Jump to content

AslakH

Members
  • Posts

    178
  • Joined

  • Last visited

Posts posted by AslakH

  1. The first thing I thought when seeing the german models in CMBN was "Airfix".

    I can live with that, I thought they looked like that when I was a kid. I grew up with british and american war flicks from the fifties and sixties when hordes of cellulose-germans sporting gloss "SS" decals on their helmets (even though they have WH uniforms) get cut down.

    But when the SS guys are in, and without smocks (maybe only erbsenmuster?) I'll be disappointed.

    Seems like a lot of effort went in to the Amis, not so much the germans.

    In the end it's just a game. When it is finished and released I will consider buying it based on user feedback.

    I too collect uniforms. :)

  2. Old people shouldn't play RTS.

    Too much going on. Also, they shouldn't watch the commercials. They'll bust a nut just looking at all the colors.

    I digress.

    "WeGo" is so 1993. I don't get the "if it ain't realistic, I don't play it! Click fest!", and then playing WeGo because they can't react quickly enough or just want to cheat (you old'uns know what I mean! Following the rocket to find the source, etc). RTS is the future.

    ToW was OK. ToW2 was also OK. ToW2: Kursk was the straw that broke the camels back for me. Too many spotting issues, snag-bugs and the gameplay was sub-par.

    CM is the only RTS/TBS game I play right now. It simply is the best of its kind. And the only, apart from APK1943 (which isn't nearly as good and is only similar to CMx2).

  3. gibsonm,

    well, I rather enjoy having the visuals. After reading about the "ever changing" CMx2 engine for the past two years, I'd expect something like decals.

    BUT, and it's a big "but", CMSF kicked ass without. CMx1 kicked ass without.

    It'll take much to be a gamebreaker when it comes to CMx2.

    The negative/positive thing is just a mindtrick I do when I am too excited!

    I'm just too damn pumped from the DAR. :D

    All giggling and skipping around.

  4. I can't find any info on decals (penetration decals, random numberplates, etc) on the forum.

    It's not listed with the features.

    Is this in? No penetration decals was fine 10 years ago. Every tank having the same tactical number was fine back when CMBO was released (after the skin had been modded by someone).

    I don't intend to be negative, but as of now, there's too much positive going on about this game. It frightens me, and I have to bring it down!

    Can't wait for it to come out! :D

    The DAR's got me all pumped.

  5. Relining would cost more, and take more resources AFAIK.

    Drilling it up to 77mm would take less time and money.

    I don't know what kind of facilities the French had during the Great War, so I can't be 100% sure. I also can't comment on the tolerances regarding the barrels (thickness, etc) that may have contributed to not modifying the captured guns.

    Perhaps it was mere pre-war "good ideas".

  6. The German 77mm cannon (FK96n/A) got its calibre from the idea that once captured, the enemy could not use it with minor alterations, since the closest French gun was 75mm.

    Us that make furniture say that it's easier to take something off, than to put something on. You can't make a 77mm barrel into a 75mm barrel. But the 75mm could be made into the 77 rather easily. Kinda nifty.

  7. I was more talking about how they dont really spot well in the game but thanks for responding Steve.

    Mission 3 in the Thunder campaign is a good example of what I am talking about. Put the 707's at the far end of the map and with those optices the should spot almost everyone on the other side of the map in the trenches (they are only 1500 meters away!). The 707's should be able to tell me everything about that trenchline but it doesnt even see troops unless the fire. Even then it is just "?".

    and yes, they have LOS.

    I've noticed the same thing. It can't see a damned thing.

    Once a BMP drove into LOS, but it didn't see it till after it had missed (barely) two times on the 707.

    I just bail out the crew and use them for reserve security forces.

  8. Personally, the only thermal I've seen up close was a demo of the CROWs on a stryker at an auto show :D (that thing has a low ceiling in back, I'm short and I was cramped). Just putting that out there.

    Anyway, here's what I've got in terms of gen2 thermal reference I could dig up. Don't know the times of day. M41 TOW improved target acquisition system (ITAS). Bit low quality.

    th_ITAS1.jpg

    th_ITAS2-1.jpg

    th_ITAS3-1.jpg

    Are you testing during the day or night? I wouldn't be surprised if ground temperature matters. In the desert it can obviously get close to body temperature during the day. I wouldn't be surprised if the thermal worked better at night.

    The contrast probably isn't as high as you think, especially during the day. Unless it's pretty cold out, it won't just be glowing targets on a dark background (if white hot). Stuff like bushes, trees, rocks, etc will still show up as having different temperatures than the ground. Some guy's head poking up over a rock could still be missed.

    There's also two other issues, abstracted cover/concealment and narrow field of view.

    I don't know if/how the gunner "scans" in CMSF.

