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Redcon-5

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Posts posted by Redcon-5

  1. I think what you might want to look at is the ShrikeA (still included in the base data file).

    Now for a historical view point I recall that Korean War era there were the old Willey's Jeeps outfitted with a 90mm recoilless rifle (before the TOW missle). Some thing similar (76mm or 90mm gun) would be just the ticket, and easy to do.

    Might try it out my self, if I get the time.

  2. After a lot of experimentation (and beer) the minimum HE blast radius for digging is 20.

    This will dig a hole big enough for one squad or vehicle hide or hulldown in.

    20 is also big enough to kill a troop who is unlucky to standing near when it goes off. There is some sort of damge value tied directly to HEBlastDiameter tag that I have yet to find and null out.

    The blast effect does not add together so that four round with a 5 value will not equal a 20.

    I have yet to find some way to selectivly alter the terrain. I even tried making a digging ion beam, bit silly but i though it would be cool to carve out trench with. Well thats all for now thought I would keep people posted.

  3. Ok so this is not really a mod but a programming request. How many people would like a key press to cause the dropship to immediately drop you?

    Might be more complicated then that on the coding end but I've been stuck too many times swinging in a dropship that can't get close enough to a slope to trigger to a drop.

  4. Originally posted by Imperial Grunt:

    Would it be very hard to apply the camo pattern to the gear/weapons of the ATGM and Sniper teams, to get rid of the white target indicatiors?

    For me, who's "honey do" list got a mile long now that weather is good and that I have no idea what I'm doing, yes it is hard.

    For somebody who knows what they're doing and has the time, well ask somebody who knows what doing.

    :D

  5. just got hte 1.2.8 update now I cant start a game crashes when/while/after loading minimap

    but before "return to continue" is displayed. Log file on the way via email.

    Ignore this topic. what happened was that the auto update for what ever reason didnt grab all the files. on a hunch I launched updater and all is better now.

    [ May 31, 2007, 08:32 PM: Message edited by: Redcon-5 ]

  6. I think a close range autogun for defence would not unbalance things at all. Trying my own experiments it only icreases surrivablity by a minute or so.

    Thats probly some sort reducede rates or decresed deductable or something? Is there an insurance adjustor in house?

  7. Originally posted by ClaytoniousRex:

    Those animation tags correspond to the various states the vehicle is in at any one time just as you said, such as idling, driving, etc. They do 2 useful things:

    </font>

    • Make the model animate (but as you can see none of the current set of vehicles makes use of this one) - this could be used to make pieces of the vehicle move when driving, for example, or make a little radar attachment spin around, or whatever kind of mesh animation you wanted</font>
    • Make the vehicle emit sound - so you can have a high rev sound for moving and an idling engine sound for the "idle" animation, etc.</font>

    The AnimationID specifies which state this animation corresponds to. It's an integer that specified one of these states:

    LOITER - 0

    MOVE - 1

    AIM - 2

    SHOOT - 3

    DIE - 4

    BURN - 5

    EXPLODE - 6

    MOVE FAST - 7

    MOVE SHOOT - 8

    MOVE FAST SHOOT - 9

    Clay those tags just aint right. Most models dont have a "7" or "8" and "9" is used to dig with. Is there an updated list?
  8. image.jpg

    OK here it is A troop carrier plow tank for all your base assaulting needs. Shown here in its two blade up, and blade down modes. (One of these years I'll figure out how to texture. That or I 'll just make a blizzard map and call it whiteout camo :D )

    It is just the MBT-T with plow added on. Poesel by the time you read this it should be in your email smile.gif

  9. OK here is my idea ugly as snot but effective. A good old Apollo plow tank. Little bit slower but digs a good hole. Cannot capture only breach and dig. There were only four of these to battalion (4 out of 44) I would suggest the same sort of limit.

    Well ideas? Grips? Improvments?

    I think it should keep the 120mm. The slow reload time means you wont get up close and survive with out help and cover.

    image.jpg

  10. To contine from the "going gold" thread. Like many others my attack has been stalled by trying to find a hole in mine field for 15 min. And while a cutter could have cleared the way it was too slow or the bots used them up.

    Talking with Whiteowl brought back a memory of the good old motor pool and recalled something we had to get through mine fields. So I thought well thats what we need.

    I then hacked out the XML and sure enough it works.

    What I need now (I just dont have the time before this weekend) is a simple mod of a Apollo, well two mods but there are the same thing just done twice.

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