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dmg

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Posts posted by dmg

  1. PlayerArmyIndex is used to point to a players' army. Other armies in SP mode will belong to AI. In your own mission you have to control these AI units by mission triggers to support a tactical AI. Look at the original missions to get some examples of its implementation there.

  2. Paul Griffiths, did you try to set up the NAT server? (I mean Network Address Translation server, NOT a Norton Internet Security) If you don't have an access to the Network Address Translation server (that translates external ip into your internal ip), you cannot host an Internet game (try to connect to others, or to play inside the same LAN).

  3. Do you mean using trigger procedures StaticDamage, StaticFire and CreateDeformations?

    For StaticDamage, StaticFire look at the original missions, how they are called there. E.g., POLISH\P003_Sandomierz, trigger [staticDamage]

    CreateDeformations is not used in the original missions (but you may look at the example in the description of the procedure, just don't forget do add the proper RECT object to your mission). This procedure does not deform the landscape, but adds a number of shell holes to a given region. The shell holes may disappear if the camera does not face them.

  4. You may write your own AI with using the mission trigger scripts, so it might act in unpredictable way against the player's army.

    For example,

    - You may call ArtSupportCall against a single unit or against a unit group.

    - You may create a dynamic RECT by means of CreateRectByObject (it can find compact groups of players' units convenient for a sudden counterattack).

    - You may call Rnd function to get random values and make scripts work in unpredictable way

    - You may use variables and trigger instances to make your code more compact and more functional.

    Eg I had reported that [AI] does not select automatically the use of artillery or bombing
    You can get a random value by means of Rnd function and then randomly choose the proper support type. You may also evaluate player's forces by means of GetNUnits/GetNUnitsInArea/GetNUnitsOutOfArea. And for the player such a behaviour will seem unpredictable.

    If it was a fixed tactical AI layer you wouldnt be able to control it and make it individual for each new mission. By using the script triggers you may write your own AI and tune it for your own Theatre of War scenario.

  5. Originally posted by Freaky:

    Maybe "based" but far away from real landscape, im sure the mapartist never saw the seelower heights :rolleyes:

    Mapartists didn't think up the landscape from scratch by themselves. They just 'tuned' the real topographic maps of WWII so that they might be playable.

    [ May 02, 2007, 10:05 PM: Message edited by: dmg ]

  6. Try the following: run towsetup.exe оr the game and set video settings to low. Then restart the game (if it was run). Do you see the same artifact? Pay more attention to an option "models quality": first of all set it to low and look at the results after restarting the game.

    Also can you show the whole screen shot of the game when camera facing to trenches and the artifact is visible?

    [ May 02, 2007, 09:48 PM: Message edited by: dmg ]

  7. Originally posted by dizee:

    argh. so we are stuck with this set of maps? :/

    and is it confirmed that all terrain types are just images, and have no influence on cover/concealment?

    No, terrain types are not just images. Terrain consists of several image layers. One of these layers is responsible for AI processing (the others are resposible for heightmap, rendering, noise, etc). There are two reasons why they are not modded: 1) the process of preparation of these maps is quite complicated 2) All the ingame maps are based on real topographic maps and have just been manually tuned by our artists.

    [ May 02, 2007, 07:05 AM: Message edited by: dmg ]

  8. Originally posted by Webwing:

    --

    I'm not sure but it seems that the Map Editor will be for static objects that are on the map mesh, like houses, trees, trenches, etc. I don't think we will be able to alter the the terrain mesh from what I read.

    Also the map size can be altered in the Mission Editor. At least the area where the missions take place. Most missions use half the area.

    --

    Yes, the current version of the map editor will be used for placing static objects only.
  9. Specs: Intel 2.80 GHz

    What type of Intel CPU do you have in particular? Dual core, Pentium D, Pentium 4 or anything else? If it is a multicore cpu, did you try set / reset option "Use only one CPU" in towsetup.exe?

    Also, if option "Use only one CPU" does not help you and your cpu is multicore, please check SIO's advices at http://www.battlefront.com/discuss/ultimatebb.php?ubb=get_topic;f=66;t=000143 and tell weather it helps you or not.

    Runs Medieval 2 Total War pretty smoothly at full bore, but not TOW.

