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sdp

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Posts posted by sdp

  1. Thanks for your review of the MEs; as said before you'll get a revised batch to download as soon as I can produce one.

    Concerning the "broken" buildings; they should be fixed in the upcoming patch - as mentioned before this phenomenon in part has to do with the very rapid production of this title. We'll do our best to fix the issues!

    /sdp

  2. You're right about the heavy fores tiles; there are a lot of them. However there are very few small spots where they enclose an area totally - theoretically you should be able to move your vehicles out of the set up area.

    The left edge of the set up zone in the editor;

    CM-Fortress-Italy-2012-09-20-22-51-30-67.jpg

    The tiles with impassable terrain types placed on the mountainous QB maps are designed to work just like you experience; making vehicular movement off-road or armoured assaults on the hill/mountain tops very difficult - as it surely was in reality.

    You're quite simply left with the "poor bloody infantry" doing the job. A conclusion you've already reached ;-)

    cheers/

    sdp

  3. If I create a QB and select a battle length of say 45mins in the QB selection screen, then choose a map that has battle length data of say 2 hours, will this cause a problem? I am thinking that the ai is time-driven so the ai might plan to do something at 1 hour but my battle ends after 45 mins.

    Is it better to match the battle length I select with the battle length that is attached to the map I want to play?

    No, it will likely not be a problem; none of the AI plans will need 2 hours to be executed - however if you feel you need more time to play the QB (on a large map for instance), then go for the longer time.

    cheers/

    sdp

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