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tankibanki

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Posts posted by tankibanki

  1. I just played the campaign mission in which you have to take the road junction in order to prevent the enemy from fleeing before the final attack.

    When time was up all I had left were some 20mm light tanks while the enemy still had 120mm Thors sitting right at the objective. Some of my units were close to the obective as well, but it was clear that they were doomed. However I was surprised by a victory screen.

    I don't think it's supposed to be that way.

  2. From my experience in the campaign it looks as if it is easier to kill a Paladin from the front than from the sides or the back.

    Shouldn't the armor be thickest on the front?

  3. Got the latest update, tried the mission once again and succeeded the first time, with 13 minutes to spare. Accomplished the next one on the first attempt as well. I wonder how I managed to fail each time in the past...

  4. Not a bug.

    The first time I thought I had killed all enemy vehicles and turrets, but when the 30 minutes were over it said I lost, but I guess I missed some vehicle under water.

    After that first try most of the time the opposition destroyed the engine of my 120mm Apollo. attacking the main objective with the 20mm ones was more or less hopeless.

    After that I tried using the 20mms first and destroy all turrets and light vehicles. After a while I always lose them and then don't have enough time left to destroy the heavy tanks and remaining vehicles with the 120mm.

    Oh, and I often lose the engine this way all the same.

  5. I'm still having problems with mission one. Have tried it at least 10 times so far without success on the easiest level (embarrassing). In multiplayer I'm doing quite ok, I'm wondering what I'm doing wrong in single player.

    Anyway I'll keep on trying a couple of times before asking specific questions.

  6. As the controls are easy enough to be managed by one player I don't think such a feature is needed. However I can understand that you might enjoy sharing control of a vehicle.

    However I'd prefer if the team did not divert effort into programming such a feature.

  7. I'm sure I won't be a big fan on CM:SF, but I will definitely buy it anyway.

    It's not that I'm not interested in modern battles, just the opposite, I never really liked WW2 games apart from flight simes. It's just that I can't imagine liking asymmetric conflicts.

    My dream would have been a NATO vs WP or even US vs USSR 1980s or later game. Too bad that it's not gonna happen.

  8. CMAK and CMBB don't run very well on my notebook. On my desktop (Athlon XP2400+, GeForce3) even huge scenarios run smoothly in full graphics.

    On my IBM Thinkpad (1400MHz, mobile Radeon) medium size scenarios are acceptable with terrain elements turned down. Bigger scenarios are playable, but I can't enjoy them. It takes up to one second from clicking on the map until a movement order appears.

    Im not sure if the problem is CPU power or the mobile radeon.

  9. Originally posted by Lt Bull:

    </font><blockquote>quote:</font><hr />Originally posted by dieseltaylor:

    Your system might lead to imbalances where I lose all my expensive men by lottery and end up with a fighting value of 900 points against my opponents 1500. It may be true to life but will make battles less attractive under the current scoring system.

    That would be extremely unlikely yet it is one of the many possibilities with such a system. But remember your opponent won't know that, and you won't know how the casualties affected your opponents forces either. Do you/does he feel luck enough to play like you/they have any advantage?

    I liken it to the unpredictabilty and indiscriminant way an artillery attack can cause casualties to soldiers regardless of who they are or how experienced/fit/well equipt they are. It's a lucky dip. It is just part of the fortunes/misfortunes of battle. Like a lottery...you understand the risks, you take your chances and accept and make do with the hand fate deals you to follow your orders, without complaint.

    Lt Bull </font>

  10. Originally posted by Lt Bull:

    </font><blockquote>quote:</font><hr />Originally posted by dieseltaylor:

    Your system might lead to imbalances where I lose all my expensive men by lottery and end up with a fighting value of 900 points against my opponents 1500. It may be true to life but will make battles less attractive under the current scoring system.

    That would be extremely unlikely yet it is one of the many possibilities with such a system. But remember your opponent won't know that, and you won't know how the casualties affected your opponents forces either. Do you/does he feel luck enough to play like you/they have any advantage?

    I liken it to the unpredictabilty and indiscriminant way an artillery attack can cause casualties to soldiers regardless of who they are or how experienced/fit/well equipt they are. It's a lucky dip. It is just part of the fortunes/misfortunes of battle. Like a lottery...you understand the risks, you take your chances and accept and make do with the hand fate deals you to follow your orders, without complaint.

    Lt Bull </font>

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