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Arzok

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Posts posted by Arzok

  1. banner_UC_DG.png

    I translated this Uchronic campaign ;)

    It is not in very good english, but I hope it will be enough to play and to enjoy it !

    uchronic campaign

    The campaign was fully tested in french, for TOW without JSH mod, and with it. But it has not been tested with the translation. I hope it will work fine.

    Please report problem here.

    --------------------------

    Credit

    Support : http://www.39-45strategie.com/

    Maps : from TOW

    Mission : Arzok

    Test : Guillaume, Dav (leclandesofficiers.com)

    Banner : ShinyDayzs

    --------------------------

  2. I modified a map (sandormiez) with a river.

    And I saw several IA soldier crossed the river, under the water.

    I try to do the same with a tank. It is possible to go under water.

    I checked with the map editor, the river is in red !

    So what is the problem ? :confused:

  3. Is this a stock map?

    If so it may well be that the maintex has not been extracted onto disk & is being pulled from the SFS archive. If you make a small change to the ground textue then it will be extracted to the map folder & you can then edit the image.

    Done !

    I made small changes, and now I can open maintex.tga and farmaintex.tga.

    It is this second one that can be used to recreate the minimap, by resample to 512 pix.

    Thank you a lot ;)

    Tomorrow I wil try to delete quickload file... :D

  4. Thanks you

    Of course, I can't open this file :confused:

    I can open other tga files, for exemple, the image of the briefing.

    But this image does not correspond...

    So it works in the principle. Just have to find which image I can open :eek:

    Another problem : now the file for the map is 68Mo !!!

    A lot of "quickload.bin" files, a lot of TGR files, some RAW files...

    Is there a way to compress them ? Or to suppress some files not necessary ?

  5. Ok, for the elevations, copy the Sandomierz's near_HF and far_HF .raw again and delete the quickload_HF.bin.

    For the minimap, there was'nt any in my Sandomierz map.

    YES it works :)

    Except for the minimap, but there is the image in the directory. Perhaps I can succeed to create the good one.

    So it is not easy...

    Hope there is something else for the futur. But for now, I can continue my mission with this modified map ;)

  6. To avoid it unpak the map file first using TOWextractor before touching it with the map editor. Go to the Tow/Maps directory and rename the folder, then open it with the map editor and do your stuff.

    Sound good to me.

    Especially because it seems that I have not all files.

    But where is the TOWextractor ?

    I have not found any .exe that can be this :(

    To Tartar :

    I have made a new map from the clear_summer map.

    Then I copied all files that you sent me in this folder.

    Then I launched the game.

    No crash :D

    BUT there is no deformations and no minimap :mad:

    But it progress...

    And I have replaced the staticobject file by the one I have already done, and it works.

  7. I have not a "data" directory under the TOW directory.

    I wonder if the french version if the same as the english one ?

    I have succeed to load the map that you sent me, but with the load.ini file from a "clear_" map.

    I can change the map.

    I can save the map.

    I can see the change in the mission editor

    But when I try the mission with TOW, it crashs...

  8. I have the french version.

    Tartar sent me the file of sandormiez.

    He has much more files than me !!! Especially an .ini file.

    So I can load this map with the original name.

    I can save it

    I can change the name

    I can see this new map with the map editor.

    I can load this new map

    But it crashes after 20%...

    For me, it seems that the french version is not exactly the same than the english one.

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