baron Jacquinot
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Posts posted by baron Jacquinot
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They lacked watches. One of the first things Soviets did when they captured Germans was take all the watches.
You can see many prewar and war photos, all Soviet officers have watches. How you can coordinate your manoeuvres without watches, its bull**** like - all Russians drink vodka, bears walking on the streets, Russians is mongoloid race, etc!
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I think need rename full camo to dot44 camo and rename mixed to 41-43 camo.
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Thank you Jacquinot. Very nice. Now how about having a go at modding the Commonwealth lads!
Cheers
I know too little about US UK uniform, my favorite Waffen SS and Red army. To make mods you need know a lot about what you do.
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http://cmmods.greenasjade.net/mods/4848/details - maybe it would be interesting for someone.
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Thanks I did not know this! And about Waffen SS panzergrenadiers and engineers? I saw in data folder this jackets for SS engineers and armoured grenadiers but you can't chose this uniform in editor.
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I played as US. Real nice map, and I had a ferocious fight (minor defeat). But to be honest: numerical advantage of tanks disappears because of (near) impossibility to get them across the bridge. I got one across and counted myself very lucky.
I am really impressed by the big duneslike sandy crater east of the town. Don't know how you made that, but it looks very good. If only foxholes could be that realistic..
Gonna play it again soon, also as US. I've got to win!
Overall verdict: Nice exciting scenario. Difficult, but real intense, and I especially like the relative small battleground and the close quarter atmosphere.
Thanks. Play it with my Waffen SS camo mod to feel fearsome atmosphere.
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I think if Americans will be have heavy artillery scenario will be easy to play, remember that you have 9 tanks vs 2 AT guns.
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nice one....so in the Z folder as normal. 2.0 allows multiple use of uniform/camo for different units in the same scenario correct?
Yes you right, you can use different camo/uniform in one scenario.
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I have to agree with that. It looks very natural. Will it be uploaded it to the repository?
Yes but I think I must try to make scenario.
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You have a good imagination.
I have never been quite sure what is the fascination with maps or scenarios based on RL. Imo, imagined maps and scenarios are usually more enjoyable as the designers can focus on "fun to play" aspects. So, well done! Hope you are motivated to do more.
Thank you.
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Very realistic looking. Is this from your imagination or did you have an actual village in mind when you made it?
I live in Russia and never be in Normandy, it's just my imagination :-)
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I never make a scenario, but I think I can try.
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Totally baffling. Should have saved the money. Been through the tutorial for crewed weapons about 8 times. Can fire in the training mission but not once in a scenario and I have tried several short scenarios each numerous times. I don't get it...meaning why command control is so confusing. Bad enough you have be a teenager to manipulate the views easily without having to contend with deploying, finding the spotter...if there IS one...just not fun...just frustrating. Now I know why Battleground doesn't allow returns.
I think you need play Theatre of War first, after it this game will be very easy to play :-)
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Looks great Baron. Just to clarify: We only need the latest file, not any of the earlier ones?
http://cmmods.greenasjade.net/mods/4839/details - last version
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Is it correct that heavy machine guns can not be deployed in buildings even in v2.0 ???
Yes it can, but not in every building or not in every window.
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Fantastic, can't wait to play!!!!
Off-Topic: TMA Soviet Infantry
in Combat Mission Battle for Normandy
Posted
The staffing strength of the standart infantry division of the USSR on 22 June 1941 -
personnel - 14483
rifles and carbines-10420
machineguns-166
light machine-guns-192
anti-aircraft guns-33
submachine guns-1204
guns-144
mortars-66
cars-558
horses-3039
armored vehicles-13
tanks-16
tractor-99