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dmg

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Posts posted by dmg

  1. What missions do you play and what FPS do you have? Can you measure it by FRAPS and tell us?

    Try to tune your video driver settings. First of all pay your attention to an option "Anti-Aliasing", try to set it to "Let the application decide" or to a minimum, then run the game and check its performance.

    Also in standard video drivers settings (in the Catalyst Control Center) try to uncheck the button Use Custom Settings and move the slider to Performance (instead of Quality).

    1) will mortars be put into the game ?

    Mortar support is available. Mortar units will most likely be in the addon

    2) will we be able to create maps from scratch ?

    This feature will most likely be in the addon too.

    3) I don't notice any los fixes were then in this patch ?

    We started implementing the new LOS system, but it took us more time to implement and balance all the missions and campaigns, so we didn't include it in the patch. The new LOS system will likely also be added later.

  2. Try the following:

    Open bldwin.ini file in the Theatre of War’s directory, find the “window” parameter in the section [core] and set the proper values of width, height and refreshRate, that your monitor and videocard supports. Also you may set fullScreen and changeScreenRes to false to make the builder work in the window mode. Then save the file and try to run the builder once again.

  3. gwack, could you switch on builder's log file and email it to me?

    Open bldwin.ini in Theatre of War's directory, add the following line to the [core] section:

    console=(bLog=true,bLogTime=false,bPause=true,bUseStartLog=false,bWrap=true,history=128,historyCmd=128,logFile=builder.lst,page=20)

    When you try to run the builder next time, it must generate builder.lst file. Email me this file to gavd@1c.ru. If there is cppcrash directory in the Theatre of War, pack it into the archive and send it to me too.

    Please, add to the letter the link to this post.

    P.S. What about the game itself? Does it run OK?

    [ June 28, 2007, 06:52 AM: Message edited by: dmg ]

  4. Originally posted by SlapHappy:

    I was just curious, can anyone report a "worst case" frame rate higher than 13-15 FPS? It would be nice to know what it takes to make this code move. I updated to a 8600GTS from a 7600GS and doubled my memory from 1 GB to 2 GB and saw only the most marginal improvement in my frame rate.

    Did you try to set up your NVIDIA driver following the tips at the troubleshooting guide

    http://www.battlefront.com/products/tow/troubleshooting.html ?

    First of all, if you have a double core CPU, make sure you have Threaded Optimization option disabled in your advanced video driver settings.

  5. The problem happens with the game and the builder on some ATI cards after playing the mission that has high quality water and when closing the application. The application crashes and stays hanging in the Task Manager.

    This bug will be fixed in the nearest patch update.

    If you run the game, use tow_1.4.exe or try to set the lower water quality.

    If you run the builder, open bldwin.ini in the Theatre of War's directory and set WaterReflection parameter to 0 in the core section.

  6. The problem happens with the game and the builder on some ATI cards after playing the mission that has high quality water and when closing the application. The application crashes and stays hanging in the Task Manager.

    This bug will be fixed in the nearest patch update.

    If you run the game, use tow_1.4.exe or try to set the lower water quality.

    If you run the builder, open bldwin.ini in the Theatre of War's directory and set WaterReflection parameter to 0 in the core section.

  7. Did you try the version updated by the latest patch (1.3.0.56)? If yes, open Task Manager (press Ctrl + Shift + Escape) and check if there are any tow.exe processes hanging. If yes, stop them manually and run tow_1.4.exe next time.

  8. Try to download and run the demo version and check if its performance is comfortable for you. You are also advised to wait for some time and check the demo version updated by the latest patch (1.3.0.56 or later), that should fix some multicore-AMD CPU performance issues.

    [ June 26, 2007, 07:56 AM: Message edited by: dmg ]

  9. Please, try the tips at http://www.battlefront.com/products/tow/troubleshooting.html

    First of all, pay your attention to installing AMD Athlon 64 patches

    http://www.amd.com/us-en/Processors/TechnicalResources/0,,30_182_871_9706,00.html

    http://www.amd.com/us-en/assets/content_type/utilities/amdcpusetup.exe

    and the latest video drivers at http://www.nvidia.com/page/home.html

    Also try to switch off the sound in towsetup.exe tool and set the video to lowest settings (try to switch off the shadows, first).

    If nothing helps you, e-mail me the link to the forum (to gavd@1c.ru)

    [ May 24, 2007, 10:02 PM: Message edited by: dmg ]

  10. The speed 25,000 Bytes/sec fits best non-stable Internet playing mode. That is why it was set by default. The same is for the smooth unit movement default value.

    There is no need to set the speed higher than 2,000,000 Bytes/sec, because the game doesn't spawn so much traffic. Though you may type any other speed you want in the towsetup's speed combobox.

  11. As far as I understand the game client connects to the lobby successfully and the problems happen right after loading the network mission, don't they?

    1. If you play the LAN and your connection is very stable, open towsetup tool and change both the server' and the clients' speed to 1000000 or 2000000 bytes per second. Also set the checkbox Smooth Unit Placement. Then press OK button and launch the game once again. Do it for the game host and for all the game clients.

    2. What mission do you experience the problems with? Try to load another network mission, does it work OK?

    3. Do you have the game freezes when playing in the single player mode? If yes, try the tips at http://www.battlefront.com/products/tow/troubleshooting.html#crashes

    [ May 22, 2007, 02:40 AM: Message edited by: dmg ]

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