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womble

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Posts posted by womble

  1. From what I've seen of CMBN, the '?' icons are only there in the higher levels of FOW. You can have it set so that you can always see the unit type icon once it's been spotted. I don't see the value in having a '?' that you can click on; if you can click it to find something out, it's much more convenient to be able to see it right off the bat.

    The '?' are unidentified. They can move around. It doesn't make any sense to me that you can be certain that the "?" you're clicking on is the exact same contact, even. The AT team that the "?" was last time you had it positively IDed may have bellied away and been replaced with a sniper, or vice versa. Information on stuff you can't see should be imprecise. That's the whole point of FOW.

  2. It stopped the lucrative business of Y2K proofing software. Most of the bugs that came up were harmless.

    Might that perhaps have been because of the hard work done to make sure that nothing awful would happen. I know I spent a lot of time checking that nothing critical was going to be affected on our systems. Didn't have to do a lot of mitigation, but had to check.

  3. True, that. We would need a few more cases like this to start worrying I guess.

    One thing seems to be more or less clear form that AAR. Armour seems a bit more resilient to hits in general than in CMx1. Other tanks in that same AAR also withstood more than could be perceived as usual in the past.

    It always seemed to me that the Allies would be best off with Stuarts/M5 since the 37mm could kill the IV just as well as 75mm (at least when I was on the receiving end...), and fared no worse against Vs and VIs (spang!), and nothing short of a Churchill could hope to stand against the standard german AT weapons.

  4. With only 38 ever built, I think this one might just be a bit too rare... And only carrying 3 rounds for its gun might make it a bit... limited for use in a DF role. I expect they were usually batteried well out of harms way, with ammo tenders nearby for reloads. So it's probably in-game as one of the varieties of 155 you call in from off-board :)

  5. It's interesting that no casualties have been reported due to WP useage when the Wikipedia page on WP shows a clear picture of a WP "casualty".

    No one said there's been no casualties due to WP usage. Of course WP produces some horrific injuries. The globalsecurity article refers to the lack of reported casualties from the smoke.

    That said, in CM terms those injuries would probably represent a "yellow" casualty, as it looks plenty painful and severe enough to limit combat performance, but not bad enough to floor someone of solid mental toughness.

    Chemical burns are incredibly painful. Phosphorus burns of that severity would make it almost impossible to continue fighting, I'd think.

    Also, those injuries look as though they were sustained by being hit directly by burning chunks of WP released immediately after the detonation of the round.

    Quite. Not the smoke.

  6. You are dissuaded from overusing artillery smoke. They're firing White phospherous. Your men will actually experience casualties just walking through it. Infantry smoke grenades are HC smoke - pretty much air-ignited hexaclorethane and aluminum powder. It'll still probably kill you but not til you're in your fifties. :)

    WW2 arty smoke was all Willy Pete?

    Edit: Ooo, maybe they are. It's the "casualties from just being in it" that surprised me: http://www.globalsecurity.org/military/systems/munitions/wp.htm Says: "...Most smokes are not hazardous in concentrations which are useful for obscuring purposes. However, any smoke can be hazardous to health if the concentration is sufficient or if the exposure is long enough...Casualties from WP smoke have not occurred in combat operations..." It does go on to list the ways in which they could cause combat casualties, but that's extraneous. Is the casualty from smoke thing just a game fudge, like the HE effect nerf?

  7. Having dusted off the CMSF demo in anticipation of CMBN, and only being able to play it sporadically, I would certainly, as a newcomer to the envrionment, like to be able to see the status of squad members in the squad's interface: Wounded, dead, still on-map, weapon retrieved etc. It would help get a handle on how many troops I've lost. The casualty report bottom left does have some of this info, but it'd be nice to have it combined with the 'central' panel.

  8. interesting point, still a lot of houses made of brick/stone though, cant see a 7.62 getting past that :) ...

