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theFightingSeabee

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Posts posted by theFightingSeabee

  1. I was one of PT's testers for this campaign and also for "The Road to Montebourg". I have had many of the same complaints regarding difficulty and time constraints. But playing PT's stuff has made me a much better player. I have learned to waste less time and to have a definite plan before beginning. My natural tendency is to scout and use tactics as I go, but now I formulate a plan and execute it, adjusting as necessary. His missions will force you to move out and get it done. I am a better player because of PT.

    That said, all if the missions are winnable, but he made some more difficult to stay closer to historically accurate. World war 2 was a real bitch to win.

  2. First, just remember that WW2 was full of death and destruction. There will be no easy way to win.

    Try to stay coordinated in your tactics. So move up with units that will support each other. Also, you may want to attack one objective at a time, trying to pop through at one point in the defensive line and injecting your forces; be creative. Also, USE SMOKE! It can be the difference between winning and losing.

    I hope that helps a little bit.

  3. The easiest way to start making easy sense of it is to just double-click the command icons (the flagged ones). Any other icon that lights up is within his chain of command. Double-clicking an infantry platoon commander would highlight 3 infantry squads and any supporting weapons squads within that platoon. Double-clicking a company commander will highlight the whole company.

    Organize your units during setup if possible. If you try to keep the command squads in contact with coordinated formations and a good plan, you'll be fine.

  4. Which side road did you take at the end. I have played both but I remember that there was a mission through a guarded mountain path that I decided to hit cease fire early. It seemed unbeatable without risking too much casualties

    I took the mountain pass route (which I hadn't done before) and played through that particular battle. I took quite a few casualties, even trying to be as cautious as possible. They just kept popping up all over the place with dozens of anti-tank rockets and missiles coming at me from all directions. I don't remember the exact outcome of the battle, but it wasn't good.

    Since I'm a RT player, the times do seem short to me. That is the main problem I've had with a lot of Paper Tiger's scenarios/campaigns. I'm not quite as brilliant as he is and lose a lot of guys just trying to rush near the end. On the other hand, it makes you come up with a strategy that you just have to go with instead of being able to probe and make decisions on the fly. This sometimes ends up well and sometimes ends in disaster. ;)

  5. I've seen the AI overide my target for a good reason. I was targeting a nearby AT gun, it chose to target nearby infantry. It threw me for a bit. I looked closer and the AT icon was for the crew of the gun that sat abandoned, and the infantry it chose had schrek man. I say target because the AI seems to have a good overide system. I'm sure it gets it wrong once in a while too.

    You're right. If the AI thinks that it needs to hit another target in order to stay alive, it will attempt to do so.

  6. I have already been a supporter of BFC for the last ten years. You come across like you have not tried the first CM series and have just jumped on board with the new engine (beta tester i see). Because against a human opponent in CMx1 and in some well designed AI opponent scenarios' date=' what you just described happens in a CMx1 game as well. Relative spotting aside.[/quote']

    No, I've played it since 2001. Bought CMBO and later found the whole package, CMBO, CMAK, and CMBB all together, so I bought that too. Still have it. The games really made me a fan, as they were the best of their type at the time. Once CMSF came out, I was totally hooked on CMx2. Having been in the military in the modern era, I quite enjoyed commanding modern pixeltroops.

  7. Maybe you CMx1 addicts should try another approach to CMBN: Rather than using your CMx1 tactics, try to imagine that you are there on the ground. Play as if you actually know the guys you are sending into combat. You will have to write those letters to their Moms and Dads (if you survive). Try to use your forces as you would in real life, not as you would in CMx1. It's a different game with different quirks, different commands, different engine, etc. Use your bean to figure out how you are going to flank someone or move up on them without dying. Being stuck in the same routine of spotting and shooting artillery would make the game pretty boring to me too.

    Also, I'd like to remind some of you who are afraid of Realtime that there is a Pause button. So, it's not really a wild click-fest, at least in single player, since you can literally pause multiple times per second. You have all the time in the world to micromanage 'til your heart's content. I rarely play in WEGO mode because I feel like I lose control every minute. Since the action in game time would not include pauses, it's like you get one microsecond of control for every minute of action. Just my opinion.

    What I really am looking forward to the most is seeing what CMx3 has in store for us! A UI revamp would be the first thing on my list of things I'd love to have. I'll be here with BFC for years to come (hopefully), so it's just a matter of time. :)

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