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AslakH

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Posts posted by AslakH

  1. Yes, you are correct that the Germans' Tactical Air Support capability in the early war was far ahead of everyone else.

    However, this doesn't mean that the Germans were capable of true quick-response CAS in 1939 and 1940. Really, nobody was able to do this at this time. The Germans were significantly better during this time period at coordinating airstrikes with ground tactics on somewhat longer timescales, though (hours to days).

    All of this is largely out of the scope of a company-level tactical game like CM, though.

    No, that's true. The FliVo FOs were more tourists looking at things, then making a little call, marking features. But they did a very nice job with rapid response CAS at Kursk. Because there was always CAS planes in the air there.

    There was little red air activity over Prokhorovka, so the CAS could rain down.

    Still, it would be cool to have in the game. Achtung Panzer has some FliVo units. But they call in the Stukas, and that's it. Then you see some enemy flares, etc.

  2. Read the entire thread; this has already been covered. In brief, it sounds like you have an exaggerated impression of the capabilities of early war German CAS.

    Well, exaggerated might be so, but it was still unique this early on.

    Was it not? When I get home, I will find my books and references on the FliVo stuff.

    Long time since I've read it, and lately my mind is slipping.

    I just didn't want to read everything in the thread, sorry mate. :P

  3. You are making sense, Aslakh, I just didn't understand the first time. Perhaps you're right. I just think that air power would be great to simulate in CM but, if it is simulated, it must be unpredictable in every way, otherwise it won't be realistic and will ruin immersion rather than enhance it.

    Perhaps Yankeedog has the best idea - players could buy CAS strikes as just another form of off-map artillery, but one which must be used during the setup phase on a pre-registered target. The time of the strike should be random and no indication given to the user as to when it would arrive.

    Better?

    Much better.

    Can't one have both random CAS and predetermined attrition? :P

    That way we could choose.

    Everyone forgot about the awesome FliVo in the early stages of the war?

    Screw the "pop smoke and pray" ETO CAS, this was luftwaffe on the ground talking to those with wings! Not your regular FOs either. From all I've heard and read, they were really, really good FOs. Could be wrong, though.

    When will we have CM:P (or CM:'39)? Would be cool invading poland.

  4. I'm not sure I understand you mate, sorry. What 'random machinery' would be eliminated?

    If you buy 6 Panthers, lose four to pre-battle attrition and two to additional attrition as a result of an off-map Allied CAS strike hitting their fuel supply, you end up with zero Panthers. Welcome to warfare!

    The fun in CM games is in making do with what you have, whatever that ends up being. I think my idea adds yet another frustrating but engrossing level to the unpredictability that should permeate every level of a game aiming to accurately portray Normandy 1944.

    What random machinery?

    The coding that is required.

    Well, if you look at CM today, and then say "we need some extra random stuff to happen pre-battle!", I'm not for it.

    CM is not loose at all, it's a ridgid game, so having this new CAS feature would complicate things to no end.

    Snowball probably thought the same thing when having attrition in the soviet TO&E, instead of the player being able to choose.

    "Welcome to warfare!" - that is my point. Let the briefing tell you the attrition, not having attrition + random factors. It would piss off the old players, I can assure you.

    Would be fun for some other game, like Hearts of Iron, etc.

    Even a "select attrition" selector in the editor would be better. Select attrition - 0-15%, etc.

    Making it somewhat random.

    I'm tired, and the pain medication makes my head all soupey. Let me know if I'm making sense at all. Just don't be a bitch about it.

  5. pre-battle attrition should just be set up in the editor. No need for expansive CAS, I think it'll end up like in CMx1. Or maybe something like the choppers in CMSF. They're always "coming around".

    If I go to battle with 2 Panthers, and the briefing said I should have six but some P-47s raped me, it would eliminate that random machinery all together. See?

    It would be like in CMA, where some units are half-size because snowball thought they should force attrition on the player.

  6. Someone just close this thread, since I've given up on CMSF (on this laptop).

    Catalyst works fine, and GRAW2 runs awesome. If you've ever played that game, you'd know how awesome it is. And that catalyst must work properly.

    Running around in Mexico, being a "ghost". Good stuff. But I digress.

    I've done everything. I've reinstalled it three times. Since I still have my youth, I do not wear glasses and can't count my friends on just one hand - I didn't want to spend time reinstalling and fidgeting about with it. It's a good game, and a shame I have to wait six weeks to play it again. But when I get home... the missus can't drag me away from my CMSF! :D

    thanks for the help guys, I appreciate it.

  7. I've tried everything you just suggested, yes.

    And it is the BFC version. I buy my BFC games straight from BFC, ever since CMAK. (Bought CMBO in a store, found CMBB really cheap in a bargain bin somewhere approx. 3 months after release. I digress.

