Thanks for the response, that confirms what I experienced.
This weekend I retired my old gaming PC and replaced it with a Core i7 machine running Windows 7 64-bit. I did this to prepare for coming Direct-X 11 titles.
After my experiences this weekend, I have concerns regarding the suitability/stability of 64-bit Windows 7 as a gaming platform. Under Windows 7, most of my older DirectX games that were for the most part stable under Windows XP are having issues with unexpected crashes running on Windows 7 64-bit, often when the machine is idle. I thought Windows 7 was supposed to be an improvement over XP and Vista in terms of usability and stability, I'm not sure about that assertion now.
After this weekend's experience, I'm ready to trade for a Macbook Pro. Windows 7 is too bloated and unstable, and based upon my experience to date, it's much too easy to break the OS by turning off system services that logically aren't necessary for a gaming rig. It's a good thing we have Google, I can't count how many times I had to consult the net for solutions to things that were simple to do under XP, such as a basic file search (which BTW was completely broken on Windows 7 out of the box). Thank you Google for the solution to that and many other basic usability issues. MS has done a very thorough job with obfuscating the user interface with Windows 7, it's quite annoying to use.
The good news is my two Battlefront titles are very well-behaved under Windows 7. I played both CMSF and CMBN for several hours yesterday with absolutely no issues, both games look and perform great on the new hardware. Good work guys, I guess there's a lot to be said for sticking with OpenGL.
Regards,
Mark G.