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Monkwarrior

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Everything posted by Monkwarrior

  1. Good to hear that a ww2 mod will be there either way. I will describe some things to ponder about. Gameplay elements from RO which might be usefull "to have" in ww2-dropteam. 1) multiple players in each tank Each has it's own role (gunner, driver, mg) which gives great teamplay opportunities. 2) a local voice channel For tanks this is very essential, only the guyz in your tank can hear this. 3) opening of hatches => multiple view points. It really gives you a sense of reality to drive a ww2 tank when your body is outside the tophatch. Same goes for the driver, also he can choose to drive with his head sticking out of the tank. Both will be vulnrable to infantry at those moments of course. 4) binoculairs for tankers. Spotting is very important, might be integrated with calling in artillery on the marked spot. 5) anti-tank obstacles A limited number to use in the deployment phase. Of course the deformable terrain will do miracles too. 6) destructable models It's more a "nice-to-have" , but it would be great if buildings could be destructed when taking some HE shells.
  2. You don't have a very good memory Poesel. We talked some weeks ago on a server Monk.
  3. I'll try it out tommorow Hub, thanks for your lovely looking scenario.
  4. At the moment one of the best ww2 tankbattle games is called Red Orchestra. Some maps are so huge you spent several minutes driving to the enemy frontline. I'm still not sure which advantages this dropteam-engine would have in comparison to the UT2004-engine, but maybe somebody else in here can shed some light on that. I suggest a very different set of gamerules when creating a ww2 mod with this engine. The most easy one first. There is a deployment phase but both sides can only deploy on their own side of the map. After that it's a battle until the last unit is destroyed. The second one. When infantry is involved I could imagine spawning on the squad-leader like in BF2. This will be a sort of "drop-ship" like idea. Fortunatly the ww2 had enough different vehicles to provide a variety in gameplay with different roles for each player. So the main question still is: "What would be the most important selling point to use this engine for a ww2-mod ?"
  5. It would depend on the map itself of course. Line of sight must be blocked a bit on those ww2 maps to provide interesting gameplay for this mod. No answer from the devs on my question, Claytonius ?
  6. Gents, I have read in the blogs that the team has planned some sort of ww2 mod for dropteam. Is this true and if so, care to elaborate on that ? Is there anyone in this community who has similar plans ? I would really love to play with these old tanks Greetingz, Monk.
  7. Soon I will put up a server in Holland and start playing there. Most servers have a somewhat high ping for me now.
  8. Well it's all open source with the Spring engine. So maybe a peek into their source might help
  9. Well, it's back to reading the manual for me then.
  10. Strange thing is: it also seems to happen off-line (Win version). I was using a heavy mortar and wasn't able to switch the ammo-type at all. Everything else seems ok, offline and online.
  11. Small things I found. * when blocking the brakes it should appear in the right corner of the screen that the brakes are blocked. For some vehicles this message doesn't appear (blocking itself works). It's rather confusing when trying to move doesn't work and there is no visual confirmation about the blocking. * Personal macro's are not saved when leaving dropteam Greetingz, Monk.
  12. Got them too online. My ping to server was not very good: 180. Monk.
  13. Well, the manual should be within your downloaded version. It's a PDF file and reveals much more about this game. Very, very usefull.
  14. After reading the manual I'm still confused. Is it possible to drive a, for instance, MBT with 2 players (1 gunner, 1 driver) ? If so, which vehicles are suited for multiple players and if not: any plans to add this in the future ? Greetingz, Monk.
  15. Being european I'm online during the evenings. I might be creating a european server, because the ping of the only 1.01 server is a bit high for us euro's. Monk.
  16. Same here, official servers need to run the latest versions. Greetingz, Monk.
  17. Now that would be nice indeed Make it a toggle. Monk.
  18. Thanks for your quick reply, installing now. Monk.
  19. Hello, I seem to be having difficulties installing dropship. I downloaded the zip-file after buying it through your website. I unzipped it into a temporary directory under WinXP. After I choose the windows Installer.exe the dropship pop-up screen appears, so far so good. When I press the install button it tries to DEinstall another software program on my pc called Gamecam. Any idea how installing one can be mixed up with deinstalling another program ? Right now I cann't install nor play, some help would be appreciated Greetingz, Monk.
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