    I will try the resolution thing, but I haven't messed about with it in any way. And I have updated the catalyst stuff, since I installed GRAW2 and want to play it as best this laptop can.

  8. You should probably be royally pissed about Windows or your anti-virus software instead. One of these probably blocks the execution of the program. Which is ok. What is not ok is that, like you say, it does so without any indication of what it is doing.

    First things first: make sure you launch CMSF with full administrator rights. Right-click, select "Run as admin" from Properties. That already should help in most cases. If it doesn't help, check if you have the file runservice.exe in your C:/Windows directory. If you don't, then try reinstalling the game but this time make sure you do so with full admin rights, and, before you first launch it, you set the Run as admin flag.

    If that doesn't solve it, then the next thing to look for is your anti-virus program. Some aggressive ones, especially those coming with toolbars and what not, tend to get into the way, and - what makes this bad - don't tell you. Our knowledgebase at www.battlefront.com/helpdesk has a few entries for the most intrusive av programs. Nothing against av programs, but some really go too far, without telling the user what they do, and are a nightmare to shut down (I spent a week once trying to get rid of Norton).

    The LAST thing to look for are your DEP settings. "Data execution prevention" used to be very buggy in early CPUs but this has improved a lot, so for most people this should not be an issue.

    If all fails, submit a support ticket at www.battlefront.com/helpdesk. We can work with you specifically to get it to run.

    I've done most of those, but suspect that it is an ATI-thingy.

    Licensing was good,

    run & install as admin was good.

    I will post my driver info here. This isn't my laptop, I'm borrowing it from the missus while I'm chained to the bed - if it was mine CMSF would've worked like a chinaman in a sneaker factory!

    Display Devices

    ---------------

    Card name: ATI Mobility Radeon HD 5145

    Manufacturer: ATI Technologies Inc.

    Chip type: ATI display adapter (0x9553)

    DAC type: Internal DAC(400MHz)

    Device Key: Enum\PCI\VEN_1002&DEV_9553&SUBSYS_9071104D&REV_00

  9. The next modern war game will be the next version of CM wont it...with loads of new features etc etc....so why not give the modders tools to expand CMSF...it wouldn't hit on future sales of the next modern game...if I'm right in persuming that will be CMx3

    because Battlefront would run out of buisness if modders could add new content.

    Let's face it.. the "modules" could've been made by a modder at home.

    Let's say CM:N came out in December(aha-haha), maybe by February we'd have twenty mods. Some with SS and FJ! There would be no need for modules to be churned out every 4-5 months. Like with the Windows Vista/Win7 patches for CMBB, CMAK... I have to PAY for them?? Hello, the pirate bay! They should be free!

    Battlefront will not go under as a result of "too few people playing our games", they will go under because they have pricey games that don't deliver.

    Textures do not count as mods. Saying they are is nothing short of a kick in the balls.

  10. I've been royally pissed about CMx2 the last few days, because when it doesn't work - it just doesn't work. No small box pops up, nothing.

    I am bored out of my skull in the hospital, with a brand spankin' new laptop (got it yesterday). CMSF won't work on in, patched and all. CM:A is the same story.

    It works AWESOME (because it is) on my home computer.

    When I click on the CMSF-logo, my computer does nothing. No flickering, nothing.

    Maybe it doesn't like updated drivers and DirectX 11?

    Maybe it's the ATI stuff?

    Read that CMSF is ATI-unfriendly.

    Anywho, I am guessing this is one of those "it will never work on your computer. Ever." situations.

    I'm no 45-year old tard that wants to play computaah games.

  11. I won't bet any money on better foliage and buildings in CMN.

    I love Achtung Panzer. It's awesome. Graphically it's a little better than Steel Fury (yes, it is based HEAVILY on SF).

    The gritty feeling adds to the immersion. But I do not feel like I'm in control of the units. They do whatever they feel like some times. When tanks brew up - kick ass. Watching the Popovs run from the tank like a human candle. And the nice physics. CMSF has NO physics in-game. I do not count ballistics. They are coded, and add nothing to immersion.

    P.S

    Achtung Panzer has weather.

    I still prefer CMSF. Because it is way cooler.

    I also would be hugely surprised if the railroad tracks were more than just textured representations in CMN(looking at the last bones), because that might have worked in 2001, not 2010. But who knows? Other than the beta testers and devs.

  12. Gotta love those SS camo inspired uniforms that the russians use.

    Remember reading somewhere that they also used captured SS Oakleaf fabric to make uniforms after WW2.

    Been looking for some modern russian camo to buy..

    But sorry, Mord. Can't help with the pic-thingy.

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