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thelmia

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Posts posted by thelmia

  1. Your Radeon 4850 should work with the Catalyst 9.3 drivers. If you want to use a newer driver (9.4 and newer), then at the moment there are serious incompatibilities under Windows XP. Windows Vista and Windows 7 users have a workaround involving dynamically loading the Catalyst 9.3 OpenGL ICD DLL file (atioglxx.dll). Unfortunately this straight-forward workaround DOES NOT work under Windows XP.

    Battlefront has been in contact with ATI (a rare response from a graphic chip developer) and this issue is being looked at. The OpenGL problem that CMSF is suffering from affects other OpenGL games. So we're hoping that sooner or later ATI will release a Catalyst driver that will fix this issue. This might not happen immediately with the Catalyst 9.9 release, but then again it might (we don't know ATI's internal scheduling for driver code fixes and updates). I suspect that ATI will have a fix before the Normandy release (which will probably be in Q1/2010). Now ATI may break that fix in the future (which has happened with both ATI and Nvidia in the past), so there's no guarantee that there will not be future problems with any video driver.

    Regarding the Demo you can download the latest CMSF 1.20 Demo - here. You'll have to pick which download location you want to get it from a bit further down the page underneath DOWNLOAD LINKS (approx. 470MB). It should be a pretty good indication of the compatibility and performance of the game with your system. The exceptions to this would be large maps/scenarios which can further slow down a system that you may not experience with what is available in the demo.

    This is good. I recently got a new computer, bought the British mod, and BAM, all of a sudden crashes. Made me very unhappy, since I'd thought the crashes had been ironed out. I have a 4870 card and XP.

    I'm not willing to roll back my drivers since my newer games need them, so I hope this gets worked out.

    EDIT: I did a rollback to 9.3 and played for an hour. No crashes. I'll go back to the new drivers now. Pity ATI broke it.

  2. Ach, I was just going to say, "yes, it needs it's own forum." Then I saw the drama spam.

    Yikes.

    It's just a game.

    Shock Force is a good game now. It sucked at release. Good job fixing it. I've been playing the vanilla campaign and it is totally different then at release.

    That being said, I'd like to read about Shock Force on the Shock Force board, not yet another WW2 game that I'm not terribly interested in. No offense, I'm sure it will be a good game, but I'm tired of WW2. There's a zillion WW2 games out there. Men at War just came out. It's not a wargame sim, but it's close enough in the same way that the Total War series is close enough. Personal taste.

    I just can't get interested in 70 year old warfare anymore (we're as far away from it as the Civil War was from WW2) when we have two wars going on right now and who knows what in the future. There used to be a lot of modern what-if wargames about NATO-Warsaw Pact conflict, or Gulf Strike, or something like that. Now there's just WW2, WW2, and more WW2. ZZZZ. Here's a hint: the Allies won. I get a kick out of gaming hypotheticals to see what happens. I remember sitting down with Gulf Strike in 1990 and realizing that the Iraqis were screwed before Desert Storm ever happened. That was cool.

    Shock Force taught me more about the current capabilities and limitations of US forces then I could learn from watching Discovery Channel for a decade. The M1 is not invulnerable. The main advantage of the US Armed forces is precision firepower. AK-47s and RPGs work just fine if you get too close. That's cool.

    How about some more armies for Shock Force, or its successors? The Chinese, maybe? Israel? I know this has all been settled, and it's not happening, but if no one says it nothing will ever happen.

  3. I'd like to see it. I already have scenarios with 15 BM-21s doing preplanned bombardment. It's fun to watch.

    It's like the naval artillery in CMBO. Not terribly useful, but very cool. I understand dev time is limited, but a modern game should have modern weapons.

    CMSF is a game unto itself, not just a stepping stone back to WW2. I'm tired of WW2.

  4. I don't get the problem, since in RL Blue tends to crush Red over and over. Western armies have been kicking around Arab armies for a very long time.

    If it's a sim, then Blue being better isn't a problem. This isn't a reflection on the individual worth of Syrian soldiers (who are often quite brave, as Israeli and American soldiers will tell you), or the relative worth of their country. It's just reality, and it's caused by a number of factors that entire books have been written about.

    I recommend "Arabs at War", by Kenneth Pollack if you want to understand why Arab armies do so poorly, especially compared to Western forces. Basically, there's a leadership deficiency. Imagine Red always being controlled by a badly scripted AI and you get an idea of what they are like in RL. Tactical leaders are discouraged from showing initiative and there is little realistic training. There's lots of anecdotal evidence from soldiers and Marines who served in Vietnam and Iraq (like Bing West) that the Iraqi army was not as proficient as the NVA.

    A lot of the problems suffered by the Iraqi army in 2003 are chronicled in "The Iraqi Perspectives Report," by Kevin Woods, with excerpts from the Official US Joint Forces Command Report. Very interesting reading. Mostly, the Iraqi leadership had no clue what was actually happening. Prewar training and expectations crippled their army.

