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Chainsaw

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Posts posted by Chainsaw

  1. Of course we got complaints about the Thunder campaign being too easy.

    One thing that I notice gives people a lot of trouble is with the difference in fighting style. With the Army it was much more technology intensive. The brunt of the fight could be carried out by the armor, Bradleys, M1's, and to some extent MGSs backed up by the plentiful Javelins. For the Marines you have to shift your focus. Infantry is much more important to Marine tactics than to the Army. Marine squads hit hard and can take more punishment than their Army counterparts. They are the primary assault arm, everyone else is to support them. You really have to adjust your thinking with the Marines. You can't just run in and level everything with 120mm, 25mm, and Javelin fire, you have to send groups of guys in to dig the bad guys out. Luckily this is something the Marines are VERY good at.

    The campaign is hard because the designers tried to make the missions as realistic as possible without making it a US firepower demonstration. There are many other really good scenarios that you can cut your teeth on to get used to the Marine fighting style. Think of the campaign as graduate school.

    Sgt, you are pointing something werry important out. Indeed you have to change fighting tactics when switching between army and marines units, so that the Marine campaign is so hard is mostly due to that we are spoiled with all the Armys tech gear.

    Could also be the reason why I like Marines more then Army, those AAV7s resembles the fighting tactics we had when I was in the mechanized infantry, wich also stressed that the APC was a combat transport only while the fighting was done by the infantry.

    /Thomas

  2. However, just a suggestion, at the butt of the M16, there are 3 streaks of dirt that are really apparent and it makes the dirtyness look the exact same for all the rifles. Maybe it needs to be toned down so that it doesn't stand out so much.

    Im aware of it, its a seperate dust layer that I forgot to remove when save the bmp. Its for the version with duck tape on the butt. I was just to lazy to go in and remove it for a quick screenshot :P

    But thanks for the feedback :)

  3. Agreed. Before (before Esimgames discovered it and stopped it) I had the 3d txt files for some of the tanks and APCs for the game steelbeasts wich I used in a 3D rendering program.

    and in that program I used the .psd as texture so I had both Photoshop and that 3D program opened. ewery time I pressed Ctrl + S the texture in the 3D program got updated!

    so it tooked me maybe 1 second to view any changes I did in photoshop!

    That totally rocked, pitty Esimgames stopped it (ewen thoe it was their property...)

    /Thomas

  4. Outstanding tutorial Chainsaw, ya beat me to the punch. :D Makin me look lazy. I guess I'm gettin old, you young pups are fast.

    Time to change name to "Devil-Grand-pa-dog" ? ;)

    Okey okey, djumping into the pit.... :D

    Big Poppa Pump: you sure you got lucky today, 2 different posts on same subject, if you fail now you will become a sailor :D

    /Thomas

  5. Yepp its doable in 1.10 as well.

    No1 the simpel way.

    1.jpg

    The blast command is given on YOUR side of the wall, not the other side as you normally would do.

    2.jpg

    Blasting and staying on this side. they do however runs up to the wall before turning back, but the dust from the explosion gives them cover.

    No2 The Advanced way - when you want them to get the hell out of there afterwards.

    3.jpg

    4.jpg

    5.jpg

    Once again they do run up to the wall, but quickly turns around and runs out of the area. Good thing to do if you dont want the breaching team to be around after breaching and playing WEGO.

    Hope it helps!

    /Thomas

  6. How do you upload screenshots? I can do a print screen & give it a whirl.

    Sigh... I should stick with naval games, there was a reason I was in the Navy not the Army or Marines!

    grab a screenshot, go to www.photobucket.com and register and upload your picture there, then copy and paste the %7Boption%7D link that you get in one of the windows below the picture on that site.

    I think its pretty hard to do a "how to win this scenario" quide as its to much dynamic events in this scenario, so its betther we work with what we have now. All I can do is tell you how I did this scenario...

    1. Recon phase

    got 2 platoons and 1 LAV-25. the platoon with 2 5man teams was placed with its HQ on the left side of map, the platoon with 3 2 team squads and the lav was placed on the right.

    Reason: the 5 man team platoon cant cover as much area as the 3 2teams squads (split them up and you have 6 teams to recon with) the LAV was positioned on the right because left side is suicide. On the left side I put the HQ on the "mountain" top to act as FO and then sent the 2 5man teams forward to attract fire, wich they managed fairly well. resulting in that I was able to locate the 3 ATGMs that enemy had in positon, wich I nailed with 81mm mortar led from the HQ on the hill.

    On the right side I split up the teams and advanced thrue the "woods" on the right side. when closing to the buildings they did bounding overwatch clearing house by house (didnt want to get my AAV ambushed by hidden RPG teams)

    as my scouts found the BMP-3Ms and T-62s I started calling in 81mm armor mortar on the BMP-3M wich worked like a charm, the T-62 is to resistant against 81mm so thats no point, waited for the cobras to arrive before targeting the T-62.

