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Task

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Everything posted by Task

  1. It's great to see that people put the time and effort to keeping these relic machines alive. It was funny to see the Tiger driving on the road with other modern cars around. They look puny in comparison!
  2. I've tried to get friends to play CM, since my opponent is always AI. They think it is stupid, because the graphics suck. Me, I really don't care about graphics. I play many of the latest games with incredible visuals, since my computer is a beast, but I don't mind at all if a game doesn't have much flashiness. Immersing myself in a game matters most.
  3. Auto doesn't work for me. It's like it assumes that 'On' is the best auto choice. Putting it on 'Off' fixed it completely.
  4. I'm assuming Strike Force will at least let you play from any side, like other CM games. CoD4 is just another kill all "evil" hordes with inherent, flawless "good." They didn't even have a German campaign in their other games.
  5. But, wait, the U.S. government can release blacked out documents (isn't that nice?). So I suppose the devs could do that with this, although that wouldn't be very nice .
  6. StG44 simply means Sturmgewehr 44 (Assault Rifle, model 1944), which is its common designation. [ May 08, 2007, 01:47 AM: Message edited by: Task ]
  7. Definitely looking forward to the DVD release. I've been entertaining myself with the demo .
  8. I really hope not. I've been looking forward to playing an actual campaign in CM:BB.
  9. "Nazi" ammo and guns eh? Anyways. Even in CM, you can destroy T-34's with short barreled PanzerIV's, at least if their side armor is presented to you.
  10. I had the same difficulty in FPS issues the first time I ran the demo. My comp specs are: AMD X2 5200+ Dual Core 8800GTX 2GB Dual Channel -- I fixed it by messing around in the NVidia control by turning Thread Optimization off, which has been suggested. Everything worked fine after that (full graphics, better FPS, etc.).
  11. It would be great if a mod could move this thread to the strategy section.
  12. It would be great if a mod could move this thread to the strategy section.
  13. This also relies on luck. The AT crews aren't exactly very experienced. I don't usually back down from challenges as I tried every possible trick in this training mission with 0 success before simply giving up. It obviously was not meant to play like it does.
  14. After playing this mission several times, I have tried many different strategies. I used different variations of either 3 pak guns defending the first line, with 1 tank in support, or 2 pak guns and 2 tanks in support. However, this seemed to produce incredible casualties and breaks in my line nearly every time. I decided to do something different and setup on the other side of the canal. If there is one thing I absolutely love doing in CM is to create choke points and it nearly always produces results. I have gained major/total victories with low casualties by doing this. Here's what I did: 1. I started the mission with 2 Pak guns, 1 Panther, 1 Jagdpanzer, and the MG34 HMG. 2. Placed 1 Pak gun and the Jagdpanzer along the railroad, a little southeast of the bridge, pointing towards the bridge, like so: The reason I chose the Jagdpanzer IV/70 is due to its low visibility and its role as a very powerful tank destroyer, which will knock pretty much every Russian tank out in 1 hit. 3. I placed all the infantry within the trenches, with an MG34 covering the bridge or rear slope (this one is obvious). The only things you can't move are the MG bunkers, so I simply ordered them to exit them and withdraw to the rear trenches at the beginning of the battle, as they will not do any good with no support. 4. The Panther is positioned to cover the bridge from the southwest, behind some buildings (notice the gun placed north of it): 5. The 2nd Pak is placed behind the stone walls, making it impossible to be spotted by enemy tanks until it is too late. 6. Also, all my units are told to hold position. Tanks and AT guns have free fire, while the infantry are ordered to crouch and hold fire until the Russians mass infantry rush right before they reach the bridge. Here are the results: The tanks become absolute fodder in this crossfire. When the infantry in the trenches open up as well, it is a slaughter. The only difficulty I had was the artillery barrages, which accounted for most of my soldier deaths. My only tank lost was the Panther, which I abandoned due to a damaged turret. It is the first unit to really pound on the enemy tanks, since it somehow can see to the Northeast, and the enemy too can see it through the rows of trees, brush, and the limited view between the two buildings in front of it. Also, since the bridge became so clogged with the hulks of destroyed tanks, they began to take the long way around. More Russian reinforcements also will take the long way around, bypassing the canal, and travel along the railroad. When they did this, I simply turned my Jagdpanzer and Pak gun towards the new threats and they succeeded in destroying them all. [ April 29, 2007, 04:15 PM: Message edited by: Task ]
  15. After playing this mission several times, I have tried many different strategies. I used different variations of either 3 pak guns defending the first line, with 1 tank in support, or 2 pak guns and 2 tanks in support. However, this seemed to produce incredible casualties and breaks in my line nearly every time. I decided to do something different and setup on the other side of the canal. If there is one thing I absolutely love doing in CM is to create choke points and it nearly always produces results. I have gained major/total victories with low casualties by doing this. Here's what I did: 1. I started the mission with 2 Pak guns, 1 Panther, 1 Jagdpanzer, and the MG34 HMG. 2. Placed 1 Pak gun and the Jagdpanzer along the railroad, a little southeast of the bridge, pointing towards the bridge, like so: The reason I chose the Jagdpanzer IV/70 is due to its low visibility and its role as a very powerful tank destroyer, which will knock pretty much every Russian tank out in 1 hit. 3. I placed all the infantry within the trenches, with an MG34 covering the bridge or rear slope (this one is obvious). The only things you can't move are the MG bunkers, so I simply ordered them to exit them and withdraw to the rear trenches at the beginning of the battle, as they will not do any good with no support. 4. The Panther is positioned to cover the bridge from the southwest, behind some buildings (notice the gun placed north of it): 5. The 2nd Pak is placed behind the stone walls, making it impossible to be spotted by enemy tanks until it is too late. 6. Also, all my units are told to hold position. Tanks and AT guns have free fire, while the infantry are ordered to crouch and hold fire until the Russians mass infantry rush right before they reach the bridge. Here are the results: The tanks become absolute fodder in this crossfire. When the infantry in the trenches open up as well, it is a slaughter. The only difficulty I had was the artillery barrages, which accounted for most of my soldier deaths. My only tank lost was the Panther, which I abandoned due to a damaged turret. It is the first unit to really pound on the enemy tanks, since it somehow can see to the Northeast, and the enemy too can see it through the rows of trees, brush, and the limited view between the two buildings in front of it. Also, since the bridge became so clogged with the hulks of destroyed tanks, they began to take the long way around. More Russian reinforcements also will take the long way around, bypassing the canal, and travel along the railroad. When they did this, I simply turned my Jagdpanzer and Pak gun towards the new threats and they succeeded in destroying them all. [ April 29, 2007, 04:15 PM: Message edited by: Task ]
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