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salwon

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Everything posted by salwon

  1. I greatly prefer using WASD to move the camera (picked up the habit from Take Command), but the movement is too slow in SF, so I mainly just use the Medieval style mouse-to-the-edge method. Right click pointing is a necessity, though.
  2. Also keep in mind that WiC is specifically tailored for nVidia cards...there's a note in the manual about how great your performance will be and how you get "nVidia special-effect features." Also notice the difference in staff: 3 pages of credits vs 1 programmer, 2 artists, 1 sound guy, and a developer...not much of a contest there. FWIW, I personally get equal (but very different) enjoyment out of both of these games.
  3. I noticed this too...maybe it's too difficult for the crew to keep the turret pointed at the target while the vehicle is turning? Personally, I'd like a "turn, then target" command instead of having to babysit my vehicles while they turn to the enemy.
  4. See for me, Shock Force and the game in question are two sides of a coin sent down from heaven. WiC is more like playing an action movie, but you really do need to be smart to do well. Get a good game going online, against quality opponents, and just *try* to rush your tanks in like some other RTSs. See how far you get : ). Shock Force has the realism perfected (assuming 1.03, of course), and WiC has a perfect strategy game for the masses. Personally, there is room enough for both on my hard drive.
  5. What's the best way to do the above? It's not that I don't enjoy blasting grand architecture to the ground (I do!), it just seems like there should be a better way than waiting to get lucky with an MG burst. Let's get specific here: imagine the second scenario. Let's assume the barracks, airfield, and everything in between are cleared out. At 1:00 to the barracks, there is a U-shaped apartment complex, with two squads in either corner of the U. These guys can hit anything that moves on "my" side of the map, which becomes a giant pain in the ass incredibly fast : ). Without resorting to just hurling 105 or ATGM rounds at them until the building falls down, how do you deal with dudes like that? What specific combination of movement/attack commands do you give to deal with enemy units (with excellent fields of fire) holed up in buildings directly in your front? Discuss.
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