    There was a video of how American smallarms performed, posted here a few weeks ago. It was propaganda, but no one claimed the terminal effects were faked. Garand ammo was apparently entirely capable of going right through a brick wall, and with "armour piercing" ammunition (though how common that actually was, on issue to line troops, I couldn't even begin to comment) seemed to be able to chew holes in concrete.

  9. Hamstertruppen have made it to CMx2 as well then? I wondered if the extra animation required would prevent the port of what was a very rare specialised unit from CMx1:)

    Do the Syrians have them in CMSF? (Geddit?;) )

    Or perhaps we'll have to wait until Ostfront, when the Siberian Hamster will make an appearance.

  10. I cannot think of one leader who was successful when his short comings were compensated by the blood of his subordinates.

    Morale is not about how popular your leader is it extends mainly from the level of confidence you have in a leader and the degree of success, amongst a whole range of other things.

    I think soldiers love a general in whom they have the confidence that they won't be uselessly wasted. Inspiring that confidence can come from previous success, as well as being seen as caring for the more parochial, non-combat welfare of the troops at the pointy end, and being seen to be willing to get the shiny general's boots down in the muck.

  11. ooops, unmasked ^^

    This is a really nice map btw.

    I removed the water tile on purpose because this is a small stream so I figured that a blown up bridge would clog it with debris. But you're right, at this point and with everybody waiting for the game, it may not be a good idea to post more screenshots as they would certainly lead to more questions and funny statements :-)

    My apologies.

    I was wondering whether (and by what) that clogging debris pile would be navigable. Looks like infantry could scurry across pretty unhindered, but it's pretty lumpy, so vehicles might fail... Is the lumpiness the only factor, or is it marked 'impassable'? If it is 'attemptabel', does the nature of the ground (loosely heaped rubble) make it more likely that vehicles will bog/slide off into the water?

    [runs round in circles, too excited to type more]

  12. Aha! The point I was skirting around was the notion that man was in some way morally superior to animals - in that man tries to do good.

    It's not the doing, where we have the superior development. It's the capacity to draw the distinction. We, as a species are each capable of making the choice between 'good' and 'evil'. The definitions of both may vary, but animals are not so capable. They may do things that seem like 'good' or 'evil', but I haven't seen any evidence that they're disposed to consider the difference, or make choices based on such abstracts.

  13. Womble I am not sure which attributes you think humans have that are different to animals ... : )

    I think I'm pretty specific on the morals thing. As I understand it, morals requires some sort of self-analysis, and judgement of rectitude: "is such-and-such an action the right thing to do/have done?" The ability to philosophise, if you like. I've not seen any headlines about conversations with 'lesser' primates about right and wrong.

    I will accept that we may dress our motivations ups in fancy language.

    I think it's where the fancy language actually becomes the motivation that we get past and out of the animal. When we can codify, if you will, those behaviours which best preserve our community and hence the common, and therfore our own best interest.

    The ability to work together to solve a human made puzzle does not only apply to apes but to crows and elephants also.

    Which says nothing to morality.

    Studies show dogs understand unfairness and will sulk to show it.

    They understand they didn't get what they wanted when they might've/have before. Doesn't make the other dogs in the experiment step back and let the unfairly-treated one have their fair share.

    Crows count to three - roughly the same as some Amazonian tribes.

    Crows are clever. They can make tools to make tools, and use several tools in sequence to achieve a goal. Doesn't make them moral.

    There are so many instances of animals sharing some of our smarts, and all our primal desires, it would seem impossible to say we are divinely different. : )

    The divine, to misappropriate a phrase, "don't enter into it". Perhaps it's a quantitative difference: we have more capacity for language and so more symbols than other animals, so we can address second- or third- order issues like morality or discussions of it (if there's a difference).

    Animals just do it. They might think about how but not so much on the 'why', beyond the initial stimulus.

    I think the best indicator that humans have 'morals' while animals have 'behaviours' is that human morals (as in 'that which is societally acceptable') and mores change over time and space, while animals don't, unless the physical environment changes. That's because we think about things, and change our minds.

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