really like it. As you say, the US got most or all of their aircraft from France and the US Liberty was installed or intended for a few Allied aircraft and the Mark VIII Anglo-American tank. I think I have read that aircraft engine technology was shared between Germany and Austria. I'm sure there were a lot of other technological transfers that just aren't glamorous enough to get much mention. As the newest and least knowledgeable user of the Editor, I did look and didn't see anything in the Editor related to technological bonuses. If there is something there that could be tweaked, I like to hear about it.
  8. UPDATE Looked at the numbers again and I realize I still have no data on numbers of personnel losses. What I have is a report of the number of MPPs lost due to damage to a unit. In one of my saves, I have a British unit right beside several German units and at this point there have been no British losses at all. I destroy the 10 sized British unit and then check the Reports->Losses->Units and find that it reports the loss of one British corps. Checking Reports->Losses->Graphs->MPPs->British Lost (units) Total I see a loss of 226 MPPs, which is surely the cost of producing the destroyed British corps. And since the cost of production reflects a combination of both the hard goods and the personnel needed to form a corps, I am back to no idea about personnel losses. So, I'm back to my original question - is there a way to track personnel losses? Casualties are a constant thread in most histories of WW1 and I'm curious to compare my losses with the historical ones. At this point, I'm thinking it can't be done, but hoping I'm missing something. Oh, and another thought and suggestion for future versions - the bar graph at Reports->Losses is kinda useless. It reports the number of UNITS lost, be they HQs, Corps, Armies, submarine flotillas? or aircraft whatevers? A much more informative graph would report the losses in term of MPP value lost.
  9. There is a mention that a large part of the grain for Austro-Hungary came from Romania and that A-H would not wish to lose this resource, so I assume that hunger is an issue. The British Blockade and the wide-spread hunger that it caused in Germany, at least, was a major issue. 1) Is, in fact, the hunger caused by the British Blockade and lose of access to Romanian grain represented? 2) Does a German defeat of Russia gain it access to Ukrainian grain as it did historically with the consequence increase in German morale? 3) If not , then is there some way it could be edited in? Hmmm, maybe make some Ukrainian cities produce NM values for the Central Powers if held? Don't know if that is possible. If access to the Ukraine and it's grain is included, a' la 1941, it would have a huge impact on Central Power plans.
  10. I'm a bit surprised as gas was definately used in WW1 and could have been in WW2. Not to mention everyone was working on an atomic bomb, even the Japanese though like Nanking that is buried. Confused as to which report shows "the MMP cost value of casualties". Checked the Manual and it has clearly not been updated to the current game version. Going to Reports -> Losses I find that Russia has been the big loser at this point having lost 13. Checking the Units button I find that 13 represents 13 units of all types, so that is not what I'm looking for. Checking Graphs I find what might be the answer on the graph MMPs. One of the lines tracks "Lost (units)" and displays a total, for my Russians it is 6117 MMPs, which seems reasonable. Experimented and tracked the first on map British losses and the Graph page Lost (units) Total seems to accurately reflect the loss. With your assurance that the info was in there somewhere I figured it out, but an up-to-date Manual would be nice.
  11. Searching through the Manual I'm thinking no, but wanted to be sure. Sharing between Germany & Austro-Hungary and between other allies would make sense to me, but I'm not seeing it. Might it be something the Editor could change?
  12. SCWW1 Breakthrough Ostaufmarsch Syria and Palestine are showing as Neutral - Huh? In 1914 they were provinces of the Ottoman Empire, why set them as neutral?
  13. Ah HA! Your secrets are now belonging to ME! Found the data on terrain effects on movement and other modifiers hidden away in the Editor.
  14. Are gas and atomic bombs included in the appropriate places in the scenarios included with the game? I know there is a Loss Table that shows the loss of units, but is there somewhere that tallys up the strength points lost, thus somewhat reflecting the losses in manpower?
  15. Just purchased and am really impressed by the effort to help out the player. Thx!
  16. I suspect my being more specific the second time around might have helped figure out what the heck I was talking about. I had almost suspected that someone forgot to add that into the latest version of the Manual. These things happen and you now have me up to date, so all good. It is a nice additon to the UI and help the player decide if he really wants to conduct that attack. I remember playing a very old version of SC a loooong time ago and found it quite addicting. I'm so glad to discover it in such a more evolved stage. It is a mix of fairly quick play combined with quite a bit of depth under the surface. I particularly like that you have presented it with an Editor that might be within my attainable skillset, if I put in the effort. I'm teasing myself with the idea of a US/UK vs Soviet 1945 mod using Colin Gee's nicely detailed and documented Red Gambit series as my main resource. But first, I'm off to invade Imperial Russia a' la 1914.
