theFightingSeabee
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Posts posted by theFightingSeabee
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I'm not 100% sure, but I think if there's an enemy nearby that is not surrendering, the chance if taking the surrendering guy it's lessened.
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I can't wait! Thanks for all the effort man!
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I was one of PT's testers for this campaign and also for "The Road to Montebourg". I have had many of the same complaints regarding difficulty and time constraints. But playing PT's stuff has made me a much better player. I have learned to waste less time and to have a definite plan before beginning. My natural tendency is to scout and use tactics as I go, but now I formulate a plan and execute it, adjusting as necessary. His missions will force you to move out and get it done. I am a better player because of PT.
That said, all if the missions are winnable, but he made some more difficult to stay closer to historically accurate. World war 2 was a real bitch to win.
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First, just remember that WW2 was full of death and destruction. There will be no easy way to win.
Try to stay coordinated in your tactics. So move up with units that will support each other. Also, you may want to attack one objective at a time, trying to pop through at one point in the defensive line and injecting your forces; be creative. Also, USE SMOKE! It can be the difference between winning and losing.
I hope that helps a little bit.
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Having sat in many foxholes, it's hard enough to see over tall grass. A large dirt berm with bushes all over it would make it pretty tough to see past.
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mjkerner, that's cool! Phil's one of the two programmers, so that shows you that BFC cares about their customers! Hopefully you'll be up and running soon.
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mjkerner, it should work for you. I'd try again and make sure to enter the code correctly.
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Great news, Phil!
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kptom,
I'm not sure. Make sure you're fully patched and try again. If you already are, then I can't help you. Sorry man, I'd love for Mac users to be able to play Pointe du Hoc.
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Interesting for sure. I would love to see him do a similar project for CMSF as well.
I was just thinking that the other night, but maybe in the format of "Combat Mission" the similarly named TV show. Throw in a few guitar riffs and some shaky camera work.
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This is AMAZING!!!
It reminds me of the Rome Total War based documentary that was on a few years ago. If this was on TV, I would definitely be DVR-ing it!
Great work! I would love to see more and would love for you to get paid for all the work!
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The easiest way to start making easy sense of it is to just double-click the command icons (the flagged ones). Any other icon that lights up is within his chain of command. Double-clicking an infantry platoon commander would highlight 3 infantry squads and any supporting weapons squads within that platoon. Double-clicking a company commander will highlight the whole company.
Organize your units during setup if possible. If you try to keep the command squads in contact with coordinated formations and a good plan, you'll be fine.
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AKD, that's a sheep in wolves clothing if I've ever seen one!
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Which side road did you take at the end. I have played both but I remember that there was a mission through a guarded mountain path that I decided to hit cease fire early. It seemed unbeatable without risking too much casualties
I took the mountain pass route (which I hadn't done before) and played through that particular battle. I took quite a few casualties, even trying to be as cautious as possible. They just kept popping up all over the place with dozens of anti-tank rockets and missiles coming at me from all directions. I don't remember the exact outcome of the battle, but it wasn't good.
Since I'm a RT player, the times do seem short to me. That is the main problem I've had with a lot of Paper Tiger's scenarios/campaigns. I'm not quite as brilliant as he is and lose a lot of guys just trying to rush near the end. On the other hand, it makes you come up with a strategy that you just have to go with instead of being able to probe and make decisions on the fly. This sometimes ends up well and sometimes ends in disaster.
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Why stop at one?
I think this may qualify as a technical...
Wow. It's like one of those junkyard shows where they build crazy stuff, except they're using a military junkyard. I wonder how successful that M-113 with the turret actually was in combat.
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Awesome. As soon as I finished, I wanted to start again. Great stuff!
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Looks pretty badass Sarge! Wicked name too!
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I've seen the AI overide my target for a good reason. I was targeting a nearby AT gun, it chose to target nearby infantry. It threw me for a bit. I looked closer and the AT icon was for the crew of the gun that sat abandoned, and the infantry it chose had schrek man. I say target because the AI seems to have a good overide system. I'm sure it gets it wrong once in a while too.
You're right. If the AI thinks that it needs to hit another target in order to stay alive, it will attempt to do so.
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Post this in the Tech Support forum. Schrullenhaft is the biggest expert on this stuff. You might try to re-install. Maybe the files became corrupt during the crash.
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I have already been a supporter of BFC for the last ten years. You come across like you have not tried the first CM series and have just jumped on board with the new engine (beta tester i see). Because against a human opponent in CMx1 and in some well designed AI opponent scenarios' date=' what you just described happens in a CMx1 game as well. Relative spotting aside.[/quote']
No, I've played it since 2001. Bought CMBO and later found the whole package, CMBO, CMAK, and CMBB all together, so I bought that too. Still have it. The games really made me a fan, as they were the best of their type at the time. Once CMSF came out, I was totally hooked on CMx2. Having been in the military in the modern era, I quite enjoyed commanding modern pixeltroops.
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Maybe you CMx1 addicts should try another approach to CMBN: Rather than using your CMx1 tactics, try to imagine that you are there on the ground. Play as if you actually know the guys you are sending into combat. You will have to write those letters to their Moms and Dads (if you survive). Try to use your forces as you would in real life, not as you would in CMx1. It's a different game with different quirks, different commands, different engine, etc. Use your bean to figure out how you are going to flank someone or move up on them without dying. Being stuck in the same routine of spotting and shooting artillery would make the game pretty boring to me too.
Also, I'd like to remind some of you who are afraid of Realtime that there is a Pause button. So, it's not really a wild click-fest, at least in single player, since you can literally pause multiple times per second. You have all the time in the world to micromanage 'til your heart's content. I rarely play in WEGO mode because I feel like I lose control every minute. Since the action in game time would not include pauses, it's like you get one microsecond of control for every minute of action. Just my opinion.
What I really am looking forward to the most is seeing what CMx3 has in store for us! A UI revamp would be the first thing on my list of things I'd love to have. I'll be here with BFC for years to come (hopefully), so it's just a matter of time.
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I love it. I really do have a lot of fun playing this game.
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Good thread smbecket. Opening this type of dialog about issues with the game is very constructive. C3k is very good about paying bugs on the tester forum and bfc is very good about addressing those bugs. Thanks for the detailed descriptions if the odd things you noticed!
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Bl00dy hell! They don't half like those screenshots I took for the title. Every one a Montebourg
I noticed that right away!
The bocage looks like it's from the pre-final bocage era.
The Scottish Corridor Thread
in CM Normandy Maps and Mods
Posted
I'm definitely not an elite player. Now that's funny!