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AK-47

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Everything posted by AK-47

  1. I heard from a friend, that there is a program, which lets You play "only LAN" games through the internet. Unfortunately I forgot how the program was called... maybe someone knows.
  2. If I could save in any moment of BoF I could finish it all in couple of hours... after completing the sim several times by doing this the sim would become boring. But there is no save and thus the game is not boring at all (still having some bugs though).
  3. Red is for AP rounds. Yellow is for HEAT rounds. Blue is for HE. I don't know about the rest. There is also an almost white colour... it's the killshot.
  4. Yup I know which one is T-90 and which is T-95 (The Black Eagle) . The Black Eagle is in the T-80 video. I was impressed mostly by T-95, so I mentioned about it.
  5. Great movies! The "Black Eagle" looks really impressive... and is only 1,80m tall.
  6. I don't want to be rude, but I suggest using the "magick" SEARCH option
  7. Thanks Schmeisser And merry Xmas and Happy New Year to everyone else. Unfortunately I had no idea what gift I should post here
  8. Hey I have an idea... never seen anyone mentioned it earlier. What about an ability to watch a replay of Your battle, so You can record some of cool situations, that sometimes happen. Watching them from friend or enemy's side, from a dropped camera, or even slow motion projectile camera, so You can precisely watch how Your killshot hit a target. It could be terrific, when playing using multiplayer. Record the replays with program like Fraps, re-edit them, add some cool audio tracks or comments... Hehehe! Sounds like a cool idea to me
  9. Wow! Pandur You did great colorizing the maps
  10. I completed the campaign, haven't played all of the s-p missions and completed the training missions.
  11. I noticed that the AI is a little better. In the farm mission I was destroying enemies one by one... until I installed the patch. After that when I destroy the SU-100 on the right hill of the village those two T-55 are trying to make a revenge on me... kinda cool... they seem to communicate to each other... never seen that before applying the patch.
  12. Very good patch! Now I can run the sim on gfx details above standard and there is no stuttering Also I noticed, that the mip-mapping is making the sloped and distant textures more sharp... and also it's not making any stuttering! I really appreciate devs' job and I wish wish Them all the best on their job!
  13. Oh damn! Great lookin' trailer! btw. You must have a powerful computer, because there is no stuttering, while shooting through the main scope.
  14. PE has 9 playable german tanks + 6 or 7 non playable. Dunno how much Allied tanks (didn't played them often). It's a lot more, than in T-72, but T-72 has more complicated physics and accurate modelling of each tank's performance is more complicated. Btw. How many people are working on T-72 and how many worked on PE?
  15. Heheh! Cool! Thanks for that Schmeisser. I appreciate it btw. I made some other stuff, but it's not strategic, or tank oriented (although sim oriented), but if someone is interested I will post it.
  16. Yup, I live in Poland Heheh I found, that those caps are matching the scale of 1:24 Tiger tank wheel.
  17. Well... I was desperate enough to start making a 1:24 electrically propelled model It's not finished yet, but I hope it will be in the near future
  18. I was using another tactic to complete the mission. I called it Blitzkrieg and Camp Firstly I drive at full speed and after meeting with the informants I fly thru the road crossing and ambush the Mickey Mice before they even start moving. After that I drive at full speed to the village and start playing tankmageddon (head on bonus with MTLB and the MTLB was on his top) After that I camp between two buildings until t-55's arrive... I've wasted'em... but... hmmm..... where is that damned jeep. The answer made me laugh... The jeep was on my 8 o'clock 30m from me... lying on his top Hahahaaa! I didn't see him because of the tankist and furious rally thru the village... the jeep was probably so shocked he died from the heart attack and was playing dead I tried to make jeep pancake from him, but it's impossible So I decided to make him a Hello Everybody (HE) greeting.
  19. The game is great, but it also has a lot of things to improve (see the wishlist), so I think, that best way for You is to try out the demo and judge it for Yourself.
  20. 47. There should be an option to toggle the names over the targets and ability to select next, previous target. 48. Infantry and tank crew members should be able to man any operational and not completely destroyed vehicle. In that case an abandoned tank with destroyed engine, but with operational cannon could be manned with some guys and could be lethal again.