  17. By Combat Predictions Table I meant the display in the bottom center that that replaces the world map when you are setting up and attack, which is called the Combat Predictions Table in the sticky Information for New Players. Just in the one image there are two icons - are there others? and references to one bonus and one deductions - are there others. The icons and bonus/deductions would seem to be a natural for a table consolidated them all in one place. Looking at the Combat section of the SCWW1 Manual I find, "Land units that attack before they move (i.e., an assault or deliberate attack) receive a 30% readiness bonus". This is the only information regarding bonuses or deductions in that section. I did a search through the SCWW1 Manual for '35%', the deduction listed in the Introduction for New Players for attacking across water, and search failed to find any instance of this in the rules. "deduction" also failed. Played a few turns of 1939 Storm over Europe and reproduced the occurrence of the tank icon and the waves icon. Also, the +25% bonus for attacking before moving and -35% for attacking over water. If there are other bonuses/deductions and icons I guess I'll just have to try to figure them out as they come up. Really, I don't think there are anywhere in the rules, or at least the rules for SCWW1. I think this is as really nice feature and I would like to know how to read it.
  18. Well, IF I were to get that ambitious I'd probably want to change a lot of the OB as it seemed a bit odd. I tried 1944 Shattered Alliance and there didn't seem to be enough German forces to have held back the Russians for four or five months as happened historically. I must say the more I poke at this the more impressed I am with what you have done.
  19. OK, so if I understand it correctly Global Conflict and WW1 are the same game, except WW1 is slightly newer with a few more bells & whistles and European only, while GC is slightly earlier, but global. So the biggest difference is the geography and the scenarios, not discounting the the SC game has an evolving and improving engine. I particularly like the greatly enlarged map, that introduces much more flexibility! Which makes me wonder if something like the scenarios in Patton's Drive East might be ported to run under the WW1 engine. Would that work or would there be a lot of tweaking needed? Hmmm, given the huge difference in map sizes, I guess a lot of tweaking would be required.
  20. Well, is there anywhere that the Combat Predictions Table might be explained and the deductions & additions for combat might be listed?
  21. OK, I know that GC covers the whole world. But is it SC/WW1 writ very large to encompass the globe or is there some particular differences between the two systems? Or is it the same system with difference scenarios and time frames?
  22. Having looked through the rules, I am pleased and concerned by the sticky ' Information for New Players' by Bill101 as he explains things I can't find in the rules. I was concerned because I could find no penalty for an opposed attack over a river, I tried several searches in both the rules and the forum. One of Bill101's images explains the Combat Predictions Table, of which I find no mention in the rules (1914) and shows a -35% deduction in combat power for a unit attacking across water. This is exactly what I was wanting to find and can't in the rules. This is important stuff! Where is it hidden?
  23. * So it seems Action Points = Movement Points, OK. * Soft/Tank Attack/Defense, make sense, OK. * BUT why would a 1914 German Reserve Corps have Air, Bomber, Naval, Carrier & Sub Attack values? Air, Bomber & Carrier Defense values make sense, but why have attack values? BTB, I'm looking at 1914 Call to Arms BTB, I'm looking at 1914 Call to Arms * Moving the cursor over a clearly Clear terrain square shows as 'clear' on the top bar, but right click doesn't function. Moving the cursor over a forested square can show 'Clear' on the top bar and 'Forest' on the right click Properties popup box, with a Movement Cost of 2. I guess that if it looks clear and says it is clear the Movement Cost is 1, even though there is no popup box? And finally, after a search through the rules I seem to find that rivers provide no defensive bonus. Please tell me I'm mistaken and have just somehow missed it. It is always a problem dealing with an opposed river crossing! BTB, I'm looking at 1914 Call to Arms
  24. First, thx for the fast response. 1) I occurs to me that it might be possible to create a Decision Event for the addition of a Nuclear Air Unit (B-29N?) with a large MMP cost spread out over several years. This unit could be designed with a large heavy bombing attack value to simulate a nuclear bomb. This would require creating a DE and a unit for each country with a possibility of developing such things. Does this make sense? I'm also thinking something similar might be used to add gas, which while never used was always a possibility. This was especially true of the Germans who had developed nerve agents unlike the rest of the world. Once again does this seem a doable thing? 2) Just the info needed. 3/4) I notice mentions of a SC3 in posts. If in fact you guys are working on a SC3, please consider either stacking or unit build up/break down. This would enable the occasional uber-concentration of forces that did happen from time to time. Also, if you guys are developing a SC3 please include at least one scenario of a 1945/4? conflict in Europe with the SU. Another desired scenario would be an Operation Icebreaker Soviet preemptive attack on Germany in 1941, for which I think there is some real evidence was at least under consideraton.
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