    Now for designing a scenario, balance this by giving Red lots of advantages, like numbers and position. I like playing Red, and I do pretty well. It's a game of avoiding fights you can't win. Don't get into long range shootouts, since Blue is better at those. Don't expose your tanks to Blue antitank weapons. Use the unique weapons you do have, like IEDs. Hell, I put IEDs into about every scenario I make. Don't let the Blue player ban them as "cheap," since they are the number one RL threat to Blue forces. If I'm going to play a bunch of jihadists armed with nothing but AKs and holy zeal, I want my IEDs. RL insurgents don't play by Blue's rules, so why should I? Snipers, mad Taxi bombers, and spies all help you keep an eye on Blue and make them pay for invading your homeland.

    Seriously though, good scenario design makes a good game. Give Red a shot of winning, even if they have to take horrendous casualties to do so. Punish Blue much more severely for any losses. That reflects reality. Even if Blue wins, Red should have a lot of fun with taxi bombs :)

  5. Steiner14, that is a very valid point and obviously BFC should go the way they feel is right, imo one of the biggest mistakes for a gaming company is listening too much to the vocal part of their forum.

    Yes. Vocal and repetitive =/= right. So many games are ruined by people who post more than they play. This forum is pretty good about that. And yes, the people who are really unhappy just leave.

    I loved CMBO when it came out, and I loved RT for Shock Force. Nothing wrong with either. RT Shock Force is not a normal RTS because it's closely based on real units, not some made up rock/paper/scissors. It's a good game for people who want more realism but don't want a traditional wargame. Why not broaden the hobby a bit? Some of those people will get drawn in. It's win-win.

  6. Yes. Yes, I would. I want any modern content I can get. I'm one of those people who's been doing WW2 since Panzer Blitz and it's gotten old. Not BF's fault, and I will probably play the next game, but when you can recite Wehrmacht tank stats on sight you need to go do something else...

    I'd really like the PLA, but that's probably asking too much.

  7. Yeah, I always go for total victory if I know I've lost a lot of men or won't take all the objectives in time. Past a certain point, there's no point worrying about more casualties. A Total Victory is better than a marginal one, and it's worth losing quite a few more units to attain that.

    This causes some gamey strategies. And not just for the player seeking Total Victory. For example, a player with Total Defeat hanging over them may simply hide their last few units to avoid losing. This leads to many minutes of boredom trying to find the last enemy squad. Since so much is riding on it, this makes the end of the game a bit frustrating and turns what should be a formality into a game breaker.

  8. Uh, I'd leave command delays for RT optional. Sounds like a good and realistic idea, but actually playing an RT game where units simply ignore orders is innately frustrating. It would feel buggy and wrong, even if working as intended. I can imagine banging on the keyboard and yelling at the stupid tank to back up.

    In WEGO, that's just part of the game. It works. In RT, not so much.

    It seems to me the big advantage of WEGO is scale. You can manage much larger battles. In RT every player eventually hits their limit. Mine's about 1 infantry company with support vehicles. Beyond that, units tend to sit idle. With WEGO, anyone can manage any size given enough time.

    And is there TCP/IP WEGO yet? Sorry, but I just dropped by after many months and I haven't read up.

    Again, great patch, made me play again.

  9. First time playing "Bad Moon" I lost one M1 to stupidity, exposing its flank when I thought I was done killing all the enemy tanks. One other died from a close range frontal hit. That was it. My strategy? Move forward in a line with the 'Hunt' command. Yeah, I'm a real tactical genius.

    Even outnumbered 2:1 the Abrams utterly dominated. I'm happy if that's the real life truth.

    The T-90 doesn't seem very dangerous if it's thrown head on into a mass of M1s. Not really any different than the T-72 so far. Maybe better at hitting with the first shot, but against the M1 that's not enough if it just bounces off. I guess it's another case of having to be smart and careful in how the weapon system is employed...

  10. Hey, great job. I recently had my computer melt down and have been getting by with my ancient backup. I went by the website, saw the new patch and thought "gee, I wish I could run that." On a whim, I downloaded and installed CMSF on the junker computer, patched it, and was amazed.

    It runs great on 512 MB of RAM and a Radeon 9250. A year ago my much more muscular computer couldn't get over 10 FPS. Sure, I don't have the settings maxed, but it's smooth as silk scrolling around the battlefield.

    Before, the interface prevented me from enjoying the game. The bugs irritated me. Now, all that's gone and I can just play.

    I bought the Marines module the next day.

    Wonderful. Thanks for getting it done.

    I guess a PLA module would be too much to ask.. but I'll ask anyway.

  11. Well, I tried RT multiplayer again. Loaded the infantry up in my Strykers in the setup phase. Once the game started, they weren't in the Strykers.

    Except they were- on the Stryker display. On the map, the infantry was where they started in setup, but they weren't. I could tell them to move or dismount, but they wouldn't.

    I was the guest, and this killed my interest in playing again. Which is too bad.

    No lag, though. That's good.

  12. Wow! I found out that the 1.06 patch was out and installed it. What a difference! Not only are the annoying clunky interface things gone, but AI behavior is sooooooo much better.

    I ran some scenarios I made back in August but gave up on. I found the AI forces rapidly and efficiently following their plans and owning me. It was great- before they would drive in circles and run back and forth across a road. They could not win the scenario in 45 minutes even without opposition. Now, the computer kicked my ass in 15 minutes.

    Small arms combat feels much, much different. Infantry is much harder to spot. Snipers work right. I love it.

    Finally, I can recommend this game to other people. It's fixed.

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