  21. 1) Upgraded or updated T-72 3D model. 2) Ability to buy (using prestige points) and add upgrades to tank via upgrade screen. 3) Upgraded 12.7mm AA MG DShKM model for the russian armor. 4) Dynamic campaing system and/or mission generator. 5) Mod capability! 6) Be able to give separate waypoints and orders to attached units (from TC position too). My own idea is to use the mouse-tank to control units, just as in Panzer Elite for wingmen... but the problem is the amount of controllable units. 7) 90 degree turn order. 8) To be able to turn off AI from your vehicle. 9) When ordering tank to turn left (7) it would keep turning until you press 7 again same for right (8) direction. 10) An ability to manage and bind all of the controllers' axis' (sensitivity, deadzone, saturation, fading) and buttons to any control (throttle, brake, left/right, turret control, GPO, engine start, each gears (could be useful if someone has a shifter), fire, etc. etc.). 11) Speed up (eg. holding SHIFT) or slow down (eg. holding CTRL) the sensitivity of mouse for turning the turret, commander's view, mg view. 12) Abilty as TC to order smoke to be fired. 13) When the hatch is opened (unbuttoned), an "eyeball view" for the commander and accessible with a hotkey (e.g. "h"), not through the page-up/down. Maybe a commander binocular view would be another good addition too. 14) With the commander magnified view, that you can spot target left-clicking on target and while right-clicking will give you a solution telling the gunner to rotate/elevate/set the gun to the according position of the target. 15) An evasive maneuvers command hotkey for the AI driver. 16) A toggle option (possibly through capslock) for AI commander to report all contacts with bearings and distance (if possible) or while untoggled on report only through a hotkey. If a friendly unit is reported and easily identifiable afterwards, he will not report it again. 17) It's the only annoyance I have so far in terms of graphics: the trees. I would like them to be much more improved than they are now because they all look... sorry to say, ugly and irritating. While, fire effects, smoke, etc. on the other hand look great and satisfying. Water? Could be better, but for a game of this sort, who the ***beep*** cares? 18) Instant action selection.. Pick map, pick conditions, pick enemy numbers.. go fight. 19) Better damage modeling, both with what you see, and the internal damage.. Alot of it seems like its random, and not based on actual equipment location ( I killed the engine of a Leopard by shooting the barrel.. Not sure how that happened. 20) More vehicles.. Friendly and enemy.. Wheres the Yugoslavian stuff.. BOVs, BMPs, BTRs, or for that matter, any of the stuff.. M113s, Hummers, etc. etc. 21) Infantry sounds are annoying... something must be done to it. 22) Barrel wear on the CO-AX and AAMGs.. Firing 600 rounds non-stop would burn the barrels out and be throwing tracers all over the place. 23) This is just nit picking.. lol.. When you hit a veh and kill one of the crew.. they get ejected out of the veh.. Regardless if its still moving, or operational.... Thats not normal.. lol. 24) Not sure if one is included or not (just got the game), but a terrain editor so we can add mountains, valleys, waterways, etc.. 25) The progress of the game ( both in single mission and campaign) can be saved. We can keep our achievement any time. 26) Internal view of the tank can be seen (I would like to see a 3D cockpit with moving things like the gun loading. So you could see how the gun will be loaded from the inside of the tank). 27) The zoom in /out issue of gunner should be fixed. 28) Bigger maps and more units (read, more targets). Something on the scale of M1 Tank Platoon, back in the day. 29) Take that stupid "X" off the top right hand corner of the unistall screen after I pop my cd in the tray and autoplay runs it! I almost always want to automatically click on it. 30) Do something with the tracks' grip. They're having too much grip. When engaging a mountain brake at 60km/h the tank is almost instantly stopping and almost standing on his front-end. And the lateral grip is weird too... i can't do a slide like this one zipped video . 31) It could be good if We could manage our ammo load (e.g add more AP's than HE's). 32) To have almost total control of the tank, like in Panzer Elite (e.g. I wanna drive my tank, while watching through the gun's scope, or rotating the turret while being in driver's position). 33) When I shoot from the main gun, while watching thru scope the dust after shot is slowing down my computer so much, that shooting ATGM accurately is impossible. 34) Riding through cars, corpses, cannons and other light and fragile stuff is like kicking a paper box. These things should be deformed and mashed into the ground. 35) Something should be done to thermal vision. It kills framerate totally. 36) When pointing the gun or mg's reticle at friendly unit a green X cross should appear on the reticle. 37) Ability to ram buildings without loosing track (only at low speeds). 38) Ramming building without turret being reversed damages the gun and without hatches closed wounds the crew . 39) Ability to reload the MG's. 40) add a clutch pedal (if someone has a controller which can support this one, than why not). *********** about the 27 point... I don't have any idea what's bad about it...
  22. A good forum is an ordered forum. My idea is to make a summary of all our ideas, so You don't need to dig the whole thread to find one little thing. All of the posts before the summary should be deleted to make a room for the next suggestions without thrashing the thread. Any user, who posted something before the summary should write his agreement when all he had written is in there and nothing left unseen. I coupled all of the previous suggestions, modified some, added some new and the summary is done. If someone notice, that his suggestion is badly edited, or not written in the summary, then tell me. Don't know, what You think about my idea, but I think it's good. Let's see what the moderator will say about it
  23. My suggestions are: 1) Do something with the tracks' grip. They're having too much grip. When engaging a mountain brake at 60km/h the tank is almost instantly stopping and almost standing on his front-end. And the lateral grip is weird too... i can't do a slide like this one zipped video 2) It could be good if We could manage our ammo load (e.g add more AP's than HE's) 3) Have almost total control of the tank, like in Panzer Elite (e.g. I wanna drive my tank, while watching through the gun's scope, or rotating the turret while being in driver's position) 4) When I shoot from the main gun, while watching thru scope the dust after shot is slowing down my computer so much, that shooting ATGM accurately is impossible. 5) Infantry sounds are annoying. 6) It could be great if the game would be so moddable, that someone could make a total-mod for it (WW II campaign)
  24. I saw a trailer from this game. It was horrible (for a sim maniac). It's pure arcade with cool graphics. When I heard about that new Panzer Elite for the first time I was shocked (positively ofcourse), but when I saw the trailer and overall game idea I left it behind.
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