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Pandemic

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  1. I think Jon makes some valid posts, Franco would never have allied with Hitler due to the Poland agreement between Ribbentrov and Molotov. However the RAF were very weak compared to the Luftwafe had not the madman in Berlin directed his bombers against English cities we would have lost the Battle of Britain. As it was Fighter Command was what 1 or 2 weeks away from abandoning the South East before Germany changed tactics? As to the USA, well wasnt the biggest contribution from the USA during WW2 suppling trucks to Russia? Seem to remember 27 million Russians died but 1 million French, British, American combined
  2. also ever wonder why the panzer general games always had the human player as the one with the offensive objectives within a limted time length? makes ai programming the computer much easier
  3. well first of all the various major AI defects such as this one would have been found during beta testing. however its becomming increasingly common to release a game that has very poor ai and then use the money from game sales to pay an ai programmer to develop that part of the game further through patches and for the gaming community to help in its testing. yeah thats annoying for the gamer but the reality is most strategy / war games dont have enough money and time to release a challenging AI with the game due to increasing game complexity etc, so it comes down to do you want a game that is then patched / modded to be challenging on single player or no game at all. the way i see games development is increasingly relying on modders which i see as a positive step.
  4. depends what your after. SC2 is an army level game and playing a single player grand campaign game from start to finish takes about 10+ hours. This doesnt have to much replayability i.e. you can only be axis or allies and replaying as either one a second time will be pretty much the same game experience. There will be quite a few mods out for it though, and this will extend the time you play it. This changes on player vs player where the game truly shines, you will find no 2 games the same and its a reasonably stable way to play. The game is simple to learn how to use, one of those beer and pretzel games. Game with latest patch seems reasonably bug free - no crashes etc. Downside is comp AI is appalling, but this will be fixed in forthcoming patches. Perfect for a few hours of gaming against a friend. HOI2 is a division level game (although I tend to play it with divisions grouped as corps). It will take you 100+ hours to finish the single grand campaign. This does have a lot of replability as you occasionally get some very ahistorical occurances, and playing as each country (and theres a lot of them!) tends to be a different experience. There are also some excellent mods out there for it, such as stony road to war, total realism project and community open resource exchange project (eventually). Your looking at over a thousand hours of gaming here, thats a lot of time for its price. There is also an expansion pack out for it so its a 1936-1953 game. Player vs player can be a great game, they seem to have resolved the issues with that. However this isnt a 2-3 evenings experience, you really need a fair bit of free time to do player vs player. With latest patch + one of the mods or the expansion pack the AI is challenging for the average player and not to bad for an experienced one, altough this will improve over time. It is very stable and reasonably bug free. It is more complex to leran than SC2 because of its greater depth, but I found both games trivial to pick up and play unlike War in the Pacific. The amount of micro management is up to you, as almost everything can be left to computer advisors and they do a good job. (at least with the expansion pack) Both games allow you to mod the game, and if your into modding thats a real plus. So in short you get far more value for money with HOI2, but that requires greater time investment so really depends on how much free time you have to play games
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