    Main body phase

    When the main body arrived i spent a few turns rearming and reorganisate my troops into fightable units and then sent the FO and HQ team across the highway (with my heart in my throat considering the ATGM risk) to get a good view from the hill to lead in 155mm and Cobras.

    the engineer platoon was sent first along the woods on the right to go up and help clear mines that ive found the usual way so I could take care of my wounded men there. behind them camed the 2 Marines platoon in AAV wich was driven all the way up to the "parking lot" on the right side wich had been cleared by my scouts. the M1 platoon that spawned later was sent to same place, using the parking lot as assembly point wich by then was clear of enemys that could look into that area (atleast what I knowed of)

    I pounded the objective and the 2 buildings close to it with 155mm HE to desimate the enemy there and let 1st platoon attack against the 2 buildings and clearing them, holding 2nd platoon in reserve untill 1st platoon had taken the 2 building. Then I sent 1st platoon against the objective.

    The tank platoon was decimated pretty fast by a T-62, Mines and terrain (bogged) leaving only 1 tank left, wich had to take care of the T-62 counterattack, wich it managed as i keyholed the enemy attackers between the buildings.

    When the enginers had cleared the small building compartment on the right side of the map I sent recon across the "river" and cleared the objective in the right corner with 2 recon teams, wich later on was annhilitated by spawning enemy units (thanks..)

    when F coy arrived in MTVR i sent them the same way as the AAV, up on the right side thrue the woods and there I switched the company into AAVs instead of MTVR as the other platoons by now was engaged in house clearing.

    F coy never got around to see any action thoe

    after the objective in the middle was taken I continued the assault against the junction and when I had taken all terrain on right side of the higway the enemy surrendered.

    Done.

    my biggest problem was mines and AAVs stupid pathfinding (yes there is some problem with the pathfindings, seen AAV do 360s on open terrain etc). its important to remember not to move without having cover of the terrain or cover by fire (or preferebly both) and suppress supress supress suspicios locations.

    Look at the terrain, look on where you should end up, then look at the terrain again after advantageus terrain features, like small valleys, forest parts, houses obstructing FOV etc. Then look on the terrain again and try to figure where the enemy can position heavy weapons, RPG and snipers. then you have to evaluate if you can a) supress the enemy location B) denying them FOV by using terrain.

    From all that you decide a good path and wich points to suppress if needed.

    woods are good to advance thrue if you expect ATGM as ATGMs often explode when hitting trees so even if they can see you they cant kill you. but the best thing is to deny them FOV on your path.

    When it comes to infantry fighting its about the same thing. suppres suppress suppress. make sure to have guns to bear on objective and areas that controls either the objective or your paths to the objective.

    you have 2 SMAW teams per platoon, use them and the MGs as support squad hitting places where the enemy arent allowed to be, 2 squads suppreses the target (and later have cover arc over the objective) and 3rd squads assault the objective.

    This way you deny the enemy flanking fire on your path, you pin the enemy in the objective and you leave allot of firepower to deal with anything popping up on the way.

    hope this help. but give us a screen and we will se what we can do for you :)

  7. Umm.. I agree it's a nice idea but most soldiers break and clean there primary weapon at first opportunity. Maybe I am being too picky.

    Meach, take a look here from combat pictures and see how well cleaned they are? CMSF is 99% of combat time so the weapons shouldnt really be clean.

    http://picasaweb.google.com/andy.adyns/Troops#

    Ive started on a devildog mod and there Ive dusted the weapons (only M16 so far) and it looks like this: (be aware, all is WIP!)

    devildogs.jpg

    /thomas

  8. You dont need cheat codes, you need to learn tactics, SOPs and strategi. Nothing more - nothing less.

    I have save game files but aint gonna share it as its betther that you learn from this battle instead.

    take a print screen from the battle and post it here so we can see what situation you are in, let see if we can guide you thrue it instead of giving you cheats.

    Cheers!

    /Thomas

  9. Update: Tried again still no luck, it seems you can't cancel a fire command at a waypoint only give another sort of command so I'll have to settle with target light or a cover arc.

    Thats correct, to end a target command you need to give a target arc or a face command. But thats not really a problem either :)

    /Thomas

  10. Chainsaw,

    Don't go that way.

    No ****e :D

    I have actually never encountered mines in a functional way, it has always been strayed out ewerywhere as disturbance so when my LAV-25 hit a mine I didnt really take that as the whole area was mined. and the rest of the casualtys I got more then halfway thrue the attack and then it was to late to change direction.

    What bugs me is that area wasnt ewen the main area of attack as I flanked on the right side and those houses was mere a sidenote to cover the flank :/

    I didnt encounter any mines at the objective thoe.

    /Thomas

  11. The hardest part for me was the amount of enemy artillery. They hit me for an hour and a half straight, severly pounding me into the ground. This is a tough one.

    You got pounded by arty? cool! I missed that, could be that I located and killed the FO (only saw one atleast) or maybe I was moving to much so the AI wouldnt start calling in Arty.

    Lucky me anyway, the mines mixed with the arty would have stopped me totally.

    /Thomas

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