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Stoppelhopser

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Posts posted by Stoppelhopser

  1. My personal opinion is that CC2 had the best campaign ever made for a tactical game: everything represented historicaly, with good documentation for the operation, and all the battles had its impact in the progress and outcome of the campaign. Bloody brilliant it was.
    I liked the graphics and engine improvements which were best in CC5, but you are right: CC2 campaign from end of 1997 was second to none. Nothing's even got close.

    Like Red Baron 2's (WW1 sim 1998)legendary pilot campaign, which to this day also was never bested.

    Today we get shaders, bump maps and thousands of polygons, yet the best campaigns are from the nineties ...

  2. Thus starteth the seventh week of calypsian localisation waitingness.

    I bet they still work out what a patch thingy actually does and what they are supposed to do with it ...

    1000yard stare: my bet is end of month plus "two weeks". "Two weeks" being legendary from the Il2 sim schedule and can mean anything from at least four earth weeks to two years.

  3. Danke Ortnit,

    :( . Sometime in march. "+ two weeks", I bet ...

    If it takes them more than a month to localize a patch imagine having them localise TOWs Add-On or even "TOW2" :eek: . Most things TOW related move at glacial speed, somehow.

    If I ever buy something more TOW related in the future, I doubt I will buy from Kalypso, since I don't need the game in german localisation anyway.

  4. Jmayer: No need to apologize. I do not want to come over arrogant.

    I see that we despise the same games ;) .

    You are just coming from another direction of thought but we try to avoid the same.

    I can play this micro managing well with about 2-3 squads and 2-3 tanks. Anything above and its like in a busy office, more work than fun for me.

    Personally spoken I would want more self preservation and some more elementary squad based AI, more in line with the Combat Mission and the old Close Combat titles.

    Don't want the game to become a mindless RTS slaughterfest clone which so many people enthusiastically buy nevertheless.

  5. Jmayer: I respect your standpoint. Glad you enjoy the game.

    However you should also respect that a lot of people despite a disclaimer by Battlefront were simply expecting something more hardcore, more command based.

    I have already found out this is not the right title for me. Got it in November, went through about 95% of the missions, haven't played it for about four weeks now - and I wanted to love it and impatiently waited many years for release.

    You should be more concerned about the people not writing here or not anymore.

    For a potentially very popular game (WW2 real time land battles) the forum activity here is extremely low in my humble opinion. And I measure this by other Battlefront games - and historical flight sims and those are real niches by any standard.

  6. Yes, it would be fantastic to game with these half-witted squads in N. Africa as opposed to Europe...
    They'd get a sunburn easily in their present state :D

    I personally will not buy any add on until the fundamentals are fixed. Im sure they'd get a percentage of new comers to buy it, but if they want us current TOW owners to dip into our pockets...more work needs to be done.
    Exactly my personal view, too.
  7. Sfox28 : I salute you for being a Squad Leader Board Game tester. For me that was the beginning of tactical gaming in the late 80s. I just lent my copy to a friend for him to read the rule book.

    Hope to have some classic board game sessions later this year.

    track:

    Your minimum AI ability list is sensible and I fully agree.

    I am used to be fascinated by whatever tactical game I bought before (CC series, CM series) and would play it for months inside and out.

    TOW I haven't had for long and somehow that fascination does not show up despite lovely vehicles and graphics. Maybe its old age though and not the game?

  8. I'm Not so sure about that, I started a scenario and watched a Russian squad move into a trench as artillery shells were falling nearby. They did this on their own without my clicking anything.
    From a close distance they do so which I like. I wish they did the same when close to walls or buildings or terrain crests.

    Apart from that my wishes are in line with the others posted here. My main gripe being the infantry behaviour, the red headed stepchild of the programmers :(

    I'd like to see squad awareness to enemy presence, danger and losses, good implementation of support weapons and so on.

    Some orders of battle have gaping holes, no lorries for the poor brits for example (a gun tractor is not a lorry !). No 25mm avec Chenilette Renault UE for the french, no early russian scout car (BA6, BA10, BA20)and so on ...

    And I hate the kill them all nature of the game.

    TOW could become a good universal tactical ww2 system. But that would mean quite a lot more work at the fundamentals of the game as I see it...

  9. Have to wait for the german localisation patch from Kalypso(with many errors expected) so I can't offer an opinion regarding the patch.

    But about the Panzerlehr mission I feel the same. Played it about 5 times, first twice on difficult, then on medium, made the same experience you did. Funny how none of the Panzerfaust hit because the men cannot track fast moving targets. Finally decided I do something else with my spare time and went building my 1/48 KV1 model smile.gif . Now building Rommels SdKfz 250/3, also 1/48.

    I'll have another look after the german patch is out.

    And you are right, TOW certainly has potential. Perhaps TOW2 might bring what we wish for.

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