Jump to content

Mikel S

Members
  • Posts

    6
  • Joined

  • Last visited

    Never

Converted

  • Location
    Kentucky
  • Interests
    Military history and gamming
  • Occupation
    State Employee

Mikel S's Achievements

Junior Member

Junior Member (1/3)

0

Reputation

  1. I have made some, I know others have too. But is there a clearing house where we can swap missions or campaign ideas at? Does anyone know if there will be a DCG for ToW? Schwen
  2. I miss playing!!! the MP lobby never has anyone around.... Anyway we can schedule something routinely??
  3. Just learning how to tweak out and create missions. This has been a god send. I like the nearness of the Il2 editor, that has helped me alot. I can't wait to see the indirect fire and mp air support when it comes on line. If it does, I imagine programming the arcs is a pain. Your work and dedication to this is great. Schwen
  4. I have been looking at exsisting missions to figure out how to get my guys to stay put. I have worked up the missions in the editor. But when I go to play it, they are everywhere but where I want them. Sometimes even out of the deployment zones. Should I be using a placeholder command on each troop type, or do I have to do it by the individual man. It is getting really annoying. Over all, the editor is working great. Becoming fluent in it is going to take sometime. There are alot of features from IL2's mission builder, except the placement and rotation commands are off. Thanks in advance! Chef
  5. I think it is a great idea. ToW is not CC5 or the family of CC games. Perosnally I would prefer to see on board ID (indirect fire) come on, and sort out the air and arty support for the multiplay side. But by far the idea of a grand campagin is great. I do foresee a small but many loyal units for ladder competetiions soon to come. Chef Schwendau
×
×
  • Create New...