borsook
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Posts posted by borsook
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Wait, are you saying there are partisans but not in conquered countries? If yes, then where??patisans only if country is not conquered - so no yugoslav partisans after conquest. -
Nobody here plays HOI2:DD:A?
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Because there is nothing there to understand? This thread seems to have been started in order to express dissatisfaction with C:EAW. I do not have this game, and would be very much interested in hearing things that are wrong with it, instead we get stuff likeOriginally posted by Kuniworth:what is the problem with writing in a way so everybody can understand what you are saying?
four lines that could be rephrased "the game is bad but I'm unable to say why".Been doin' somemore research,And now, shoot the man in the moon,
Gotta down-grade
That OTHER game... to... $7.95
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Is there a chance that we will see in the upcoming expansion something like military access? I.e. if you "sign" it with a country it does not join your alliance but you can move troops through it's territory.
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The sig is an attempt to come up with the only rational reason behind a person's "patriotism". Nothing in the history of this world, maybe with the exception of religion, is responsible for so much death and suffering as patriotism.Originally posted by jon_j_rambo:@borsook --- Dude, what's with your sig? You some kind of New World Order Commie? If Shaw & you can realize that taken pride in one's country...ah, may have a reason? (See Freedom)
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Actually Germany had plans for attacking Switzerland. They were never put to life, but still.Originally posted by targul:Switzerland is attacked because it is there. Portugal on and on.
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I think that you should sell the rights to this post to dictionary makers, who would quote it next to the definition of the world "babbling"Originally posted by Desert Dave:Geeeeeeeez,
What an INexpert, UNfinished,
Copy-cat (... no you duplicitous dudes over
to Smithereens/Matrix, it ain't LIKE
"PG," it's been sorta
"accidentally borrowed" - mostly from
'round hereabouts, IMO... and - as
I always say - who
else's - should I have? )
Piece of OVERpriced slab of UNDERcooked
Pizza Pie! In the sky! LOL!
Well,
I ain't gotta ELABORATE all the reasons
Why - do I?
$60.00!! :eek:
For - essentially, the SAME thang
Hubert put out for - 25 bucks?
OK,
Let's see... maybe,
A couple years,
10-20 patches or so,
Another iteration or 2?
THEN they can yak up the smack.
[... BTW: hmmmm, hard for me to imagine
another Geezer what wheezes so awful
supercilious as that fat-lip
Canadian Cat - LestheSarge... nope,
canno think of nary a one!]
Yeah yah yah yah!
I am been with Hubert for 5 years now
And I am a mite sympatico.
So what, that don't change nuthin'
IMHO.
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Definitely the loss of quality is worse than slow speed. But a making it changeable would be a great addition.Originally posted by Hubert Cater:That's a tricky question as most usual improvements to AI turn length, i.e. if the algorithms are already optimized, come at the cost of the AI itself.
At the moment the AI is optimized for the current map size and number of units etc., i.e. it balances out speed vs quality and perhaps this is something I could add as a toggle down the road for those very large campaigns... more speed but less quality.
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Looks very promising! And great thanx for not forgetting the AI. A question though - will we see some more improvement in AI turn length? The larger modder made maps run very very slow with 1.06
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Editors are handy but most games are modded by hand, lack of an editor does not in any way prevent mod creation as long as the developer chooses to "soft-code" instead of "hard-code" enough data. And it looks as if the game in question will be very moddable.Originally posted by Desert Dave:Can we make uniquely scaled MAPS,
As for those scenarios
Listed just above?
With that other game?
Just wondering.
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Thanx for the answer Hubert, good to hear there is some hope for the alternative tech developement.
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Great news! Two questions:
Is there any chance that the exp. will include an optional non-random (i.e. point-buy) tech research? It would be really great if it did...
Maybe a bit too early to ask this, but I have a friend who has birthday in September and I thought of buying SC2 as a present so will there be an option to buy SC2+Exp together at some discount?
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Are there any plans to include the requested by some alternative (i.e. non-random) tech research in the 1.06?
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This is really needed... Currently on my PC (2.2 GHZ) Thrawn's scenario is almost unplayble... it reminds of playing Conquest of the New World on Pentium 120...
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Since various question are asked here - why tanks have higher hard defence than soft one?
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yeah more or less, dunno if you give it 2 extra experience.Originally posted by Kuniworth:</font><blockquote>quote:</font><hr />Originally posted by borsook:
This is really, really impressive. Do I gather correctly it should not be played against the AI? Will AI be totally clueless?
Anyway wanna play an online game?
My icq; 268-163-822 </font>
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It is not that simple, some Italian units did fight bravely, e.g. Italian divisions assiagned to Rommel did very well.
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This is really, really impressive. Do I gather correctly it should not be played against the AI? Will AI be totally clueless?
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The map in this mod adds a lot of depth to the game, despite little geographical flaws. Two questions: is there a complete change log somewhere? And does the mod feature any Norway going pro Axis script activated by RN activities?
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without FOW you can never have even a semi historic D-Day (ie with the enemy being surprised by the location of the landing)
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I'd love a non-random tech progression. Especially as an option so that everybody could be satisfied. As it is it's the biggest gameflaw for me. It's illogical and ahistorical and break the balance. Somehow almost every other game of this type has non random tech progression and it works. The player should be awarded for good decisions not for being lucky.
Another new to SC2 guy question
in Strategic Command 2 Blitzkrieg and Weapons and Warfare
Posted