    I'm not acquainted with this game. Does it use OpenGL or Direct3D? The fact is ToW uses OpenGL (Direct3D is used by MissionEditor only). So to get to know if there is any video drivers issue that affect the performance, it must be compared to OpenGL-engine games (e.g. Doom3).

    A video driver might be optimized for Direct3D but not support OpenGL at all (or support it with great performance issues) and vice-versa.

    [ May 02, 2007, 01:51 AM: Message edited by: dmg ]

  10. Please, describe your system in full detail:

    1. What is your operating system (and a service pack)?

    2. What is your CPU?

    3. How much RAM do you have?

    4. What video card do you have? What is a version of its drivers?

    5. Do you launch the game as an admin or as a limited user?

    6. Can you launch demo-version? Does it work?

    7. Did you successfully register the game? Did you see eLicense window when it was launched for the first time?

    8. What happends when you try to launch tow.exe? What mistakes does it throw?

    9. What directory did you install the game to?

  11. Originally posted by zebedee:

    Would this work?

    Dimension E520 Pentium® D Processor 820 with Dual Core Technology (2.80GHz, 800FSB)

    Operating System Genuine Windows Vista™ Home Basic

    Memory 2GB Dual Channel DDR2 SDRAM at 667MHz- 2DIMMs

    Video Cards 256MB ATI Radeon X1300 Pro

    Hard Drives 320GB Serial ATA Hard Drive (7200RPM) w/DataBurst Cache™

    Floppy Drive and Media Reader 13 in 1 Media Card Reader

    Network Interface Integrated 10/100 Ethernet

    CD or DVD Drive 48X CD-RW/ DVD Combo Drive

    Sound Cards Integrated 7.1 Channel Audio

    I think, yes, it would smile.gif
  12. >IPAddress=192.168.1.10

    You cannot host an Internet game with this ip. The ip address starts with 192.168.x.x and it means it is not external. Though you may host LAN game or connect to an existing Internet host.

    Check the following:

    1. Open towsetup.exe, select Multiplayer tab and expand Use IP address ComboBox. Do you see any ip addresses not starting with 192.168.x.x, 10.0.x.x or 172.16.x.x - 172.31.x.x? If not, you are behind NAT server and this means you cannot host an Internet game. (In actual fact, you can, but it'll take more work to set up, and an access to NAT server is needed, see pt. 4).

    2. Check the same for your friend. If all his ip addresses start with 192.168.x.x, 10.0.x.x or 172.16.x.x - 172.31.x.x. he cannot host an Internet game either. (In actual fact, he can, but it'll take more work to set up, and an access to NAT server is needed, see pt. 4.).

    3. Check external ips of you and your friend. Go to the link http://whatsmyipaddress.com/ from your computer and a computer of your friend. Do you have the same external ip addresses? If not, you may play only internet games (not LAN).

    4. If your ip address is internal and you have an access to your NAT server with external ip (or a NAT server administrator is your best friend), you need set up your NAT so that all incoming udp traffic with destination ports 22345, 22400..22500 was sent to your computer (with ip address 192.168.1.10). In this case you may host an Internet game and all your game opponents must input the NAT server external ip (instead of 192.168.1.10) when connecting.

    [ May 01, 2007, 09:17 PM: Message edited by: dmg ]

  13. To get to know your computer and system information:

    1. Right click on My Computer at Desktop, in the popup window choose Properties item.

    2. In the System Properties dialog choose General tab. Tell me what is written there about your System and Computer

    To get to know your video card information:

    1. Right click on Desktop, in the popup window choose Properties item.

    2. Select Settings tab

    3. Click Advanced button

    4. In the appeared dialog box select Adapter tab

    5. Tell me what is your Adapter Information

    6. Click Properties button

    7. In the appeared dialog box select Driver tab

    8. Tell me the date and the version of your driver.

    9. To close all dialog boxes press Cancel buttons.

  14. Polish Campaign, third battle "A Desperate Defense."

    After winning this battle on the veteran level,I awarded my troops medals/experience, and when I clicked "next," I received a blank page. I checked the Polish Campaign battles, and still only see three battles. I exited the game, relaunched ToW, but no fourth battle shows up in the Polish Campaign. At the menu screen, when I click "continue," I receive a blank page (and a loading screen with no battle name).

    Yes, it's a bug. It'll be fixed ASAP. Thank you.
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