    First I played a series of night battles (5-6 maybe) where the APCs and tanks couldn't see anything. They were blind.

    The infantry on the other hand saw random, stationary enemies at a range of 300-400m.

    Then I did some tests at night and with smoke.

    The heat shouldn't be a problem at night.

    I also play with the european mod, so I never use the max heat options, always cool and hazy.

    Abstracted cover? I thought it was 1:1 no matter what. Selective 1:1, then.

    Well, I don't know and I don't care anymore. They have IR, somewhere, etc, etc.

  9. What attitude? I've been nothing but friendly and polite. Telling you you're mistaken doesn't mean I'm copping an attitude.

    CMSF models optics, contrary to your assertions, regardless of precisely what type of experience those assertions might be based on. Unless you meant something different when you said "And the tests I've made with CMSF tells me that they don't have IR or thermal", of course, in which case I would suggest turning down the hyperbole so that I can tell what you're actually saying.

    I'm happy it's not a problem for you. If there is a bug, though, I would ask that you submit a saved game or more details so that we can track it down. Bugs are bugs, and whether or not they'll matter for Normandy I would prefer to have them documented.

    The attitude thing was a joke. Don't get all pissy about it.

    I'm not saying CMSF doesn't model IR optics, but to what degree and how much.

    It crossed my mind while playing a series of night battles, and the infantry saw much more than the APCs, at the same range.

    I do not think it's a bug.

    Thanks for your help, Phillip. I am not sure I said it before.

  10. Phillip,

    what's up with the attitude, man? :P

    I'm not saying it is a problem for me, and it still won't be a problem in CM:N (for obvious reasons).

    But I'm not talking from PR experience, I'm talking about real world experience.

    PR is something I play with some friends once in a while. It is a mere FPS game.

    And I know CMSF vehicles have all kinds of stuff "under the hood". It just baffled me how close you'd have to be to see enemies in the open.

    IR optics isn't a mastubatory fantasy for me.

    BUT, on a side note: I wouldn't move in the armour first, so the infantry can get the "?s" for me.

  11. hoolaman,

    to give a more specific test answer:

    Range approx. 100m out.

    Population density: None.

    Terrain: Open Ground.

    Units:

    Various Bluefor APCs and Tanks

    Either combatant or fighter as enemy, can't remember.

    And no smoke involved.

    I still think the contact should be marked, as it is rather suspect having random civilians in the open during an engagement.

    But as I said, I'm just curious. As far as I know, western powers have the upper hand by far, even in the fictional 2008 setting.

    Oh, and I can't wait till I get some WWII night battling! :D

    No fancy doohickeys to help the yanks out when my MG42s churn them up.

  12. Phillip,

    good points.

    But I wasn't talking about CM vs. PR.

    I was talking from what experience I have.

    And the tests I've made with CMSF tells me that they don't have IR or thermal.

    Unable to spot enemies in the open at night, flat ground. Blue vs. UNCON.

    But heck, it doesn't bother me that much, it's just a game. It's not like I'm actually inside the M1 or Leo. :P

    Just curious.

  13. In real life when prisoners are taken the combat usually comes to a screeching halt. Which is why there were a lot more killings of POWs than anybody would like to admit. The captured enemy are usually escorted to a predetermined collection point and put under guard by dedicated units (MPs, if possible). The soldiers which escorted the prisoners would then return to their parent unit as soon as possible.

    Steve

    During large-scale exercises, some of my buddies would joke around and say "the prisoners tried to escape", because they didn't want the job of escorting them 10km by foot.

    They felt it easier to "shoot them".

    I'm happy as long as there's prisoners to take in CM:N. :)

  14. Sounds like your wife has you on a technicality!

    BTW, is she implying that CM:Normandy is vaporware? Heh.

    Hehe, no. She doesn't play computer games, and I've been all like "CM:N!!!" for a while.

    "What's that, dear?", then I have to explain that it isn't actually available, etc. and she gets pissy because she doesn't care about "things that don't exist".

    So, as soon as it is announced, I'll show her. And when the pre-order is online... hellz yeah.

    :D

    let's go, BFC!

  15. How about a bonus INTEL feature for capturing the enemy? Finding a hidden bunker? Revealing what unit is located in the barn? Etc? (As well as a point bonus, if the designer so chooses.)

    Ken

    I was wondering about the exact same thing.

    Would be cool if we'd get an "?" at some point on the map, and like in vegas, there might be contacts there or there might not be..

    Too much stuff going on to make that happen, I'd rather just have the game announced so I can show the wife what I want for christmas. :P

    She says I'm not allowed to wish for "intangible stuff", like air-castle games or happiness.

    It's like being in a Dickens novel!

×
×
  • Create New...