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Kieme(ITA)

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Posts posted by Kieme(ITA)

  1. Effectively, I thought that ChrisND coverage of Black Sea was a new way to convey information on work in progress titles by BFC, maybe it was not, or it was an experiment. Either way I really enjoyed those videos and they created a positive anticipation for me with regards to the release of CMBS.

  2. These are all fantastic...keep 'em coming

     

    Please, please keep using white text on the dark backgrounds...the black text on darker backgrounds drives me nuts.

     

    ANDDDDD,,,,pretty please, when you are all done, could you do a single link post for all the UI mods?

     

    Yea, I'm lazy and pathetic, that's why i said pretty please.

     

    :D

     

    Agreed, when I'll finish the silhouettes I'll get up a pack with all the little modifications to the UI.

    The text is a problem, because there are White text lines and black text lines. I've found them in the description of some weapons (such as ATGMs), I did try to keep the black text visible but a grey box was all I could do, because the White dots for troops will have to share that background, and on the other hand these dots appear on a black background too...

  3. The russian armor models are the most difficult to make, they have a lot of exterior attachments, the real shape underneath is anything but obvious and the rounded cast parts are extremely hard to render in 3d. The old T-72s in CMSF did a fine job but in CMBS some tricks didn't work out (like reusing old hulls).

  4. The M1 model is a good example of how a good model can be used with an update on exterior features (SEPV2) and damage model.

     

    Sure, the M1 could feature more plygons, but you'd need a lot of them to make something visually better than the one we have in game, not to mention the necessity to improve texture quality, effects etc. All of this wouldn't be much of a good effort if not put in a specific brand new game engine. Therefore I'm fine with model porting, as long as they are updated and bug free. The problem is that the new T-90 and 64 are quite different from the T-72 family and would require some more attention.

  5. Remember that wheeled APC will take longer to reach any given point compared to tracked APC as long as mixed terrain is concerned. Wheeled APC will shine if they are allowed to use paved roads.

    If a wheeled APC takes 3 minutes to cover some 1 km of rough terrain (fields and grass, in perfect conditions), a tracked APC will take 2.

     

    The idea of Lethaface of small RPGs as guerrilla elements is great. I remember a battle where I wanted a screen force in a forest, just to slow down any enemy advance, I took a normal Ukrainian mech. infantry platoon, removed all units but the commander, added two RPG, two RPK-74 and loaded them in a single APC. the force didn't had much success (I should have kept them deeper in the forest), but the concept was good.

  6. 1) using UAV at the very beginning of the battle is very risky, but you are not forced to use them so soon, maybe during the battle the enemy AA assets will be destroyed and the UAV will be safe to be used, and can still be decisive.

    2) SAM teams need time to spot sometimes just like a ground unit against another ground unit. The grey eagle particularly, can start an attack mission and only after it has started it becomes vulnerable.

    3) no need to change difficulty, if you want to increase artillery reaction times invest in arty experience and loadership first, forward observer experience and leadership afterwards (although, FO experience accounts for precision of the strike rather than timing). Then, use TRPs, target reference points, these%

  7. Oh, nice map, that village is going to be perfect for the russian player.

     

    This is my two cents, just my view:

     

    considering that infantry has a lot of cover and concealment there, I'd pick a very strong infantry force, something in the order of 3 platoons of mechanized infantry plus supports (if you play a medium size). At least a couple of them would be MTLB transported, to save points, main idea woul be to deliver to the urban area the troops as fast as possible, then the MTLBs could be retreated. A few BMP-3 wouldn't be bad, as they could be used as fire support. One tunguska to be sure, but I wouldn't mind even two of them, considering how useful can be in hitting enemy infantry. Artillery, nothing less than 120mm rounds (smaller arty is much less efficient against troops inside buildings), possibly 152mm. I'd keep the smoke rounds for potential missions after the battle has started. A set of TRPs is essential, because of how slow RU arty is. A Zala or two are also very important to point out where the enemy manouvers.

    Then, I'd pick as many T-72BM3 as possible and use them behind the infantry and in coordination with the Zala(s) to get around and behind the US units once I know exactly where they are and what they are doing (in coordination with smoke screens to create confusion).

     

    Oh, if your force is small, I'd invest on troops more than IFVs, that's why the APCs such as the MTLBs. Not the BTR because they would be much slower on mixed terrain, and will take 1 to 3 minutes more to reach the same spots. You should try to take as much ground as possible in order to take advantage of the cover houses give.

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