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missinginreality

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Posts posted by missinginreality

  1. Usually one soldier will stay kneeling to spot, don't they? If you don't issue a hide order in CMSF, the troops will be spotted from ~100m+. Buildings and maybe trenches help in that regard, but vanilla concealment from bushes and trees is pretty bare if you aren't hiding.

    not that I noticed recently :( they all just stick their heads in the sand [that's syrians mind you]

  2. I remain unconvinced that "Hide" and target arcs enable the player to mount ambushes with confidence. In fact, I would say that real ambushes are not possible in this game without a "Hold Fire" command.

    You're right in that Hide and target arcs don't constitute an ambush as from what I've seen;

    Hide limits spotting ability [forcing players with Hiding units to use Borg spotting, and

    Units wont automatically come out of Hide when something comes into the target, only when they are fired upon.

    This makes EGO and PBEM ambushes especially ineffective.

    Indeed a Hold Fire command would be a useful thing

  3. Blender is hard. My venture into 3D modeling was torpedoed pretty badly by it.

    I have no doubt the UI is very powerful but oh boy is it hard.

    Boy oh boy indeed :) The absence of offline help makes it harder too, but then again the access to online help is HUGE and has really helped my progress with it. It certainly is a different beast to most 3D modellers and animation systems out there but for an open-source product i have found it truly outstanding.

  4. I believe an ani file is a standard animated cursor file, edited by things like Microangelo and such like, might be worth a look see? They're kind of like a wrap for animated frames.

    The fact that the models are in mdr/mds format seems to lead to the fact that BF have sensibly written a custom export plug-in for MAX to export models in an in-house format so they can't be re-used elsewhere.

  5. 3D Studio Max? Mh...I have once tried to load models and/or animation with the 3DSM Test version, but without success. But I'm no 3D buff, maybe I have made somthing wrong?

    Scipio, the .max format is the most picky unfriendly 3d format IMHO. Unless you have the exact version it was made in plus all the plug-ins that were used there's no way to open the file. Added to that one can't convert MAX format files without the entire installation makes it a very unfriendly piece of software. But seeing as it's autodesk that's no suprise.

    I'd like to at least be able to mod gear on the troops. No game-play implications that I could see.

    Apart from poly count though ND - given things are slowing down for some people in places, one would need to be aware of the impact of higher poly models that may come from adding extra gear/extra polys onto troops.

    What would BFC say too people making models and textures for the small accessory things that are missing 3d models at the moment? Things like aircraft weapons and certain AT rockets.

    This would be a very neat thing to be able to do indeed and would be great to be able to create new flavour objects

  6. Chops,

    In the script file, check the entries about REFIT, REPAIR RESUPPLY, REST etc.

    This is percentage chances of each action on the core units file

    From the manual:

    The next section in the Battle Entry percentage chance an individual

    unit has of being completely replaced if lost, repaired if damaged

    (vehicle only), topped off with full ammo, and brought

    back to a fully rested sate.

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