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Brille

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Everything posted by Brille

  1. How to fire on HQ-Units if you can´t identify them ? Especially if the Fog is on "extreme" it would be rather difficult. You should shoot primary on Tankcommanders. So the sniper becomes a very important "tankbattle-support"-unit: While the Commanders, you`ve shot at, are "button up", they can see only half of their normal potential...or even less, so you can get your tanks or guns in Position and have one or even more "freeshots" before the enemy can react. If you have an experienced sniper, you can even kill the commander at "long range" with a good chance, so the rest of the tank crew is mostly shocked, what will makes the tank "out of order" for a few seconds - an easy target. Some tanks you can even destroy or at least gwt to "abandoned". For example the Marder-Series, which have an open back. One shot in there and the crew is at least "panic". If there are no enemy tanks on the whole map, you could concentrate your snipers on guns in pure cover (especially from behind or the sides), mortar-teams, arti-spotters and other vehicles. If there is really nothing else to shoot at, then you could attack normal infantry, when they pass open grond (for better results). 10 Rounds for a sniper is not historically but i think the devs want to simulate, that a sniper should shoot on "special" targets, like commanders and so on. What would you do if you have 60 rounds to go ? Right - you would shoot at every single infantrygroup that pass by. But with just 10 Rounds you must think of, which target you want to shoot at. A little Advise: Sometimes it is better to give a Sniper a Cover Arc, to prevent him from shooting at Infantry, that moves along. -------- Sorry for my bad english.
  2. Well, one Pistol isn´t that effective but i´ve noticed one hit by a sniper of mine a time ago. An Infantry squad was on open ground, very close and running, so the chance was high. But it is just a little self defence, don´t expect too much of it (especially in pines or woods).
  3. Hello Der Kuenstler, the sound (bolt working) is a little bit weird but actually i think it is a Pistol. You can also hear this sound by Rocketlauncher- or Antitank-rifle-Squads. They`ll use it automatically if an enemy gets too near to the position and they can´t effective hit him with their main gun. Why it is not just modelled like it is by the HQ´s ? I can just speculate: I think to avoid directly fire by the unit with two weapons(the units, who have "invisible" Pistols are not for Attack, so they don´t need extra weapons). For Example the sniper: If he had a "viewable" Pistol, like the HQ´s have, you could direktly fire with it on enemy infantry PLUS his sniper-rifle (16 firepower @ 40m by an German sniper then [if you add normal-carabine and Pistol firepower, surely more because off higher accuracy]). Indeed the "Sniper" (to model it in CM) must be a Sniper-Team: One to carry the Pistol (verry heavy ). Mfg Brille P.S.: Sorry about my bad english but i hope you get the core of it. ^^
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