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Flanker15

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Posts posted by Flanker15

  1. "6) Suicide attacks were prevented by an even more ruthless than usual policy of shooting at any civilians including children that approached Israeli troops. I doubt if this was ordered explicitly, just an understanding established as to what should be done. There were no cameramen present to record it and it will be automatically denied.

    7) Air targeting was not restrained by considerations of collateral damage. The guided bombs used were 1,000 and 2,000 pdrs (compared with rhe 500 pdr Paveway 4 the RAF is now limited to). Hits on a couple of mosques produced violent secondary explosions, in one case with burning rockets exploding high into the air."

    Are these supposed to be a joke? What's Israel's goal here, win most evil empire of the 21st century?

  2. Any plans on adding armor slats to them? Or would that impede aquatic movement too much?

    I was thinking about the pros and cons of AAVs in comparison to Strykers:

    Pros:

    Amphibious (water isn't in CM:SF though), Has both of the Strykers weapons on a single unit, can reload without unbuttoning, carries allot more people, all the benifits of tracks.

    Cons: No IR optics so it has trouble spotting and with smoke, a big target, no effective AT protection, often explodes when hit killing allot of infantry if loaded, all the drawbacks of tracks.

  3. Hang on! I did a test to make sure about targeting vehicles!

    Your arty won't cease fire when targeting vehicles and the vehicle is knocked out only with targeting buidings will it stop.

    Anyway for targeting vehicles with arty I use the shortest salvo for IFV/APCs and the second shortest for tanks. If you use "armor" target type you almost always get hits very quickly and 1 81mm is enough to take out a BMP and sometimes even a T-72. (I've taken out a T-90 with a 81mm once)!

  4. If you target a building or a vehicle directly with support the mission will automatically cease when it is destroyed. So you can put it on maximum if you want.

    With the cease fire order there is a delay where in the battery will keep firing and shells that were fired before the order will still arrive (which for heavy artillary can be a little while).

  5. I guess try disabling all your mods first, if that doesn't work, re-installing the game would be a good start.

    The other possibility is you installed a non-battlefront patch on a BF copy or vice versa, which would need a reinstall I guess.

    Post v1.10 (i think) the Hummers were changed to add additional armor you might not have the right new file or it's corrupt maybe.

  6. The idea of being able to turn off weapons has already been considered and rejected because battlefont doesn't want a game where you have to tell your units not to use weapons. They want to make it so you tell your units to use them.

    Another idea is to have a "Target Missile" order like the "Target heavy" idea, Which uses the ATGM of unit with one or for infantry it uses their RPGs or AT4s etc... I think that ATGM and RPGs are an important enough weapon to have their own order (eg only shoot your RPG at a tank instead of everyone standing up and giving away the posistion before the RPG is ready).

    So for the BMP3 you'd get

    Target Missile: uses the AT-10

    Target: uses the 100mm or 30mm

    Target light: uses Mgs

    The TacAi needs to decide which weapon or ammo to use if there is a choice since that is the units job in reality, you are there to give general directives.

  7. From what I've seen:

    Solid question marks are units (usually knocked out vehicles) that a unit has no LOS to but another unit in cotact with it can see (Vet difficulty).

    Fading ones are where a unit last saw an enemy or was fired upon by an enemy but now can't see the unit (eg An enemy squad is seen running across an open area then returns to cover, a fading ? will appear at the last place it's seen. An enemy squad in building opens fire then stops before it is seen, a fading mark will apear over the building.)

    There are no sound contact at the moment, you can drive 10 tanks along a tall wall with a squad on the other side and there won't be any markers.

  8. Ok to things I thought I'd bring up for possible patching:

    First the easy one: the BMP-3M has a component called "optics" in its damage report, it should be "IR optics" (I wasn't sure if it had IR optics until it spotted through smoke).

    Second the weird bug I'm seeing with 1.11:

    I held back reporting it since I thought it was my imagination, I call it the "Uber Burst". Where a vehicle with a burst weapon (GL, 25mm etc) will fire an entire burst in one shot. This only happens when you give the initial target order, following shots are normal. It only happens once in a while too.

    I could try to get a screen shot if you want.

    I'm only playing RT some I'm not sure it happens in WEGO.

    But it's pretty awsome to see a AAV-7 fire a shot gun burst of 40mm!

  9. When playing SF my normal tactic is to find and destroy all the HQ squads of the enemy. I was wondering if this has an effect on the units that HQ commanded? This stratergy is from games like CC and CMx1 where knocking out the HQ units would make the rest of the enemy much more likely to flee or surrender.

    Does it work in SF? I assume the biggest place it would effect would be Syrian regulars while SF and US units are better able to work without a HQ.

  10. -Expansion of the campaign system to add intermission sections for unit status and repairs, instead of a unit being permantly damaged/destroyed/injured for the rest of the campaign and no re-enforcments/repairs ever arriving.

    -Environment fires

    -Persistant ground damage and unit placements/status for multiple battles that are on the same area.

    -More difference between KE and fuse detonated ammo, so that KE shells stop when they run out of energy instead of on the first thing they hit. Eg: a bunch of bushes can stop a SABOT shell at the moment.

    -Multi-core support

  11. When I say best I'm sort of only refering to air-superiority from the Mig-29 and Su-27 alone, the rest of their airforce left somthing to be desired.

    The Su-27 in particular was very well designed, it could out perform the NATO planes of the time, engage targets in BVR without using radar and in a knife fight could perform very spectacular maneuvers combined with helmet mounted targeting and Offbore sighted R-73s. The Western fighters only recently matched its close range ability with the AIM-9X.

    The advantage the NATO fighters had at the time was better BVR radar tracking missiles, mainly the AMRAAM.

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