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CrimsonDestiny

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Everything posted by CrimsonDestiny

  1. I see. But would slapping four of them on there and turning the hermes into something from the past negate the 14mm's weaknesses?
  2. I'm inclined to agree, except maybe it's main armament could somehow be changed. If dropships become limited, it would be utter rapture to give this thing quad 14mm cannons and make it a pure air defense vehicle. The only problem is that I'm not sure how effective the 14mm would be against a lot of those extreme angles on the dropships. Getting rid of the thing's being excessive. It elminates the old "mortar next to the galaxy" camping, which I admit being guilty of sometimes, but those that complain about it need to realize that the hermes will blast the galaxy automatically, crush all offensive capabilities of the mortar, and close in for the kill. Granted, it could pry be given a 75% of destroying any imbound ATGM or mortar with the AAD, instead of it's current level of perfection.
  3. Arizona here. Mostly on in the afternoons.
  4. I'm not saying it should have anything major as far as AP, just enough power to take out a Shrike with a long and lucky enough burst and maybe do some minor damage to a Paladin, but that wasn't the point I was going for. I was thinking more along the lines of not making a player operate another gun by just letting it autofire at whatever the main gun's pointing at. And DT rocks my socks. :cool:
  5. You could slap on a coaxial auto gun like on the EW Paladin except that instead of point defense use, it has some armor-piercing qualities and infantry slaughtering abilities.
  6. I get the same problem. I'm running it on a Mac with OS 10.4. I get a Bad access and a kern protection failure in the crash log.
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