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Big Al

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Posts posted by Big Al

  1. I am the designer of AoC.

    AoC is an Eastern Front game. It has a new map that is larger than the WW1 Storm over Europe Scenario. The combat system is modified from standard SC2 in the editor to more accurately represent the Eastern Front. It is a large game but not overwhelming. There are naval naval aspects to it. AoC has very deep involved strategies and future planning for both sides.

    Download the demo for it and get a feel to see if you like it.

  2. Which game you play depends on the level of detail you want. I own WitE and it is an excellent game in detail and scope far superior to the original War in Russia from the 1980s. But sadly it is too large for my taste. I believe it also allows you to micro-manage as much or as little as you want. But yes there are quite a few pieces on the map.

    So it's about finding your level of play. I prefer corp/division level games personally. AoC is corp/division level for the Germans, and army/division level for the Soviets.

  3. My suggestion is when the winter effects hit you have to attack. You have got to pound down their supply even if it costs you. The more you pound him down in the winter the longer he needs to prepare for the summer and the shorter the summer offensive will be.

    I just attack units even @ 0-0 and 1-0. The Germans just can't take it. Out flank out maneuver. Wait for the freezing effects.

  4. Operation Flatiron same situation where there does not appear to be a surrender script when both capitals are taken in Iceland.

    This one was a lot tougher to take than Brilliance. Tough to get a foot hold on inside the perimeter.

    However on both games rather than going to a more defense stance to defend the allies in both scenarios either sent transports to Spain in Brilliance and amphibious kept coming in Flatiron even though in Brilliance it was clear that Africa capitals were threatened and even to the last turn in Flatiron where I was on the verge of taking Iceland.

    Might be tough to do as the setup for the game is actually to have the allies attacking but if the scripts are capable of going both ways then they switch tactics until at least being able to protect their capitals. Perhaps not capable with the mechanics in the game though.

    I'll correct that. Thanks for finding that loophole.

  5. hello,

    i have changed units on both sides, but the ai side do not buy the stronger units. can the ai not detect stronger units, must i add a script?

    mathias

    If you add new units that are not in it's production scripts then no they will not be built. The production scripts are very specific in which unit can or can't be build limited by the force pool of the scenario.

  6. I found the errors which are exactly what you said. Thanks. B2B was correct. Somehow I messed up Barb41.

    Also I changed the season flag to all seasons to prevent future errors since these events only fire once.

    Unless these have changed....

    WEATHER

    late winter (March 1 to March 20) spring

    late spring (May 1 to June 20) summer

    early fall (September 21 to October 14) fall

    late fall (December 1 to December 20) winter

    With the season = 0 if there are any problems there shouldn't be anymore. The winter effects are based on accurate historical data as to when it kicked the Axis in the teeth. This happened about mid December historically. 1st day of official winter is 12/21.

  7. Ok I saw what you were talking about. I would have to put in a surrender script if what you did happens.

    If the Allies get booted off Africa there is literally no chance for them to recover in the scenario. To launch a major invasion from across the ocean was next to impossible for any power at that time.

    I am actually pretty surprised you booted the allies off of Africa. They have the larger army and navy.

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