Re: ATGMs, data feedback, etc...
Assuming a missile has a lock on you and is inbound, what can be done to not get hit? It seems like everything I've tried, from evasive driving (difficult with the iffy steering system) to ducking behind terrain doesn't work well. (Granted, some of that fire is guided by the operator, and not fire/forget launches).
I'm wondering if it's possible to have some sort of built in countermeasures, whether that's smoke grenades common to most contemporary AFVs, or an antimissile system that is currently in development to protect tanks from incoming fire.
I'm also a frustrated with the control/roll issue. Most AFVs and light utility vehicles are heavy enough that they shouldn't be rolling so easily.
As far as target feedback - if nothing else, I would like to see (a) that I hit the target and ( roughly where on the target I hit. Perhaps a basic schematic of the target vehicle could be displayed in gunner view that would briefly highlight areas struck.
With regard to weapon penetration: if a solid AP round penetrates armor into the interior, does that round (according to the game logic) travel in a straight line through the vehicle, or are trajectory changes gamed into the ballistics model?"
This seems to be coming along quite well and, with some changes, will be an outstanding game in the near future. Thanks for soliciting feedback.